================================================================

17 February 1999

================================================================

Title                   : SewerCTF

Filename                : sewerctf.zip

Author                  : David Johnson (aka 9th]Merlin)

Email Address           : d_j_j@hotmail.com

Description             : Basically CTF in a sewer type environment

Additional Credits to   : id  (great games, looking forward to Q3A)

                        : Ben Morris  (Worldcraft 1.6)

                        : Whoever did quark level editor 

                        : RUST for their level editing tutorials

================================================================



* Included in this file *



sewerctf.bsp - the actual map file

sewerctf.txt - what you're reading right now



sewerctf.rtz - route file for the Eraserbot



sewerctf.qit }  route files for the Icebot 1.0 - you may like to make your  

sewerctf.qrt }  own route files instead





* Play Information *



Level Name              : SewerCTF

Single Player           : Just for looking around. 

Cooperative 		: No.

Deathmatch 		: Not really.

Capture the Flag:	: Yes.

Difficulty Settings     : No.

New Sounds              : No. 

New Graphics            : No.

New Music               : No.

Demos Replaced          : No.





* Construction *



Base            : New level.

Build Time      : Too long

Editor(s) used  : Worldcraft 1.6 for construction, Quark for error checking

Known Bugs      : Something is wrong with a texture in the water bit, probably

                  some other errors i can't think of right now



Compile machine         : Pentium II 266MMX/128MB 

qbsp3 Time              : 50 seconds 

qvis3 Time              : about 4 hours

qrad3 Time              : about 2 hours 

                  



* Level info *



There is a large sewer pipe which connects the two bases.  Outside this is a large open

area with water in it.  Altogether there are 4 diferent ways of getting in and out of

each base, so captures are pretty easy to get.  Go have a look at the map as it will

be much better than me trying to describe it.

                                  



* Legal Stuff *



Copyright (c) 1998 David Johnson.  All rights reserved.

This level may be distributed freely on any electronic format

provided that it is not modified in any way and this text file is included.



If you wish to use this map in a level pak, please let me know. 

 

If you wish to distribute this level "commercially" (including, but not

limited to, magazine cover CD`s) please obtain my permission first.



