August 04, 1997



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Title                   : Hydrocephalus CTF



Filename                : hydroctf.bsp   



Author                  : Mike Daugherty (Jerkoff is my DM nick)



Email Address           : ninbroke@mindspring.com



ICQ# (UIN)		: 1877461



Homepage		: http://www.geocities.com/sunsetstrip/alley/8921



Description             : A cool Capture The Flag level for Quake



Additional Credits to   : id Software, for Quake

                          Ben Morris, for Worldcraft

			  The Quake Lab for info on an iris hatch 

				(http://www.planetquake.com/QuakeLab/)

			  Tim Wright(argh@ziplink.net) for ARGHLITE

				

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---------------Play Information---------------



Level Name              	: Hydrocephalus CTF



Single Player           	: uhh... yeah, i guess



Deathmatch 4-30 players 	: yes, i think there are that many respawn points :)



Capture The Flag 4-20 players	: YES!!!! I've put in 10 info_player_team2 and 10 

				  info_player_team1 entities. And if my math is 

				  right, that adds up to 20!



CTF Bot				: YEs, but since the bot has no waypoints for this map, 

				  they will not capture your flag.



Difficulty Settings     : hell no





Comments                : This is virtually the same map as Hydrocephalus, except 

			  I've mirrored it and added a whole bunch of other stuff. This 

			  map ran INCREDiBLY slow in Worldcraft, but DIRECTX 5.0 

			  sped up the texture-aligning a little. 



			  With the lighting, you'll notice that there are absolutely ZERO dark 

			  hiding places because I've used a cool new light enhancement 

		          called ARGHLITE(ftp://ftp.cdrom.com/pub/idgames2/utils/level_edit/bsp_builders/arghlite.zip). 

			  This little util will let you set a minimum light level. 

			  It sorta gives the map a "softer" feel to it.

	





			 

---------------Construction---------------



Base            : built from scratch 

Build Time      : hmm... it took a while to build the ORigiNAl, and a couple days to mirror, etc.

Entities	: about 471

Brushes		: 3225 !!                  

BSP file size	: 2.11 meg             



		 Qbsp-time  : 25 minutes, 27 seconds

       (-level 4) Vis-time  : 15 minutes, 40 seconds

       (-extra) Light-time  : 14 minutes, 44 seconds

                On a Pentium 200 running win95 with 32mgs ram.



Editor(s) used  : Worldcraft 1.3 (registered)

Known Bugs      : you'll find some "texture application errors"  

		  That just means that i forgot to apply the correct texture in some places.



If you run this map on a server, please let me know so I can play on it ;)







---------------Legal Stuff---------------







You may distribute this level and include it in any deathmatch, CTF compilation

etc., as long as you: 



1. Include this text file untouched and give me credit. 

2. E-mail me and let me know what you're doing with it.



**** Where to get this MAP and my others ****



Hydrocephalus (DM)

(ftp://ftp.cdrom.com/pub/idgames2/levels/deathmatch/g-i/hydrocep.zip)



My map homepage:

http://www.geocities.com/sunsetstrip/alley/8921/qfiles.html





ftp.cdrom.com



----INSTALLATION----

Copy the .bsp into a subdirectory of id1 called maps,

(ie c:\quake\id1\maps)

Then run quake.

Go into the console by pressing the key left of the 1 key (~), and type in

"map mapname".

The .bsp extension should not be typed in, and neither the inverted commas.

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