by mh » Tue Nov 29, 2011 11:53 pm
Interestingly, the interaction algorithms from the NV20 and R200 paths could be legally ported, modified, etc, as everything is there hard-coded in the engine. That seems more like a viable baseline to work from for this kind of thing, backs up my original suspicion that Doom 3's renderer is actually hard-coded in nature and intention (if not in fact so far as the ARB2 path is concerned), and is worth pursuing.