The walking pace in the game is quite slow (sv_maxspeed 120) and the sprint is 250. It all works nicely, obviously the timings/comparative speed can be played with to get the best effect, but that's not my question.
Although I'm trying to be reasonably hud-free, (I'm going to remove my torch battery display soon) I still feel this sprinting/recovery needs some kind of guide for the player. The best I've thought of so far is having a "breathless" sound play while you're below 5 seconds of sprinting, but I'm really open to suggestions

Thanks for any ideas
