by jim » Sat Aug 01, 2009 3:34 am
I'm kinda annoyed of them. You know.. strafe running/jumping to get more speed, rocket jumping, etc.. And so I've been thinking of removing all that shit from my mod. I want to be aware of all these misfeatures. So let's make a list of them... I'll start with the ones I'm aware (some may not be part of quake, but I have encountered in other games). Maybe also suggestions on what to do with some of them, how to remove them.
1) Strafe running/jumping to get more speed
2) Bunny jumping (pretty much the same as 1, but this could happen anyway without speed boost)
3) Rocket/Explosion jumping
4) Tap fire button to fire faster (was found in avp2 with couple weapons)
5) Powerups (& Better Weapons/Items) that spawn in the same location at regular intervals
6) Getting into places you're not supposed to be by using some really thin brushes, people would really fall from them
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I think that's all I can think of now. My solutions to them...
1) Limit player movement speed, strafe+forward doesn't make player move faster.
2) Limit player jump interval, no instant jumping after landing, stamina, stumble to ground if jumping too much...
3) I think this would happen, but the explosions should give more damage and if the explosion didn't kill the player, then player gets so much velocity he will hit some wall so hard that it will kill him.
4) If this happens, then there's something wrong with the game code...
5) Randomize the powerup spawn time, maybe have multiple locations the powerup can spawn. Randomize where it spawns, possibly spawning them nearer the player that hasn't used the powerup earlier or has less kills than someone else.
6) Make them fall down if standing on a too thin brush, unless player is using some climbing mode
zbang!