I'm nearly 24 and from all over the place, but mostly
Boston, MA. I'll always be a true New Englander, for better or worse.
I most recently moved back home from Santa Fe, NM, where I went to college
at the aptly named College of Santa Fe. It's known as a film school,
though I graduated with degrees in English Lit. and Creative Writing. Recently
I've been graced with admission into the awesome MFA Program For Writers
at Warren Wilson College in North Carolina-one of the best post-graduate
writing programs in the US: I was amazed a flunky like me got in.
All of this is just until I can get a job doing game design, of
course. ;-)
As
some know, I've released only one map, though I've been doing the map authoring
thing since doom. I have 3 or 4 Quake Classic maps that aren't quite
done. I hadn't enough time in the past to really finish any maps,
and "What the End is For" is my debut.
It was very well received: I've gotten, to date, 71 overwhelmingly
positive emails, I won the LevelX competition with it--which involves a
trip to Long Beach California and a $1400 mega pass to CGDC (I can't go,
unfortunately), and "WTEIF" is still #1 at Lt. Dan's after 35 votes (as
I'm writing this, anyway). I couldn't be more thrilled about it,
and I can't thank the Quake 2 community enough for being so kind and supportive,
especially of a name they haven't seen before. It's a decent map,
though I hope to do better in the future.
W h a t T h e E n d I s
F o r
I
think a lot of designers are inspired by film production design.
I got into this first hand in College--they actually filmed a sci-fi show
on campus called "Earth 2." It didn't do very well, but had some
fantastic sets I poked around. An interest in 3D design sort of builds
for you a keener sensitivity to architecture, production design, atmosphere,
etc. in films. I've also gotten into approaching lighting like a
cinematographer-I have a bizarre value system I've been using.
Lately I've
had this thing for technological ruin--where I live in Massachusetts there
are numerous old mills and areas full of abandoned factories: the
bones of the industrial revolution. There is something beautiful
about architecture that is at once modern, old, monolithic and ruined.
I can see some interesting ideas for Quake 2 in there.
I've
been admittedly negligent about playing projects from other Quake 2 map
designers. I should--and I think it's important to do so--I've just
been short on time. My inspiration still comes from Quake Classic maps;
and that's not really surprising to me: Quake has had a longer time
to gather a collection of
masterpieces.
My favorite Quake maps are Dario Casali's
Prodigy maps, especially "The Sombre Citadel,"
and Marcus Dromowicz'
Mexx 9 maps. These maps have a surreal, abstract quality to them--they
sort of move the way the mind does when it's dreaming. Really cool
maps. Other favorite authors are Iikka
Keranen, Matt
Sefton, Matthias Worch and Andrew
Smith. I've played just about everything
for Quake and I think those 6 authors are the best. Of course, all
of the ID crew rules as well.
Well,
I couldn't be more thrilled with Quake 2 as a player or an author-its engine
seems really exiting, dynamic, docile, and relatively stable. As
an author, it's a real charm to work with. I hate hype, and I think
hype caused some folks to take for granted many of Quake 2's phenomenal
features-hence all the whining. It's a great game. I'm sure
the next flock of FPS is going to be great, but I think hype is going to
get the best of them too. The whole "quake killer" issue is about as interesting
to me as watching paint dry. What a waste of time arguing about that.
I'd rather play Quake 2.
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Carson
Utz takes a look at his completed level, "What The End Is For"
I
Like many others now, I use is QERadiant,
and I'm totally in love with it-so much easier to use than any other editor
I've tried. In general, I think the editors that are billed as most
"user friendly" end up being the worst. That's just a personal opinion,
though. QERadiant is 100% raw: no bells, no whistles, no flash,
not even a manual (yet). It's just pure firepower. I
love it. I'm also using Arghrad now, Microsoft
Word 97 for lots of .map file tweaking,
Wally and PSP
for adjusting textures. My computer is a gratuitous Dell Dimension
XPS D300 that's been heavily futzed with and modified: it has a PII 333
processor and a compliment of three 128 meg DIMMS. I've tried a zillion
video cards and settled with the STB Velocity 128 AGP model. It hoses
out the frames like a minigun and can handle generic open GL work too.
I'm not a big 3DFX fan. On the low-tech side, my monitor is an ancient
13" NEC that does 800x600 tops and smells like 10 or 12 blown light-bulbs
when I fire it up. It's a piece of crap, but I love it: it's
covered with stickers & photos of pals, old girlfriends, etc.
I've
been playing guitar as long as I can remember, and it's far more than a
hobby-more like a compulsion, or a marriage even. The best relationship
I've ever had has been with my red custom shop Fender
strat. I spend a few hours with the
guitar each day-I play strats, mostly, and beat-to-crap class A/B tube
amps. I also am heavily involved in writing, poetry, fiction, screenwriting,
etc. I don't play lots of computer games, oddly enough; I spend enough
time editing and playing Quake 2--as well as writing--that I'd rather get
away from the computer when not engaged in those activities. I also
run, work out and listen to tons of music. At the moment, Jimi Hendrix,
Richard Thompson, Prodigy, SRV, Busta Rhymes, Garbage and Republica
have my ears most often.
Blues
News loads on startup-I visit there several times in a day. Rust
sees a lot of me, too, as does Quake
Workshop. Lately, I've been visiting a number of SPQ sites once
a week or so. Other favorites are Experience
Hendrix Interactive, The Trade & other good bootleg sites, Roger
Ebert on Movies.
Well,
don't hold me to anything here, but I have a unit in mind for the next
project. I've got some blueprints done for the first map, but still
haven't really started working on it. As soon as I find some free
time I'll get cracking. I'm planning on making it a hub revolving
around a central map divided into three regions: each region will
be unlocked by completing another map. Hopefully I'll have the time to
do all this. I know I've told some folks I was going to post screenshots,
but I've decided against it for various reasons. And of course, for all
the folks who hated the killer traps in "WTEIF"-don't worry I'll never
use them again. Also, I can get you a great deal on the Golden Gate
Bridge, if you're interested. ;-)
I'd
really just like to take a moment and thank everyone for the support and
feedback-the Quake 2 community is the coolest and I owe them everything!
That's the web-masters and players both. I've made some friends already
and really found the whole experience overwhelmingly cool. Also,
thanks to Igor for this interview! I appreciate it!
~Carson
Utz - April 30, 1998
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