healing spells
Posted: Thu May 31, 2007 8:08 pm
Clerics/Monks should give x4 health/armour when they have quad :] So if a Cleric spawned a MegaHealth, it would give you +800 health. And +800 Red Armour if that. Same thing for the regular armour and health boxes.
oooo what if a Cleric had quad, then created a quad powerup
x16 to whomever picks it up? Then with that quad, what if a cleric makes another quad powerup? x64! x256! x1024!!! OMG GG
oooo what if a Cleric had quad, then created a quad powerup
