Hello Mexicouger,
There are basically 2 different ways to bring reflections into Darkplaces:
1.) dpreflectcube shader
2.) dp_reflect shader
to 1.)
Pros:
- You can make single areas in one texture reflective.
- You dont need r_water enabled
- Works on world textures AND model textures
- As good as no performance impact
Cons:
- The reflection is only what the cubemap shows (NOT live/realtime; not a mirror)
to 2.)
Pros:
- The reflection is LIVE/Realtime ! That is why you see yourself or any other entity in it.
Cons:
- You cannot make single area of a texture reflective (only complete texture)
- You need r_water enabled
- Impacts performance (relatively to size of mirror)
- Works only on world textures (no models)
Examples for 1.)
http://www.youtube.com/watch?v=DA5CXg-wJM0Examples for 2.)
http://www.youtube.com/watch?v=8t9_NhqTbgA Please read the dpwiki (now backedup on chip´s homepage) to read more details about these 2 shaders keywords:
http://www.quakewiki.net/darkplaces-wik ... on-for-dp/I uploaded the files + shaders that were used in youtube clip no.1. So you can see an example how it is done.
There are also more links in its readme.txt to more examples:
https://rapidshare.com/files/760270292/ ... 0Seven.zipFor more downloadable examples of dp_reflect and dpreflectcube usage, please visit these quakeone.com threads:
here:
http://quakeone.com/forums/quake-mod-re ... cting.htmland here:
http://quakeone.com/forums/quake-mod-re ... rload.htmlBest wishes,
Seven