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 but with all the eyecandy on + sikkmod even this rig crawls hehe.
 but with all the eyecandy on + sikkmod even this rig crawls hehe. in fact one might consider the crysis engine to be rather nicely optmized for the amount of detail its capable of.
 in fact one might consider the crysis engine to be rather nicely optmized for the amount of detail its capable of.



 its seriously detailed.
 its seriously detailed.  me.
  me.
 .
.

 atm im working like a dog on a new glsl backend but its a bitch to get running (ported from mc faddens engine but it uses opengl / ES arrrrrgh)
 atm im working like a dog on a new glsl backend but its a bitch to get running (ported from mc faddens engine but it uses opengl / ES arrrrrgh)



 one remark though the r_reuseVertexCacheSooner was set to the debug value which i guess was not intended ? so i changed it to 1.
 one remark though the r_reuseVertexCacheSooner was set to the debug value which i guess was not intended ? so i changed it to 1.
 10 or so frames with the heavy stuff on.
 10 or so frames with the heavy stuff on. 60 fps with pom and ssao woaaa.
 60 fps with pom and ssao woaaa.

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