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InsideQC Forums • View topic - The TrenchBroom Level Editor for Quake

The TrenchBroom Level Editor for Quake

Discuss the construction of maps and the tools to create maps for 3D games.

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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Tue Nov 18, 2014 7:47 pm

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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Wed Nov 19, 2014 5:12 am

Last edited by xaGe on Wed Nov 19, 2014 5:46 am, edited 1 time in total.
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Re: The TrenchBroom Level Editor for Quake

Postby SleepwalkR » Wed Nov 19, 2014 5:40 am

Please update your repository using git pull and build again. The compile error should be gone.
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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Wed Nov 19, 2014 5:45 am

Last edited by xaGe on Wed Nov 19, 2014 9:50 am, edited 2 times in total.
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Re: The TrenchBroom Level Editor for Quake

Postby SleepwalkR » Wed Nov 19, 2014 9:05 am

Spirit, if you decide to make a package for TB2, please get in touch so that I can add them to the official publication channels.
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Re: The TrenchBroom Level Editor for Quake

Postby Spirit » Wed Nov 19, 2014 10:50 am

^ Done :)

I'll package it once TB2 knows how to load its resources from /usr/share/ . Then it will be super easy to do.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: The TrenchBroom Level Editor for Quake

Postby qbism » Wed Nov 19, 2014 5:19 pm

I can provide Windows build of TB2 if you need it for package.
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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Wed Nov 19, 2014 6:28 pm

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Re: The TrenchBroom Level Editor for Quake

Postby ceriux » Thu Nov 20, 2014 4:24 am

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Re: The TrenchBroom Level Editor for Quake

Postby qbism » Fri Nov 21, 2014 3:44 am

Here's my win32 build of the latest NewArchitecture branch provided 'as-is'. This was set up with wx 3.0.0 and compiled on VS 2013. Possibly more wx dlls than needed are included because copy-paste is fun and sorting dlls to save a few kb is not.
http://super8.qbism.com/wp-content/uplo ... _Win32.zip
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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Fri Nov 21, 2014 4:36 am

Understood and thank you qbism!

I got as far as compiling wxwidgets without issue inside a virtualbox Window XP using mingw, but then I couldn't figure out the actually compiling of the TB2 src code with mingw. DoH! I've only tried to compile a few things in windows so its just my lack of knowledge.

Thanks again for your compile.
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Re: The TrenchBroom Level Editor for Quake

Postby ceriux » Fri Nov 21, 2014 6:29 am

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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Fri Nov 21, 2014 7:21 am

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Re: The TrenchBroom Level Editor for Quake

Postby SleepwalkR » Fri Nov 21, 2014 9:18 am

Some replies:

There is a cmake target that will package the application (dmg on Mac, zip on Windows). You can build it with

cmake --build . --config Release --target package


Unfortunately, mingw is currently not a support compiler. If someone can get it working, I'll be happy to include that. I had done some preliminary support for it, but I think I failed when trying to build required libraries. There is some info in Build.txt.


For windows users, here is the latest TB2 alpha build:
https://www.dropbox.com/s/mrrz1mbf3l6xm ... e.zip?dl=0
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Re: The TrenchBroom Level Editor for Quake

Postby xaGe » Fri Nov 21, 2014 9:24 am

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