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InsideQC Forums • View topic - Quake Map Sources

Quake Map Sources

Discuss the construction of maps and the tools to create maps for 3D games.

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Quake Map Sources

Postby FrikaC » Thu Oct 12, 2006 5:03 pm

If you're living under a rock you might not have notices the news of Romero releasing the Quake map sources on the [url=inside3d.com]main page of i3d[/url] or over at PQ. Anyway I was wondering if anyone has comments or plans for these releases.

I myself was plainning back in 2001 to do a standalone deathmatch game based on Quake and FrikBot, but plans fell through. The one thing that makes Quake DM so fun, imo, is the maps and without those you end up with... bleh. Currently I have no plans, but I'm interested to hear what other people have in mind.
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Postby scar3crow » Thu Oct 12, 2006 9:33 pm

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Postby Entar » Thu Oct 12, 2006 9:43 pm

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Postby leileilol » Thu Oct 12, 2006 10:04 pm

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Postby Sajt » Fri Oct 13, 2006 1:08 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby FrikaC » Fri Oct 13, 2006 4:29 am

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Postby Sajt » Fri Oct 13, 2006 8:11 pm

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby FrikaC » Sat Oct 14, 2006 8:32 pm

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Postby Sajt » Sun Oct 15, 2006 12:01 am

F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Tonik » Thu Oct 19, 2006 5:13 pm

Guys, fixing map bugs is a good idea, but there's a gotcha: you'll need a different set of .lits to use with the modified maps (or a smart algorithm that will align the data in the lighmap lump with the original bsp's).

I'm doing some research here () in an attempt to produce an identical (lightmap wise at least) remake of id maps.

The problem is that I don't have the same version of qbsp that was used to compile the maps in pak0/1.pak. The one I have, from qutils.zip/q1tools_gpl.tgz, is a newer version. One obvious difference is that skies are no longer treated as solid. This one is easy to revert, but there must be other changes resulting in different vertex/node/leaf etc counts.

What I'm thinking, by any chance, does someone have an old version of qbsp identical to what id used? It can be identified by the peculiar treatment of sky brushes.

Your help is appreciated :)
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Postby leileilol » Thu Oct 19, 2006 5:37 pm

.lits, pfft who needs those?
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Postby Spirit » Thu Oct 19, 2006 5:49 pm

Could you extract the lightmap from a bsp? Maybe you could apply the old lightmaps to the new build bsp. :shock:
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Postby Tonik » Thu Oct 19, 2006 6:32 pm

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Re: Quake Map Sources

Postby Dr. Shadowborg » Thu Oct 19, 2006 9:25 pm

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Postby Tomaz » Fri Oct 20, 2006 12:12 am

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