Post by aguirRe » Mon Mar 12, 2007 7:09 pm
My usual fix in Q1 mods is to just put a self.solid = SOLID_SLIDEBOX line last in the zombie_run1 function. As far as I've seen, it works. However, there's another bug in the code where the zombies try to get up; if they can't get up for some reason, they'll stay non-solid lying down and can't be killed. It requires some more code to get around.
My usual fix in Q1 mods is to just put a self.solid = SOLID_SLIDEBOX line last in the zombie_run1 function. As far as I've seen, it works. However, there's another bug in the code where the zombies try to get up; if they can't get up for some reason, they'll stay non-solid lying down and can't be killed. It requires some more code to get around.