Ok the decal weirdness was a corrupt save it seems :S .
Not much to report else, but i updated all the 3'rd party libraries like curl openal ogg vorbis and jpeg to the latest versions and added my ports of the TGA2 code to it.
Took a bit of the speed unfortunatly but Theres a Price to pay for the detail its now capable off

not much though it dropped about 5-10 fps in the timedemo ingame its still at max 60.
i also removed the c sources from it (ogg vorbis curl) and defult to linking to there compiled libraries to avoid the extern C crap.
Jpeg is now version 9.
ogg is version 1.3.1.
vorbis is 1.3.3.
curl is version 7.32.
OpenAL is latest from openalsoft.
id's roq renderer Works fine so why they decided to ditch it in favor of a propriarity codec in BFG is beyond me

maybe better compression hmm, but then why not use xvid or theora ??? or even matroska which can provide a rather heavy compression using the opensource version of the x264 codec without quality loss.
Actually stumbled upon a bug also which manifested itself after fixing another bug

the code for getting weapon decl's goes bonkers when you enter the hell level because the game removes all your weapons
it returns an empty string crashing the client. id had a check somewhere else in the code that compared two different enums for the same decl which returned an invalid value fixing that one brought it up so i removed the Error in the check and simply returned a 0 if the decl was empty. To be sure i checked the BFG code and they had done the exact same thing so i guess my fix was correct

But im off for some days im getting operated Again :S seems the stupid bastards WHO removed my gallbladder forgot some stones in there after all

been in pain hell the last 3 days and my mood is not the greatest.
Productivity is a state of mind.