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04/22/97

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Title                   : Derelict Point

Filename(s)             : CtfPoint.bsp

Author                  : David Kelvin

Email Address           : kelvins@total.net



Description             : Deathmatch level for the Evolve Team partial

			  TC, Painkeep.  This version converted to CTF.



Other Stuff		: obscured.zip (DM), derelict.zip (DM),

 			  director.zip (patch), auximine.zip (SP) and Q

			  wad.

 

Credits go out to       : idsoftware, Ben Morris, Walnut Creek for the

			  disk space, Blue for da news, and Christopher

			  Bolin for including it in Painkeep.

  

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Play Information

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CTF Teamplay	        : 4 blue, 4 red

DM Starts		: 8

New Graphics            : Yes, plus some which I worked over for CTF.



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Construction

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Base                    : Original

Editor(s) used          : WorldCraft, Adquedit, PhotoShop

Known Bugs              : None

Build Time              : 3 days;

                          3 hours for CTF conversion.

Texture Wad(s) used     : base.wad (customized)

Compile machine         : P133, 32mb RAM

QBSP Time               : 384 seconds

Light (-extra) Time 	: 903 seconds

VIS (-level 4) Time     : 342 seconds



Brushes                 : 1648

Entities                : 309

Models                  : 22

Textures		: 72 (Two CTF textures are from rogue.wad, the

			  rest from ctf4.wad.)



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Info (For anyone who is interested...)

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Some spots may be slightly slow (around 20fps.)  I did the best I

could to cut down, but it's just the way the map is made.  I don't even

usually notice it, although playing with the CTFBot can easily serve as

a reminder.  Also, there's water and no waypoints for the CTFBot, so if

you would like to insert some, feel free.



NOTE:   This map was inspired by one of id's original DM maps.  There's

a hidden picture of it somewhere in this map.



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Installation

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Unzip this ctfpoint.zip to your CTF directory with the -d option.  Now

startup Quake in CTF mode and type this in at the console: map ctfpoint 



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Copyright / Permissions

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It's really simple:



id owns the textures, and if you ask me, I will most likely let you use

this .bsp to do what you like (as long as it's ok with id, of course :)





-= Levelboy =-

