Rune Central

The Official Rune Quake Message Board
It is currently Thu Nov 29, 2012 11:06 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: My Top 10 List of Cool JoeQuake Features
PostPosted: Sun Jul 17, 2005 10:33 pm 
Offline

Joined: Sun Mar 09, 2003 9:47 pm
Posts: 1583
Location: Ohio
My Top Ten List of Cool JoeQuake Features

1. Easily make AVI movies of your demos

Like capturedemo demo3 ---> capture/demo3.avi

2. 24 bit Textures + Models Support

Image

3. FuhQuake crosshairs 2 to 6 plus crosshair transparency settings

Console example: make a circular brown semi-transparent crosshair

crosshair 6; crosshaircolor 25; crosshairalpha .6

4. Console improvements:

a. mousewheel scrolls up/down console
b. console transparency settings
c. increase or decrease the size of the console with CTRL + Up or CTRL + Down

Image

5. Type record in console and joequake will automatically record with a demo name that includes the map name and date so you can easily find it, like:

Automatic naming of demos when typing 'record' in console wrote:
marena2-Jul-04-2005-013720.dem


6. The Map and Demo browsers:

Image

7. PrintTxt command

PRINTTXT THISFILE.TXT

And JoeQuake will print the contents to the console.

8. I've only rarely used it, but supposedly you can CHANGE THE GAME (like the -game whatever) parameter on the fly inside JoeQuake.

9. The invisibility effect and the particles, and the Quake 3/Quakeworld style weapon bobbing.

Image

This is the invisibility effect in JoeQuake; unlike most other Quake engines, you can still see your weapon but it transparent. I used to HATE getting invisibility rings because my weapon disappeared off screen.

Plus: if you set cl_bobbing 1 the weapons and armor and runes bob up and down similar to Quakeworld and Quake 3. I just think it's cool.

10. All the options and commands. Type cmdlist inside JoeQuake or read:

http://delfin.unideb.hu/~sj0002/whatsnew.txt
http://delfin.unideb.hu/~sj0002/features.html

Just about everything can be turned on or off and you can do so a lot of different things like show_speed 1 (to see how fast you are moving) or show_fps 1 (see FPS) or cl_clock 1 (and have the current time on-screen).

There is also parameter completion, type cl_c and press TAB and it will show every command that begins with cl_c or complete all or part of it depending on what matches.

Two lesser known features in JoeQuake wrote:
writeconfig myconfig.txt
cl_deadbodyfilter 2 <---- dead bodies disappear the instant they are killed


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 22, 2005 2:08 pm 
Offline
User avatar

Joined: Fri Oct 24, 2003 1:09 pm
Posts: 252
Location: Hungary
hehe, thanks man!
More than a manual :)


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 22, 2005 2:20 pm 
Offline

Joined: Sun Mar 09, 2003 9:47 pm
Posts: 1583
Location: Ohio
I'll be making you a manual :D

Just gimme some time :shock:


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group