================================================================

Title                   : Delusions

Filename                : Del2

Author                  : Dolomite (Conceptual integrity), Gary Figg (Build and VIS...email: gfigg@gte.net)

Email Address           : ramses@icity.intcity.com

Description             : Just as life cringed your already doomed

                          cranium...

                          Just as you felt safe again,

                          You get Delusions.

                          

                          Here's another CTF ADVANCED level.

                          Designed to enhance grapple play, TEAM

                          ETHICS, killer strategy required...

                          

                          Unlike ctf8, there's no straight path between

                          bases; this is a grapple play map.

                          

                          Tips of Play:

                          

                          There are four points of entry to each base

                          (outer walled areas):

                          Lower entrance

                          Upper entrance

                          Teleport x2

                          There are many points of entry into each flag

                          room, as there is only a partial ceiling,

                          that's designed to enhance grapple play.

                          

                          The front door is an obsticle, that if

                          mastered, is of serious advantage.

                          Look down, roll slowly forward and jump at

                          the last second to go through each flag room

                          door!  It's tricky, but do-able.  I call this

                          the Duck-in-cover move... ;-)

                          

                          "If you see a flash, duck-in-comfort?"

                          

                          Over each flag and around are monkey bars to

                          impede both captures and proliferations of

                          each flag...

                          

                          SHOUTS TA' ID SOFTWARE, QuArK (Armin Rigo),

                          Derrick McKay of QuArK homepage, all da

                          CTFers, Threewave and La Killah.  Thanks to 

				  Gary Figg for the VIS job...

                          

                          ~~~~~~~~

                          DOLOMITE

                          ~~~~~~~~

================================================================



* Play Information *



Single Player           : No

Cooperative             : No

Deathmatch              : Yes CTF

Difficulty Settings     : No

New Sounds              : No

New Graphics            : No

New Monsters            : No

New Demos               : No

New Models              : No

QuakeC Patches          : No



* Construction *



Base                    : None that I know of...

Editor(s) used          : Quake Army Knife 3.3, Graffixer 1.01, CTFBOT

Known Bugs              : You might think that not being able to walk

                          straight through a door was a mistake, but I

                          planned it like that, so TOUGH. ;-)

                          

                          Like I said, it's a tough level, so be a

                          team...

Build Time              : 4.9 minutes (without build)



Comments                : Thanks to anyone I snatched textures from.

                          

                          ---------------------------------------------------------------------

                          The artwork contained in gyrotex.wad is

                          Copyright 1997 by Aaron Logue.

                          Commercial distribution of this material or

                          derivative works without

                          authorization is prohibited.

                          ---------------------------------------------------------------------

                          Please include the above little notice with

                          text files accompanying bsps.

                          If you use these textures and discover that

                          your bsp has been commercially

                          distributed without your permission, please

                          email me.

                          

                          Gyro Gearloose  gyro@blarg.net 

                          http://www.blarg.net/~gyro

ANY UNLAWFUL DISTROBUTION OF THIS MAP IS STRICTLY PROHIBITED, AND ALL PERSONS INVOLVED WITH

SUCH DAMNABLE ACTS MIGHT FIND THEMSELVES DAMNED TO DWELL IN DELUSIONS FOR ALL ETERNITY, GETTING

GIBBED OVER AND OVER AND OVER, UNTIL THEY SCREAM FOR FORGIVENESS; NONE SHALL COME.



The term UNLAWFUL DISTROBUTION means: this software may not be distributed for profit,

by anyone without written permission from the designer, and that means NOONE will put

this on any CD ROMs, without my permission.





SO MAKE YOUR OWN MAPS, or ask me nicely. ;-)



About the gibbing, we might not be able to do that, since it would be as illegal.  We might 

just sue, depending on the state and federal laws where the infraction occured.

(c) 1997 R. Scott Leonard.  (some textures owned by Id software inc., others Gyro Gearloose, and

some are my own.  Email me at ramses@icity.intcity.com if you want a break down, for legal reasons.



