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InsideQC Forums • View topic - Non-Killy Weapons

Non-Killy Weapons

Non-technical talk about multiplayer and singleplayer gameplay and game design.

Moderator: InsideQC Admins

Postby Orion » Sat Jan 20, 2007 4:02 pm

I've some ideas...

One can be the freezer - freezes a player or monster for some seconds, it don't takes any damage, it only can't move, jump or shoot.

Concussion Rocket - Just like the TF's conc grenade effect.

Illusionary Monster - Spawns a non-solid monster, the monster attacks you, but it don't do any damage and your hitbox isn't blocked.

Hallucinogenic Grenade - Just like the TF's gas grenade, but with no smoke that does damage.

Summon - Spawns a friendly monster, the monster can kill, but you do nothing.

Translocator - Throws a teleporter pad, press jump to teleport. It can telefrag, but no problem.

Sucker Slipgate - Is an orb that pushs you to its direction and when you touch it, you'll be teleported to a random info_teleport_destination point.
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Postby Boss429 » Sun Jan 21, 2007 5:12 am

The first aid kits in Call of Cthulhu acted kind of like a v_weapon; when you hit the heal key the player's hands would open up a first aid box and bandage his arms, in first person.
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Postby Rodinius » Wed May 30, 2007 10:48 pm

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