Sep. 30. 1997



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Title                   : Dunsinane 

Filename                : dunctf1.bsp AKA xeno3.bsp

Author                  : George Myshlyayev AKA DieharD

Address           	: acer@rogers.wave.ca or t_jumpa@hotmail.com

Description             : Capture The Flag Level



Additional Credits to   : All the people at ID

			  Ben Morris, for Worldcraft

			  Dave Kirsch, for CTF 

			  

Special Thanks to	: NoVaCat <rhui@rogers.wave.ca>, Lucifer <lucipher@rogers.wave.ca>

                          7-17 <kingkong@uniserve.com>, IceBalde <lhui@sfu.ca>, 

                          Clan Battlehammer <www.gibbed.com/bh>, Vampire <vampire@igs.net>

                          strAteDge <scott.beuker@shaw.wave.ca>, if I left someone out

                          accept my apologies I appreciate you help. 

			  



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Play Information



Capture The Flag	: Yes

Waypoints		: No

Recomeded Nr. of Players: 16 vs 16 (even more, haven't tryed though) 

Single Player           : n/a

Deathmatch              : Propably

Cooperative             : n/a

Difficulty Settings     : n/a

New Sounds              : No

New Graphics            : No

New Music               : No

Demos Replaced          : None

CD Track		: 3



================================================================



Construction



Base                    : New level from scratch

Editor used             : Worldcraft 1.1a

Known Bugs              : You need to give Quake at least 9 megs of RAM to run the map, 

                          so use the following command lines:

                          For WinQuake: winquake -winmem 9 (or more)

                          For QuakeWorld: qwcl -heapsize 9000 (or more)

                           

Build Time              : To put all the time together, will add up to 2 weeks of nonstop work.

Texture WADs            : CTF3.wad, CTF4.wad, quake101.wad



Compile machine         :   P150 82mb ram

QBSP Time               :   20 minutes 38 seconds  (using wQBSP)

Light (-extra) Time     :   42 minutes 11 seconds  (using ArghLight)

VIS (-level 4) Time     :   2 hours 24 minutes  6 seconds  (using rVIS)

Total Time		:   3 hours 27 minutes 36 seconds  







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Additional Information



This is a large CTF level with two geometrically identical bases

connected in 3 different ways. One Pent in the middle of the level and 

2 quads close to each base.  And to spice things up 6 secret areas.

================================================================



Copyright and Permissions



This map can NOT be distributed whiout this readme.txt file



If the level is to be included on a CD-ROM or other profit-

making medium, including but not limited to "Public Domain"

collections or archives, the publisher / manufacturer must

notifie me for permission through above mentioned E-mail address.



I reserve the right to refuse permission for this level to

be distributed via any CD-ROM or other profit-making medium.



1997 George Myshlyayev

