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14th Febuary 1997



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Title:          No Chance

File:           NOCHANCE.BSP

Author:         Mark "Chance" Mahler

Email Address:  chance@shredco.com



Description:    This map is my very first attempt at map design. I used it

		as a vechile to learn WorldCraft and map design in general.

		I love trains, hence the subway (you'll see).



		Basically, there are 2 bases, seperated by a courtyard, and

		connected by and underground subway.



		As with all Quake other maps, there are no secerts.



Additional

Credits:        I would like to thank my clan Shred Company, for their

support. 

		thanks to Quasi for added all my betas to the server.



		Also thanks to Ben Morris, for making WorldCraft 1.0b relativley stable.



		Shred Company can be found at: http://www.shredco.com

		Our game server can be found at: 206.181.233.105

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* PLAY BIT *



Single Player           No

Cooperative:            No

Capture the Flag:       Yes (Up to 8 players per side)

Deathmatch:             No

New Sounds:             Yes (Supplied by CTF patch)

New Graphics:           Yes (Supplied by CTF patch)

New Music:              No





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* CONSTRUCTION BIT *



Platform:	P133/W 32MB

		

Compiling:	588 brushes

 		 223 entities

  		 51 miptex

  		153 texinfo

		QBSP	5.5 Mins

		LIGHT	367.0 seconds

		VIS	800.0 seconds



Design Time:    About 1.5 weeks

Editor:         WorldCraft Registered (Support Shareware)

Know Bugs:      None that I know of.







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* LEGAL BIT *



This level may be distributed freely if included with this text file.



If you:



	a. Aim to distribute this level in any manner other than the internet.



				or



	b. Stand to make any kind of profit from distributing this level.



                                



        

You MUST have my permission.



This file is signed via my PGP key. To verify that it is in it's original

form,

download my PGP Public Key from http://www.shredco.com/files/chance.txt



The orginal of this text file can be found at:

http://www.shredco.com/files/nochance.txt



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* END BIT *



If you enjoyed playing this level, or have any suggestions for improvement,

let me know.  





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