

=======================================================================

Title                   : King Kong CTF

Filename                : CTFKKONG.BSP

                        : CTFKKONG.MAP (Included for edit/recompile)

                        : CTFKKONG.WAY (CTFBot v1.2 Waypoints!)



Author                  : Vance Andrew Blevins (PestControl)

Email Address           : aocs@ionet.net



Description             : A single oversized map, mirrored four

                        : ways instead of two with two centralized

                        : weapons caches. Flags placed verically

                        : in map instead of horizontally.



Additional Credits to   : ThreeWave's CTF v3.5 Patch

                        : http://www.planetquake/quakex/threewave

                        : Drew 'BZ' Davidson's CTFBot v1.2 Patch

                        : http://www.interpath.com/~davidson/ctfbot.htm

=======================================================================



* Play Information *



Single Player           : Yes (For review, requires Grappling Hook)

Cooperative             : No

Deathmatch              : Yes & No (Requires Grappling Hook patch)

Deathmatch CTF          : Yes

Difficulty Settings     : No

New Sounds              : No

New Graphics            : No

New Music               : No

Demos Replaced          : None



* Construction *



Base                    : New Level from Scratch

Editor(s) used          : WorldCraft

Known Bugs              : None

Build Time              : 1 month with playtesting



* Author's Notes *



This is my first effort with Worldcraft. The map is an experiment on

CTF gameplay where the deathmatch (CTF) start positions face off

players directly before one of the centralized weapons caches and the

flags are placed directly above and below. Each flag area has plenty

of defense areas, yet the map is very open, similar to "The Kiln"

where battles reach fever pitch. For those who love the ThreeWave

grappling hook patch in CTF, this could be considered a grappling

hook workout! And for those that would like to recompile this map with

the CTFBot waypoints, simply add the CTFKKONG.WAY to the very end of

the CTFKKONG.MAP and recompile to create the server-side .BSP file.

With settings of LIGHT -extra and VIS -level 2, it will take approx.

4 hours to recompile.



Enjoy!



Andrew Blevins

aocs@ionet.net



* Copyright / Permissions *



Authors MAY use this level as a base to build additional levels.  



You MAY distribute this BSP, provided you include this file, with no

modifications.  You may distribute this file in any electronic format

(BBS, Diskette, CD, etc.) as long as you include these files intact

and provide me (Andrew Blevins) a copy of the media (if CD or Diskette)

when such a compilation for distribution is completed.



* Where to get this MAP *



 Services: America Online

FTP sites: ftp.cdrom.com

    Other: None at time of release

