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InsideQC Forums • View topic - War game idea

War game idea

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War game idea

Postby Urre » Fri Jan 30, 2009 1:03 am

The topic is kind of misleading, but it's late and I can't think of another way to phrase it. Misleading because this isn't a specific idea, but rather something that could be applied to almost any game, and would probably radically change it, even if it's a very indirect change.

Imagine your average multiplayer FPS. These days, that means something along the lines of Counter-Strike or the Battlefield games, or perhaps Team Fortress 2. Those three have a significant likeness with eachother, which is the team-vs-team aspect. It creates a sense of membership and having something in common. In most cases it's pretty superficial and short-lived, unless you play in a clan. But what if it actually meant something, which side you picked...

Imagine a global lives count, for the entire side, be it terrorists, red or axis or whatever. Whenever you die, the entire side loses a life, across all servers. Now there's only 25006 soldiers left fighting for the poor red's, whereas blue are going 32028 strong. Once a side loses all their lives, the counters are reset, and some official kind of site announces a winner of the previous global round. It could even be combined with a global pause across all servers, to make sure a win feels really good for an hour or two, and a loss really stings.

This could create possibilities for all kinds of interesting observations. Which color do people prefer (one side having overall more players than the other)? Are people more careful while playing? Do people choose sides depending on how things are going?
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Postby GiffE » Fri Jan 30, 2009 1:21 am

I have always wanted to see a persistent global war across servers, but I'm not sure how it would work on the implementation side of things.

Would you have a player register to one side and be a member of that nation, team, w/e ?
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Postby Urre » Fri Jan 30, 2009 1:55 am

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Postby GiffE » Fri Jan 30, 2009 2:33 am

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Postby Urre » Fri Jan 30, 2009 9:09 am

Belonging to a team can just as well be a personal decision. People already pick sides in Team Fortress 2, a color they play more often than the other, seemingly for no reason at all. When you go to watch your favorite football team play, it's not like you sign up somewhere to be able to support your team, you just go. It also leaves the possibility of switching teams open, for whatever reason that might be. The reason is often an interesting one too. I'd really be interested in seeing surveys connected to this sort of thing, asking if someone switched teams, and why.

What I'm saying is that when you know from the get-go that there's a global war going on, you will make a personal decision, which ones to side with. A registration in this case would only be annoying fluff, whereas this is a seamless and casual solution.
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Postby Wazat » Fri Jan 30, 2009 1:44 pm

Although you do need a way to deal with cheaters and lamers. After all, the best way to fight for your side is to join the enemy side and die like crazy. :D
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Postby Urre » Sat Jan 31, 2009 2:09 pm

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Postby GiffE » Sat Jan 31, 2009 3:16 pm

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Postby Urre » Sat Jan 31, 2009 3:56 pm

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Postby pitchatan » Mon Jul 20, 2009 10:57 am

Mabey a tad bit late to revive this thread but.

ive been considering something like this for a while.
A very simple call of duty esque game.
With "areas" to be conquered by opposing teams, this would need very large maps tho and probably rewrite of the DP netcode/prediction. :)



The game would be using mysql for logins,stat tracking, Positioning etc. Anyways if anyone would be interested in actually creating this project im 100% game.. :]
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Postby Team Xlink » Wed Aug 12, 2009 4:09 am

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Postby Error » Wed Aug 12, 2009 9:05 am


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Postby pitchatan » Wed Aug 12, 2009 10:36 am

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Postby Team Xlink » Wed Aug 12, 2009 7:54 pm

I would love to work on a project like this!


So here is a shout!


SHOUT!


We could have the war be based on something!


Quake War 1

The Grunts are a very nice race, they are very kind people.
They were first discovered during Quake 500 Q.C.

The grunts are the most technologically advanced race that we know of.
They never do harm, unless someone attacks them.


The knight are very middle age, forming there colones around 200 Q.C. They do not like change and their main goal is to fulfill there manifest Destiny, control all of Quake.

They do anything and everything to expand their territory to great mass's they started in the eastern territory's they were stopped by these strange advanced structures that were unlike anything they have seen.


To be continued...
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Postby Downsider » Wed Aug 12, 2009 10:35 pm

:lol: Good story, mate.
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