by Spike » Tue Jun 09, 2009 6:10 am
There's an fopen, a read, a write, and a close builtin/traps.
Ideally you'd have the config saved on the client, and have that transfered to their server of choice, assuming its a CuTF sort of mod. But if its a long-term rpg sort of mod then yeah, needs to be serverside.
just look in cg_syscalls.c or whatever its called for the server. It might give you some ideas.
Or yeah, just use the client's userinfo by setting the cvars to archived.
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