by toneddu2000 » Sun Apr 15, 2012 5:05 pm
thank you for your input, Seven. I took a look even at Blood Ominicide code but, with no luck. I'm pretty sure DP can handle dynamic sun lights. Infact if you use r_editlights 1 and, pointing to a light, the light settings mask appears showing an "angles" value. I supposed tweaking angles I could transform a "spotlight" into a direct light, like sun, but altering those values it doesn't set any changes.
- my first commercial game, made with FTEQW game engine