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 Post subject: Transparent water
PostPosted: Wed Jul 07, 2004 8:37 am 
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Location: Poland (Warsaw)
Is it possible to make all water on every map transparent by default?

13Homer

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 Post subject:
PostPosted: Wed Jul 07, 2004 9:38 am 
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Just put r_wateralpha 0.3 (or whatever you may need) in your config

BTW you need to revise your maps maps first.

Bye!

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 Post subject:
PostPosted: Thu Jul 08, 2004 2:05 am 
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Arkon wrote:
BTW you need to revise your maps maps first.


You mean vispatch? I know, but i'm wondering if is it possible to make
water transparent WITHOUT doing this :)
That's the question...

13Homer

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 Post subject:
PostPosted: Thu Jul 08, 2004 9:11 am 
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nope, as I know it's impossible.

:(

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 Post subject:
PostPosted: Thu Jul 08, 2004 12:58 pm 
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Is it possible. Add the following command to your autoexec.cfg or enter it in console:

r_novis 1

This asks for a lot of processing from your graphics card but modern cards won't break a sweat.

Although the water will appear translucent, you won't be able to see players and other models underwater unless the server specifically allows it. This is true even for vised maps.

toyo


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 Post subject:
PostPosted: Thu Jul 08, 2004 3:28 pm 
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forgot about r_novis btw you can see players underwater only if the server runs revised maps...

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 Post subject:
PostPosted: Wed Jul 21, 2004 8:22 am 
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toyo_mr2 wrote:
r_novis 1


Heh, it works. Thanks! and sorry for stupid question.. :I

Quote:
This asks for a lot of processing from your graphics card but modern cards won't break a sweat.


I have R9600SE, and it's loosing a lot of speed in case near QMB rocket explosion (like rocket jump). Very annoying...

Quote:
Although the water will appear translucent, you won't be able to see players and other models underwater unless the server specifically allows it. This is true even for vised maps.


I'm using only single player mode, don't even watch coop demos :)

13Homer

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