Well, the question is what is in it for a small indie developer

In other words, if Doom 3 runs on most of the hardware (it runs pretty fast on my old PC), and the developer isn't going for CE3 / UDK features, is it worth waiting for GLSL backend being completed?
Personally I need anime / manga look for one of my games. And since there is no way to access depth buffer, nice inking isn't going to happened with neither ARB nor GLSL backend.
mh, do you have a theory on why ARB to GLSL translator hasn't been implemented yet?