November 16, 1997



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Title                   : Acrid Alloy

Filename                : acridall.bsp   

Author                  : Mike Daugherty (aka Jerkoff)

Email Address           : ninbroke@silcon.com

Homepage		: http://www.geocities.com/sunsetstrip/alley/8921

Description             : Capture the Flag level for Quake

Additional Credits to   : id Software, for Quake

                          Ben Morris, for Worldcraft

			  Zerstorer Team, for some textures.

			  Thanks to all who helped test this out.

================================================================









---------------Play Information---------------



Level Name              	: Acrid Alloy

Capture the Flag		: YES





Comments                : Brand new CTF level from scratch. I've included a

			  screenshot of where the one secret is.







---------------Construction---------------



Base            : built from scratch 

Build Time      : Started building on 10/15/97 - worked off and on since then

Entities	: 433

Brushes		: 1495                 

BSP file size	: 1.19 mb             



---------------Compile Info--------------

* Executing QBSP...



Transparent water QBSP with Hipnotic extensions

MultiWAD version 1.65

by Ken Alverson based on original code by John Carmack



outputfile: d:\worldcraft\acridall.bsp

WARNING: brush with duplicate plane

WARNING: brush with duplicate plane

WARNING: brush with duplicate plane

WARNING: brush with duplicate plane

WARNING: brush with duplicate plane

WARNING: brush with duplicate plane

--- LoadMapFile ---

d:\worldcraft\acridall.map

 1495 brushes

  433 entities

   49 miptex

  176 texinfo

building hulls sequentially...

--- Brush_LoadEntity ---

1434 brushes read

---- CSGFaces ----

 9291 brushfaces

23392 csgfaces

 3344 mergedfaces

----- SolidBSP -----

 4637 split nodes

 2173 solid leafs

 2465 empty leafs

    0 water leafs

 8597 leaffaces

 7881 nodefaces

----- portalize ----

----- FillOutside ----

2470 outleafs

----- SolidBSP -----

 2394 split nodes

 1444 solid leafs

  951 empty leafs

    0 water leafs

 5567 leaffaces

 4976 nodefaces

---- MergeAll ----

4320 mergefaces

writing d:\worldcraft\acridall.prt

MODEL: *1

MODEL: *2

MODEL: *3

MODEL: *4

MODEL: *5

MODEL: *6

MODEL: *7

MODEL: *8

MODEL: *9

MODEL: *10

MODEL: *11

MODEL: *12

MODEL: *13

MODEL: *14

MODEL: *15

MODEL: *16

MODEL: *17

MODEL: *18

MODEL: *19

MODEL: *20

MODEL: *21

--- FinishBSPFile ---

WriteBSPFile: d:\worldcraft\acridall.bsp

added 0 texture frames

 1877 planes        37540

 7507 vertexes      90084

 2414 nodes         57936

  176 texinfo        7040

 5497 faces        109940

 4680 clipnodes     37440

 1286 leafs         36008

 7189 marksurfaces  14378

26917 surfedges     53834

13808 edges         55232

   49 textures     430560

      lightdata         0

      visdata           0

      entdata       27912

190.0 seconds elapsed



* Executing LIGHT...



----- ArghLite -----

Modified from source code by Ritual Entertainment,

modified from source code by id Software.



extra sampling enabled

----- LoadBSP ----

433 entities read, 299 are lights

----- LightFaces ----

lightdatasize: 208501

----- SaveBSP ----

0 switchable light styles

916.0 seconds elapsed



* Executing VIS...



---- vis ----

1127 portalleafs

2936 numportals

average leafs visible: 108

c_chains: 6609897

visdatasize:36156  compressed from 158907

1421.0 seconds elapsed





On a Pentium 200 MMX running win95 with 32mb ram.



-----------------------------------------

Editor(s) used  : Worldcraft 1.5b Reged

Known Bugs      : None that I know of.



If you run this map on a server, please let me know so I can play on it ;)







---------------Legal Stuff---------------



You may NOT include this map in ANY sort of compilation.

But go ahead ask me anyway :)



**** Where to get this MAP and my others ****

My Homepage:

http://www.geocities.com/sunsetstrip/alley/8921/



ftp.cdrom.com/pub/idgames2/





----INSTALLATION----

Copy the .bsp into a subdirectory of id1 called maps,

(ie c:\quake\id1\maps)

Then run quake.

Go into the console by pressing the key left of the 1 key (~), and type in

"map mapname".

The .bsp extension should not be typed in, and neither the inverted commas.

--------------------