[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4787: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4789: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4790: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4791: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3922)
InsideQC Forums • View topic - Doom 3 engine release and game code

Doom 3 engine release and game code

Discuss programming topics for any language, any source base. If it is programming related but doesn't fit in one of the below categories, it goes here.

Moderator: InsideQC Admins

Re: Doom 3 engine release and game code

Postby toneddu2000 » Tue Feb 07, 2012 8:59 pm

for the one interested I found something on the
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Doom 3 engine release and game code

Postby revelator » Thu Feb 09, 2012 12:19 pm

thanks :) sifting through it.

Damn im scared stiff either im getting old or my update package adds a bit to much detail to the gore hehe.
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby revelator » Thu Feb 09, 2012 12:22 pm

Mom i made a mess :P

Image

Where in Hell am i ???

Image
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby toneddu2000 » Fri Feb 10, 2012 12:17 pm

wow, amazing results! Look at the weapon! it seems so.. real!
On the first image: are those .. reflections on the blood?! Impressive
Very good quality mister!
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Doom 3 engine release and game code

Postby leileilol » Fri Feb 10, 2012 8:39 pm

WoW can U port it to the psp.
leileilol
 
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Doom 3 engine release and game code

Postby Jukki » Fri Feb 10, 2012 8:46 pm

Jukki
 
Posts: 214
Joined: Wed Apr 07, 2010 4:59 am

Re: Doom 3 engine release and game code

Postby revelator » Sat Feb 11, 2012 11:32 am

you need a rather decent gfx card if you want playable fps so psp ... well i guess that would be a no :) besides that runs like oil on a 560 ti.
the blood effect is from sikkmod's shaders and aye it looks good :) the high detail is due to oversize textures (a few of them are 3rd party) doom3's textures are actually pretty good but the detail level was cut on them so the game wouldnt kill the gfx cards at that time.
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby revelator » Sat Feb 11, 2012 11:53 pm

Sorry my harddisk broke down :S and yes those are reflections on the blood :) a lot of the oversized textures i created from wulfens parralax texture pack + some from rygels. The size is scary though (about 4 gigs in compressed pk4) dont try and guess the size uncompressed you might get nightmares :P. This unfortunatly increases load times by a good portion but when loaded it runs just fine on newer gfx cards.

A shot showing mh's shadows at there best and a pretty good look at the parallax occlusion bumpmapping.

Image

And heres one with lens flares.

Image
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby toneddu2000 » Sun Feb 12, 2012 3:09 pm

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Doom 3 engine release and game code

Postby revelator » Sun Feb 12, 2012 3:42 pm

mh recreated carmacks shadow code which was removed due to legal reasons (creative patent) it uses a different path now so im not certain it still applies, its also a bit faster on newer cards :)

the source is free so if you want ill upload it to my old google code site :) the shadow changes are in draw_common.cpp with some initialization code in rendersystem_init.cpp .
i also added raynors glsl backend with some changes by logicalerror (looks much better now) unfortunatly it cringes with gfx mods so avoid using any if you want to try the glsl renderer (yes my update pack breaks it as well :( ) to use the glsl renderer type r_renderer glsl in the console and hit enter. remember to copy the base\gshader folder to doom3\base\glshader.
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby revelator » Sun Feb 12, 2012 3:43 pm

Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby revelator » Sun Feb 12, 2012 3:46 pm

ill see if i can pack up my update package to some reasonable size also (the google code site has a limit of 200 mb :S ) im not to certain i can get it that low but lets see.
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby revelator » Sun Feb 12, 2012 4:35 pm

eeek no best i could do was 2 gig :( so i put it on my ftp her you go.

ftp://90.184.233.166:21/base-update.7z

unzip it directly in doom3\base. the special options are in the menu FX Options (some are experimantal like ssao you can try it out but it makes skyboxes look weird) ssil works fine though. theres also hdr light and cellshading (looks a bit odd with bumpmaps hehe) and much more. toy with the different options untill you find something you like :)
Productivity is a state of mind.
User avatar
revelator
 
Posts: 2605
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Doom 3 engine release and game code

Postby toneddu2000 » Sun Feb 12, 2012 9:09 pm

wow, thanks a lot reckless for the comprehensive explanation and for the links, of course!
I'll try it immediately! :)
just 1 question more:
the change mh did to shadow code, is it legal?I mean, if someone uses that code, could it be in trouble?
thanks again
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Doom 3 engine release and game code

Postby mh » Sun Feb 12, 2012 9:13 pm

User avatar
mh
 
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

PreviousNext

Return to General Programming

Who is online

Users browsing this forum: No registered users and 1 guest