================================================================

Title                   : Quazi CTF 2

Filename                : qzictf2.bsp

Author(s)               : Jason (Quazi) Wallace, and Bob Wallace

Email Address           : wallajl@okstate.edu

Description             : I got bored over Christmas '97 and

                          decided to mess with a shareware copy of

                          Worldcraft..  Anyway, the bases are

                          exact duplicates and they have 2.5 exits

                          (2 2-way exits and a one-way wind

                          tunnel).  All of these exits meet in the

                          central, vertical-looking multilayered

                          cave.  I made it quite spacious and open

                          because I HATE levels that are tiny and

                          cramped, they make me sick. (except

                          ctf4: The Forgotten Mines, that's an

                          exception!)



                            

Places to go    : Quazi's Homeworld (my crappy homepage!)

                  http://www.geocities.com/SiliconValley/9703/

                  

                  Details about this level:

                  http://www.geocities.com/SiliconValley/9703/qctf2.html

                  

                  Valley of the Thunderwalkers

                  http://www.thunderwalker.net

                  (this level plays best with Thunderwalker CTF)



                  Worldcraft homepage

                  http://www.gamecraft.com



* Additional Credits to *

--------------------------

Bob Wallace (a.k.a. my dad) - because.. well, because he's my dad!

                 he helped with beta-testing (and added a little teleporter.)

Lee North      - asked me, "how do you make quake levels?" and I made

                 qctf1.bsp as a result (see "comments").

Daniel Swindle - got me addicted to CTF last year!

Ben Morris     - Worldcraft. (Once it gets Quake2 support, I'm buying it!)

id Software    - yeah, I guess I'll mention these guys ;)



================================================================

* Play Information *



Level Name              : Quazi CTF 2



Single Player           : Just to study it before you really play it

Cooperative 1-32 Player : Boy, THAT would be pointless..

Deathmatch 2-32 Player  : yes, 32 starts (16 per team)

Difficulty Settings     : Depends on how many LPBs are playing..



New Sounds              : no

New Graphics            : no

Sound Track             : no

Demos Replaced          : no

.map Included           : no, but the *.rmf file is included for you

                          Worldcraft users out there! (If you decide to

                          do something with it, LET ME KNOW please!)



Software needed to play : Classic Quake, and CTF (Thunderwalker preferred!)

Tested on               : a Pentium 90 with 32 MB RAM.. it was the

                          same speed as any other level..



* Comments / Rant *

--------------------------

Why do I use Worldcraft?  Well, one day I downloaded BSP and tried to

use it.  According to how everyone seems to rave about how the "pros

use it" and it "is the most powerful editor on the planet" etc., I

expected something that would blow me away.  But, I've come to the

conclusion that, no offense to Yahn, the program needs some

serious streamlining.. It's a little like using WordPerfect 5.1 for

typing a tiny letter -- sure, it's got all the power, but it's not

very friendly.  Meanwhile, Worldcraft has most of the features I need,

and they are presented with a simple interface.  I could try out

QOOLE, Thunder, THRED, QUEST, qED, etc. but Worldcraft ain't broke, so

I'm not gonna try to fix it!  ..I'm gonna stick with it until Ben

decides to break it!  (I gotta admit that if Worldcraft found

leaks, allowed me to walk through the 3D preview window with my Quake

controls, had a lighted preview, and edited Quake2, it would be the

PERFECT program! (besides Quake2, of course! ;)



I will convert this to Quake2 if someone wants me to and if I get

enough free time..



NOTE: You won't see "Quazi CTF 1" anywhere on the Internet.  I never

released it, and probably never will.  It was my first attempt at

making a CTF level, and was EXTREME CRAP! -- it took me two hours,

and I only used ONE texture!



================================================================

* Construction *



Base          : 99% my own imagination, 0.5% Quake2,

                and 0.5% other CTF levels, namely:

                 CTF5 (Da Ancient War Grounds),

                 TWCTF8 (Washout)

                 TWCTF2M4 (Pandemonium),

                 and TWCTF2M9 (Twin Keeps). 



Build Time    : a couple weeks, 5-10 hours a day..



Times & stats :  System Used      : Pentium 166, 64MB RAM             

                 Qbsp             : wqbsp    -- 399 seconds

                 Light (-extra)   : arghlite -- 1805 seconds

                 Vis (-level 4)   : rvis     -- 552 seconds



                 Wqbsp is sorta pointless on this level

                 because I don't want you to be able to see

                 through the water -- that little opaque water

                 square that drops you into the basement

                 knocks 150 off of the r_speeds!  Vis didn't

                 take NEAR as long as you expected because I

                 used Rvis.  That program REALLY WORKS!!  The

                 reason why light took so damn long was

                 because I emulated true sunlight -- in the

                 center, I set up one large light in the sky

                 (a '1464' watt bulb), and it hit almost every

                 surface in the place!  (The bases have a 1000

                 watt bulb each!)  It took a while, but it

                 looks really nice!!



                 Brushes          : 1094

                 entities         : 481

                 miptex           : 40



Texture WAD used: Homemade WADs (all.wad and ctf.wad), but you

                  probably have the exact textures sitting around

                  somewhere.. don't worry, I didn't use any of

                  those weird, funky ones that no one ever uses..

Editor(s) used  : Worldcraft 1.5b (unregistered. But I *really*

                  want to buy it!  That's what counts, right? :)

Known Bugs      : the r_speeds will clock 650 if you stand in the

                  back corner of a base and look at the entire

                  thing at once (some people consider this a bug..

                  oh well..)



* Legal Stuff *

--------------------------

Authors may NOT use this level as a base to build additional

levels. And it must not be sold, without permission from the author.



You MAY distribute this BSP, provided you include this file, with

no modifications.  You may distribute this file in any electronic

format (BBS, Diskette, CD, etc) as long as you include this file 

intact.           ..uh, or I'll kick your ass or something.. <g>