by Urre » Fri Jan 30, 2009 1:03 am
The topic is kind of misleading, but it's late and I can't think of another way to phrase it. Misleading because this isn't a specific idea, but rather something that could be applied to almost any game, and would probably radically change it, even if it's a very indirect change.
Imagine your average multiplayer FPS. These days, that means something along the lines of Counter-Strike or the Battlefield games, or perhaps Team Fortress 2. Those three have a significant likeness with eachother, which is the team-vs-team aspect. It creates a sense of membership and having something in common. In most cases it's pretty superficial and short-lived, unless you play in a clan. But what if it actually meant something, which side you picked...
Imagine a global lives count, for the entire side, be it terrorists, red or axis or whatever. Whenever you die, the entire side loses a life, across all servers. Now there's only 25006 soldiers left fighting for the poor red's, whereas blue are going 32028 strong. Once a side loses all their lives, the counters are reset, and some official kind of site announces a winner of the previous global round. It could even be combined with a global pause across all servers, to make sure a win feels really good for an hour or two, and a loss really stings.
This could create possibilities for all kinds of interesting observations. Which color do people prefer (one side having overall more players than the other)? Are people more careful while playing? Do people choose sides depending on how things are going?
I was once a Quake modder