Title: CTF MAP

Author: Ahmad Rizal b. Zulkifli

NickName: Mech Fragger

E-Mail: mechfragger@hotmail.com/zttz@pc.jaring.my

Map Name: Getaway Train.

File Name: ctfgt.bsp        

Thanks to: Men of id Software, the person who made

           QuArK, Ryan Headly as my guide

           to map making, my dad for the        

           internet, whoever made me this

           Compaq (Compaq may be not so good but

           without it I would have no computer at

           all).

Description: CTF Map with a story about

             The Nature Loving ThunderNatures

             (TN) and Develepors whose motto

             is " We Develop " and they

             don't care a hell about the

             pollution. In this map there

             is a train station (Develepor),

             and a road with crates scattered

             on 'em (TN) and there are stairs

             placed over 2 railways but sorry,

             no trains. I also forgot to name the 

             map. But wait for the next

             map: Nothing But Jungle, where 

             there's a train in it! 

          

Story: After the Bank Robbery (ctfbkr.zip/ctfbkrw.zip), the 

       Develepors need to get home! They went to a train station

       and waited for the getaway train. Not just any train, but

       an atom-bomb carrying train which is on a journey to 

       another station. Now the TNs wouldn't mind letting the 

       Develepors getting outta here but they heard word 

       about the atom-bomb and rushed to the station to 

       capture the station back. The reason the Develepors

       used atom-bomb instead of a nuke is that they want to 

       clear up a TN city to make way for so called Develepmont.

       Anyway the Nuke can cause very much dammaged even to

       the Develepors like the explosion in their nuke bunker

       a month ago (ctfdmb.zip/ctfdmbw.zip) which blew up

       in the bunker caused by TNs but fortunately the outside

       world's unharmed.

1 player: No.

Deathmacth: Yep. 6 starts.

Co-op: No.

CTF: Yes!!

New Graphics: Yes! My grass texture! City textures from Fragtown!

              And others!



Level editor used: QuArK (Quake Army Knife)

Quake version: 1.06

QBSP time: 31 sec.

VIS time: more than 6000 sec.

Light time: 35 sec.

Build time: 5 days.

Bugs: Report it to me if found..

 

Other CTF sequel Maps done:   

a)CTF Construction= ctfconst.zip/ctfconsw.zip

b)Revenge: Assault The Fortress= RATFort.zip/RATFortw.zip

c)Retreat: To The Sea And Away= rtsa.zip/rtsaw.zip

d)Attack the depot= atd.zip/atdw.zip

e)Develepor's HQ= dhq/dhqw.zip

f)Bridge Crossing= brc.zip/brcw.zip

g)Develepor's Missile Base= ctfdmb.zip/ctfdmbw.zip

h)Space Station 64= ctfst.zip/ctfstw.zip

i)The Ticket Home= ctftth.zip/ctftthw.zip

j)Bank Robbery= ctfbkr.zip/ctfbkrw.zip

All of this maps can be found

at cdrom.com, find the address yourself. Or, you

could come to my new web site at 

http://www.geocities.com/SiliconValley/Peaks/2748/

and download maps there! I always update 'em when I have new

news and maps (I can finish a map in a week or less). 

  

Copyright and all that silly stuff:

You may, I repeat, may not modify this level as long

as I say until I let you. Or else you better buy me

WarCraft II cuz I don't have any money to buy it

so you better buy it. Just kidding, Just make sure 

you don't modify and if I let you, I'm the original

recipy chicken, I mean original author...



To mail comments send it to mechfragger@hotmail.com

and to send junks and critics 'bout my level send it

to zttz@pc.jaring.my, DO NOT send junks or critics

to mechfragger@hotmail.com or you'll get twice the

junk you sent! Even if you managed to cover it, I'll

find you no matter what, sucker! Resistence is futile!

Die! Die! Frag! Hahaha! I am Mech Fragger! I don't just

play Quake you know!



Mech Fragger





