Watching the HellBoy movie I got intrigued with that dark soldier. The one with the musket skills. Strange creature could turn a knob in itself and then vanish in a foam of sand. Weiry oppenent, if I recall. I have a model for Hellboy, but then it came up to me in a mod, he is the first person. Whatever, let it skermish behind that red devil. Who knows, some day it servers in a HellBoy mod.
q1_Samuri
There was this mod Future versus Fantisy. Great mod, a bit harsh, but well done for that time. There was this strange rolling turrit, I thought it would go better. As more models I took from it to enhaunce it in some way. This one looked good, with a kind of sharp round wheel in it.
q1_Djugler
Another one was the Golum. Frustrating, because the thing had that amount of health, it was not possible to kill i in one round. Only an awfull blast of missile could bring the thing down. Also looks a bit like the gorilla in Doom1.
q1_Golum
Turbosquid has lots of prefabs, some are fantastic, other clumbsy. This one looked like a fat toad, self condemned in its place near te water. In this panteric suit it feels like unharmfull That iz.., as long asits lavaball won't track you down.
q1_Monster
Little creep, it was in Chasm the thing got a hold on me. Especially because of the way it could only be shot pointing to the ground. But hen it is too late, because the damn thing gets stick in your foot.They're almost as small as that minispiders from Quoth.
q1_Scorpio
The models of fFutere versus Fantisy didn't were that bad, just a bit wonky. I though if they just had some extra frames they would become solid. That little bit an it would change the chop stick in a a well balanced entity to fight with. Or have a cup of coffy. :P
q1_Melyta
What would happen if the creaure would slide along the floor? Low ends, to hide behind the crates, but has the same chase a demon fiend. Maybe there that consistency with the name Demon. Onlt this one is more skinned like a smooth shambler.
q1_Demon1
Wandering on TurboSquid I downloadedarine pack. It had all kind of machine enemies. On e got my attention. Skull Hunter. A rare combination of a weird robot, that had a launcher on its shoulde, with some skull on his brest. He looked good, if it had the right animation to go. So I fidled something with pulsing injectors and slowly saw my frankenstein alive.
q1_SkullHunter
At the time I made the Chasm mod, I was stunned by the way it had no lizard in it. The earliest vieuwer showed a Joker and a kind of lzard, but I never fond it in game. So I was left to myself to make one. It couldn't be that hard. Bad fact for entities is ha they need to be round for fast turning. So as longer a model becomes, how slower it atracts.
q1_Lizard
The Skeleton from Quake3. Another shrine. Converting models can be a pain in the ass. Q3 models mostly are three seperated models. To make them compatibel with quake they need to be attached. Merging is a sollution, although the hack of position stays a bore. Then the transparants on models of modern engines start shining through he thing.
q1_Skeleton
Juist out of the blue. Let's have a Not ShootableSubject. Let's make the zomby dance its dance. I conveerted the zombie with BioVision, a prog that has the poses from real live integrated. So the zombie starts dancing. Lighted it up with a burning torch, so its light spread creates wonderfull views.
q1_PartyZomby
A Flag to linger on our castle. My kingdom for a horse, my flag for a good dinner. How do I make such fluffy thing come to life? There must be a reason Q3 sings "east", when gathering the squaddamge. Something with the wind.
q1_QuakeFlag
Maybe it is not neccesarry to recall these monsters in their confidental universe, for it is just a bunch of origami flatters put together in a genius shape as it always takes more clarity to make a multicornered object into a simple state. first page