by Urre » Tue Oct 30, 2007 8:28 am
Nash: uh, if you're using DP, there's no need to use any awful hipnotic rotation code, since DP supports *real* rotating BSP brushes. Just have the door be SOLID_BSP, and rotate it by avelocity in the code, and skip the solidity entities.
I've never had problems making rotating doors using an origin texture.
I was once a Quake modder