by INU » Sat Aug 26, 2006 11:52 am
Well, if a mod/game had a checkpoint system (Resident Evil 4 will be used as an example) then the auto-adjusting difficulty could work out great. If any of you have played RE4, who remembers the room in the dining hall of Salazar's mansion where a cage drops down around a treasure chest (with the Hourglass inside), and you're surrounded by enemies while fighting the Berserker inside? I thought the situation was impossible until I died the second time and continued, the Berserker was gone and replaced by another religious fanatic. It might've been random, but I think it was auto-adjusting for skill. Though, I didn't get any pesetas out of it, I was relieved that I could move on.
I heard on some interview with Bungie about Halo 1/2 about difficulty and such... A question about difficulty of the game popped up. They said that if the difficulty isn't right when the enemies were changed, change where the enemies are within the level for that difficulty.