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 Post subject: MD2 support???
PostPosted: Thu Sep 16, 2004 1:30 pm 
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Joined: Sat Jul 31, 2004 12:33 am
Posts: 17
Everytime i try to load my mod (wich has md2 models) i get this error:
Mod_LoadBrushModel: progs/***.md2 has wrong version number (844121161 should be 29)

(*** is the name of any model that i want to load :P)

what is happening here?
Joequake doesnt have md2 support?


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 Post subject:
PostPosted: Thu Sep 16, 2004 10:42 pm 
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quake.intertex.net
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Joined: Sat Nov 15, 2003 6:39 pm
Posts: 243
Location: Kansas City!
i dont think so...

doing a "find in all files" search in my source i come up empty for md2

i'd rather see md3, but md2 should be easier to implement...?


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 Post subject:
PostPosted: Fri Sep 17, 2004 1:41 pm 
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Joined: Fri Oct 24, 2003 1:09 pm
Posts: 252
Location: Hungary
well, md2 isn't as popular as md3, but ATM I'm not planning to add any of them.


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 Post subject:
PostPosted: Fri Sep 17, 2004 8:26 pm 
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quake.intertex.net
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Joined: Sat Nov 15, 2003 6:39 pm
Posts: 243
Location: Kansas City!
I agree with Joe, this engine isnt the all under the sun gimme a piece of the pie!

for god's sakes, Joe has really done a Great job in bringing this engine to light!

ok no im not barking at you Trib!

But i wanna take a minute to Acknowlege Joe's effort, KUDOS! damnit!
:)

Yet, in the meantime, im trying to add md3 and md2 support to my jqpro (why?! who knows)

Tib, maybe u can have a *special* compile to support your mod?!!
(edit: ok maybe i had too many beers:P)


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 Post subject:
PostPosted: Sun Sep 19, 2004 12:35 am 
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Joined: Sat Jul 31, 2004 12:33 am
Posts: 17
i dont really like md2 models, anyway :lol:
in fact, i hate those jelly-like-monsters...

I'll make my mod with mdl models only (this way i fell more "oldschool")!

thanx :D


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