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InsideQC Forums • View topic - Quake 3 BSP skyboxes?

Quake 3 BSP skyboxes?

Discuss the construction of maps and the tools to create maps for 3D games.

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Quake 3 BSP skyboxes?

Postby Mexicouger » Sat Sep 01, 2012 8:15 am

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Re: Quake 3 BSP skyboxes?

Postby Chip » Sat Sep 01, 2012 9:27 am





Fear not the dark, but what the dark hides.
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Re: Quake 3 BSP skyboxes?

Postby Mexicouger » Sat Sep 01, 2012 2:12 pm

I tried your shader as well and applied it and its still nothing but a black box... Im wondering if theres something more I need to do with creating a box around my map. Do I need to just apply the shader on the inner faces, and apply something else on the outer faces?

EDIT: My bad haha. I just had fog turned on this whole time and it was disabling me from seeing anything!! So I had a skybox this entire time. Moral of this story? Don't put fog until your done with the map.
Last edited by Mexicouger on Sat Sep 01, 2012 2:31 pm, edited 1 time in total.
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Re: Quake 3 BSP skyboxes?

Postby Spike » Sat Sep 01, 2012 2:17 pm

r_fastsky 0
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Re: Quake 3 BSP skyboxes?

Postby Mexicouger » Sat Sep 01, 2012 2:49 pm

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