**** This map designed for the 3Wave Capture The Flag system ****



18th December 1996

================================================================

Title                   : Marks Water Bases (3Wave CTF version)

Filename                : mBaseCTF.BSP

Version                 : 1.01

Author                  : Mark Rosten

Email Address           : mark@barney.dungeon.com

Description             : Teamplay map designed for 3-Wave's

                          Capture-the-flag Quake QC addon.

                          (also available for Team Fortress)

Additional Credits to   : The designers of the 3 Wave CTF system

                          My Cousin Chris, Brother Neil, & my PC

                          Thred, Worldcraft and Quakemap designers

                          ID software of course!

             

================================================================



 If you haven't got it, get 3wave's Capture the flag addon from:

       http://quake.threewave.com/



 The latest version of the Team Fortress patch can always be 

 found at the TeamFortress WWW page:

       http://minyos.its.rmit.edu.au/~cookj/index.htm

             

 Check out the Thred homepage at:

       http://www.visi.com/~jlowell/thred



================================================================



* Play Information *



Single Player           : Pretty boring - no monsters, etc.

                          (used only for looking around)

Cooperative             : Nope

Deathmatch              : Yes (although it is designed for CTF)

                          17 deathmatch starts!

- 3Wave CTF -           : 2 identical team bases with

                          12 start points each

Difficulty Settings     : No

New Sounds              : No

New Graphics            : Cloned textures with different colours

New Music               : No

Demos Replaced          : None



* Construction *



Base                    : New level from scratch

Editor(s) used          : 1st Thred

                          then Worldcraft (when couldn't mirror level easily)

                          then Quakemap (for better entity positioning)

Known Bugs              : None

Build Time              : 3 weeks of evenings, some weekends

                          when not playing Command and Conquer Red Alert!

Texture Wad used        : Custom based on Quake101

                          i cloned all of the team 1 textures and colourised

                          them with Painshop Pro to use as new textures in

                          the 2nd team's base

Compile machine         : P166, 32megs Ram, Matrox Mystique, 4gig HD, SB16.

QBSP Time               : 14 mins  3 secs

Light Time              : 1675 secs

VIS (-level 4) Time     : 20839 secs



Brushes                 : 2016

Entities                : 455

Models                  : 36



================================================================



* Other Info *



This is my second Quake map, the first being TF_ATDEF which was a

Team Fortress only map. But when designing this map I started playing the

3 Wave Capture-the-flag system as well, so I thought I would release this

new map for both Quake addons. This map took longer because I had to place

all of the extra pick-ups on the level which Team Fortress doesn't need due

to the player class enhancement. The idea originally was to have 2 huge

underwater bases that you could swim in and around. However, Quake couldn't

manage all of the brushes in one huge room, so I opted for 2 identical bases

seperated by water.



Next map? Dunno, haven't thought up a good idea yet. Maybe a 3-4 team map?

Any ideas anyone?



* How To Play This Map (3 Wave CTF) *



First of all you need to unzip the .BSP file into your QUAKE\ID1\MAPS

directory (creating the MAPS directory if you haven't got it!) or place

it in a MAPS subdirectory in the 3wave directory (eg \QUAKE\CTF\MAPS)



When running Quake with the 3 Wave CTF system in place (see their docs)

just change the level to mbasectf from the server/console.



================================================================



* Copyright / Permissions *



Authors MAY / MAY NOT use this level as a base to build additional

levels.



This BSP may be distributed ONLY over the Internet and/or BBS systems.

You are NOT authorized to put this BSP on any CD or distribute it in

any way without my permission.



* THRED LISCENSE INFORMATION *



This map was made with Thred. It is acceptable to distribute this

map over the Internet and BBS systems for free. It is not

acceptable to play this map on a commercial Internet server.

It is also not acceptable to charge for this map in any way

or charge for distribution of this map. This includes CD-ROM

collections of all kinds.

