by Seven » Sun Sep 22, 2013 7:01 pm
Hello ajay,
I never noticed that fog will stop at walls. Standard fog is usually everywhere throughout the map.
That also applies to fog with z-height-limit.
I once talked to LH about a similar topic:
A fog, that can be caught inside an invisible box so to speak... (with defined X/Y/Z limits)
You would have the possibility to have different fog in different parts of the map.
Some areas with thick ground fog (near rivers/water)
and some very thin fog on other areas with different z-heights as well.
LH said, that this would take a heavy amount of coding work, so it will most probably not happen.
Spike suggest a fog type which is used in Q3. I think it is called 'volumetric fog' ? I forgot its name...