Thanks for the prompt reply.
I'll try to stir the pot over there some more. The (remaining) coding team has been nervous to touch renderer code save one developer who's been on hiatus awhile. He had apparently made a functional LATC parser and RGTC parser but hasn't patched them in yet because he wants to also include an on-the-fly converter to those formats. I was really hoping for high quality normal map compression in the next release but maybe this will sorta make up for that. (Load times will still suck though
 )
 )




 maybe related to something i heard carmack talking about that doom3 is actually multithreaded but that the code newer worked optimally ?. I have a weird feeling im onto something as the problem is also there with Q4 latest patch where you can turn of multithreading and when i do the game actually runs far far better.
  maybe related to something i heard carmack talking about that doom3 is actually multithreaded but that the code newer worked optimally ?. I have a weird feeling im onto something as the problem is also there with Q4 latest patch where you can turn of multithreading and when i do the game actually runs far far better.