

=======================================================================

Title                   : Bad Blood CTF

Filename                : CTFBBLUD.BSP



Author                  : Vance Andrew Blevins (OrkinMan)

Email Address           : aocs.inc@mcione.com



Description             : A medium size map with a loosely castle based

                        : theme strictly designed for CTF play. Details

                        : on the map and its construction contained in

                        : the author's notes below.



Additional Credits to   : ThreeWave's CTF v3.5 Patch

                        : http://www.planetquake/quakex/threewave

                        : Drew 'BZ' Davidson's CTFBot v1.2 Patch

                        : http://www.interpath.com/~davidson/ctfbot.htm

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* Play Information *



Single Player           : Yes (For review)

Cooperative             : No

Deathmatch              : No

Deathmatch CTF          : Yes

Difficulty Settings     : No

New Sounds              : No

New Graphics            : No

New Music               : No

Demos Replaced          : None



* Construction *



Base                    : New Level from Scratch

Editor(s) used          : WorldCraft (A-#1 in my book!)

Known Bugs              : None

Build Time              : 2 months with playtesting



* Author's Notes *



Well, this is my Worldcraft effort number three and this map is much

closer to the "traditional" CTF style as known by all frequent CTF

players. But still, I looked for something unique in as much as the

layout and feel, this one just might be a hit for the diehard CTF

player. Unlike my previous two CTF map efforts, this one contains

actual secrets, can be accessed 100% without the grappling hook patch

and has what I like to call "skill areas" where if you practice with

fast flag capture in mind you can actual develop a skill advantage

over other players as opposed to brut force.



This archive does not contain any CTFBot waypoint code as I simply

could not get a good bot path worked up, if anyone can get some good

bot waypoint code working I would be very interested in the code!

The archive also does not contain the .MAP file as I tried my best

to keep this archive as small as possible--I cannot understand how

this map could be smaller than my CTF House in the Hills, yet compiles

a much larger .BSP file? Nevertheless, I am really looking for a

server to adopt this map as I would really like to see how top CTF

players will handle their gameplay in this map. Please contact me if

you play this map, enjoy it and plan on putting it up on a server!



Enjoy!



Andrew Blevins

aocs.inc@mcione.com



* Copyright / Permissions *



Authors MAY use this level as a base to build additional levels.  



You MAY distribute this BSP, provided you include this file, with no

modifications.  You may distribute this file in any electronic format

(BBS, Diskette, CD, etc.) as long as you include these files intact

and provide me (Andrew Blevins) a copy of the media (if CD or Diskette)

when such a compilation for distribution is completed.



* Where to get this Map *



 Services: None at time of release

FTP sites: ftp.cdrom.com

    Other: None at time of release



* Other Available Quake Map Efforts *



King Kong CTF (CTFKKONG.ZIP)

House in the Hills CTF (CTFHHILS.ZIP)

