////////////////////////////////////////
// Q3Map2 - FS20 - R5
// :  [VorteX] 
// e-mail: paul.vortex@gmail.com
//////////

================================================================================
 
================================================================================

  Q3Map2 FS-R    Q3map2 FS,  TwentySeven ( fs_readme.txt)

       GPL.

================================================================================
  
================================================================================

--------------------
----------------------------------------
-  R5
--------------------
----------

    :
 ----------

   -gridscale <X>
 
          lightgrid,    -

   -gridambientscale <X>

        ambient-  lightgrid

--------------------
----------------------------------------
-  R4
--------------------
----------

   :
 ----------

   spawnflag 32 ( light*)

          

   spawnflag 64 ( light*)

           ,       

      
  :
 ----------

      _deviance/_samples,  _deviance ,  _samples 
        

--------------------
----------------------------------------
-  R3
--------------------
----------

   :
----------

  -keeplights

         Light.        BSP  
        (      _keeplights  worldspawn) 

 :
----------

     -deluxemode 1 -bounce

          

     BSP- "entity has vertex normal smoothing with..."   _smoothnormals/_sn/_smooth
    

   -game  dq/darkplaces/prophecy    -keeplights  


--------------------
----------------------------------------
-  R2
--------------------
----------

   :
 ----------

   _smoothnormals/_sn/_smooth <>

                <>
        .shader- q3map_shadeangle     -shadeangle

    :
 ----------

   -deluxemode <>
       
          Light.     
      0 - modelspace ( ), 1 - tangentspace

  :
 ----------

        FloodLight

     "dq", "darkplaces", "prophecy"    -deluxemode 1

--------------------
----------------------------------------
-  R1
--------------------
----------

    .shader:
 ----------

   q3map_deprecateShader <_>

          <_>,     . 
      :         .

       :

      //       "textures/#water0"
      textures/test/test_deprecate_water
      {
          q3map_deprecateShader textures/#water0 
      }

   q3map_floodlight <> <> <> <> <> <_>

        ( !)   FloodLight.
      <> <> <> -   
      <> -   .   ,   
                        .   ,   
                          
      <> -   
      <_> - FloodLight       
                            .       
                               deluxe- .


       :

      //     ,       
      textures/#water0
      {
          q3map_floodlight 0.6 0.6 0.6 256 128 200
      }


   :
 ----------

   _patchMeta/patchMeta

          ,     

   _patchSubdivide/patchSubdivide
       
            (     
          ),    8,  Quake 3  4.
          / !
   
   _patchQuality/patchQuality
      
       patchSubdivide, "patchSubdivide 4, patchQuality 2"  "patchSubdivide 2"

   _ls

       _lightmapscale,  : lightmapscale->_lightmapscale->_ls
 

    :
 ----------

   -nodeluxe 
 
          Light.  

   -nopatchshadows
      
          Light.     

   -styles
      
          Light.  .shader-   Quake 3

   -samplescale <X>

          BSP.   ,       


   -game:
 ----------

   -game dq

           quake1- "Deluxe Quake"

   -game darkplaces

           quake1- Darkplaces


  :
 ----------

   MAX_TW_VERTS   12  24        

   -game-      Light-

     "EmitMetaStats"    BSP


 :
 ----------

    "func_wall"  -game dq/prophecy    

