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InsideQC Forums • View topic - Doom 3 engine release and game code

Doom 3 engine release and game code

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Re: Doom 3 engine release and game code

Postby toneddu2000 » Sun Nov 27, 2011 10:36 pm

ok,gotcha, I'll try it.thanks
- my first commercial game, made with FTEQW game engine
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Re: Doom 3 engine release and game code

Postby ScarT » Mon Nov 28, 2011 8:41 am

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Re: Doom 3 engine release and game code

Postby toneddu2000 » Mon Nov 28, 2011 3:37 pm

yeah, I read in the readme that is possible to compile it even on Mac.
- my first commercial game, made with FTEQW game engine
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Re: Doom 3 engine release and game code

Postby r00k » Mon Nov 28, 2011 10:04 pm

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Re: Doom 3 engine release and game code

Postby raynorpat » Tue Nov 29, 2011 1:49 am

You guys should also take advantage of GL_ARB_depth_clamp.
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Re: Doom 3 engine release and game code

Postby mh » Tue Nov 29, 2011 2:03 am

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Re: Doom 3 engine release and game code

Postby revelator » Tue Nov 29, 2011 1:27 pm

without the game does it really matter :) i been using the gtx gfx mod with doom III for years which adds some more wow for the buck with parralax shaders deform shaders chrome and some general better looks.





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Re: Doom 3 engine release and game code

Postby goldenboy » Tue Nov 29, 2011 4:39 pm

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Re: Doom 3 engine release and game code

Postby raynorpat » Tue Nov 29, 2011 6:38 pm

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Re: Doom 3 engine release and game code

Postby JasonX » Tue Nov 29, 2011 10:08 pm

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Re: Doom 3 engine release and game code

Postby mh » Tue Nov 29, 2011 11:14 pm

Did you also make the engine mods I mentioned?
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Re: Doom 3 engine release and game code

Postby mh » Tue Nov 29, 2011 11:53 pm

Interestingly, the interaction algorithms from the NV20 and R200 paths could be legally ported, modified, etc, as everything is there hard-coded in the engine. That seems more like a viable baseline to work from for this kind of thing, backs up my original suspicion that Doom 3's renderer is actually hard-coded in nature and intention (if not in fact so far as the ARB2 path is concerned), and is worth pursuing.
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Re: Doom 3 engine release and game code

Postby revelator » Wed Nov 30, 2011 3:20 am

Productivity is a state of mind.
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Re: Doom 3 engine release and game code

Postby leileilol » Wed Nov 30, 2011 4:39 am

There's a potential problem regarding specific usage rights from the SDK's eula i believe. At least Quake 3 had that problem, some mods that did go standalone that were based on the Quake 3 SDK's code had expressed ignorance to it, most famously Urban Terror
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Re: Doom 3 engine release and game code

Postby mh » Wed Nov 30, 2011 3:55 pm

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