October 27, 1996 (10/27/1996)

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Title                   : HALLOWED GROUND

Accompanying Textfile   : HALLOW02.TXT (This file)

Filename                : HALLOW02.BSP

Build Version Number    : 2

Author                  : PHIL R. HALL

Email Address           : ph10302@www.cedarnet.org

Description             : When the Clans were young, a place was

			  needed for righteous battle!

Additional Credits to   : Ben Morris (WORLDCRAFT designer), Walnut Creek

                          FTP site (ftp.cdrom.com), and id Software.

Special Thanks to       : Jay Wilbur and John Carmack of id Software, for

                          answering all manner of silly questions; the

                          author(s) of the Qmapspec documents, without

                          which this level would have been impossible;

                          John Laird, for being a cool dude in his own right;

                          Wedge and Choryoth, the Quake Command dudes, for

                          being "way mega cool" and making all those really

                          excellent add-ons and for answering all my other

                          silly questions.

Special "Bite Me" to    : Actura Software, who deserve nothing but contempt

			  for even trying to get away with that "Eternal

			  Darkness" CD... It's about PERMISSION, people!



     "Trifles make perfection and perfection is no trifle."

================================================================



* PLAY INFORMATION *



Single Player           : YES

Cooperative             : YES (4 Players)

Deathmatch              : No

Difficulty Settings     : No

New Sounds              : No

New Graphics            : No

New Music               : No

Demos Replaced          : None



* CONSTRUCTION *



Base                    : New level from scratch

Editor(s) used          : Worldcraft (Version 1022)

Known Bugs              : Not many, I hope.

Build Time              : About an hour or so...



Compile machine         : P5-90MHz with 24 MB RAM RUNNING WINDOWS 95

Utilities               : QBSP, LIGHT, VIS

QBSP Time               : 9       (seconds)

Light (-extra) Time     : 77      (seconds)

VIS (-level 4) Time     : 158     (seconds)



* OTHER INFORMATION *



In, perhaps, a feeble attempt to prohibit the OUTRIGHT THEFT of this MAP/BSP

by DIRTY, LOW-DOWN, DOUBLE-DEALING, BACK-STABBING, LARCENOUS, PERVERTED, and

UNJUST fast-buck companies who would put this level on a CD collection and

sell it for WAY TOO FRIGGIN' MUCH without my permission (you know who I'm

talking about, don't you?), the following rambling section has been added:



* Copyright / Permissions *



Individuals of any nature, be they singular persons or ANY collection

of persons, may use this level (whole or any part) as a base to build

additional levels provided I am acknowledged in the credits of their

final product and that the use of this level (either whole or in part),

by and end-user or other level designer/author, conforms to all of these

provisions:



1) This BSP and/or MAP, and or any MAP/BSP constructed with this MAP/BSP

   (whole or in part), may be distributed ONLY over the Internet and/or

   BBS systems and ONLY if this ENTIRE accompanying textfile accompanies it.



2) You are NOT authorized to put this BSP or MAP (either whole or in part)

   on any CD (Compact Disc), DVD (Digital Versatile Disc), or distribute

   it in any way for profit or charge of ANY kind or amount, nor may you

   store this MAP/BSP on ANY form of transferable, reproducible, or

   recoverable storage/retrieval media (exception: personal computer hard

   drive, floppy disk device, or no-charge FTP sites, such as

   'ftp.cdrom.com') without my expressed prior written permission.



3) Under NO circumstances is this MAP/BSP (either whole or in part) to be

   placed in ANY collection of similar maps/bsp files or on any form of

   storage media (see 'exception' as detailed above in provision two (2))

   for ANY reason without my expressed detailed written prior permission.



4) This MAP/BSP is a unique creation of Phil R. Hall, and you, the user, do

   accept this as a true and honest statement in good faith.  You also do

   accept this MAP/BSP to be the sole property of Phil R. Hall (except for

   the 'textures' used herein, which remain property of id Software), and is

   therefore subject to all the terms and conditions of the United States

   Office of Patents and Trademarks as well as the Berne Convention.  This

   MAP/BSP is granted all legal protection under U.S. and International 

   copyright law. By virtue of my release and design of this MAP/BSP, and

   the granting by the author to you, the end-user, to utilize this MAP/BSP

   you (the end-user) do promise not to violate intentionally any provision

   of this textfile.  Also, by your use of this MAP/BSP, you do accept

   that this MAP/BSP shall be considered by you to be protected as a

   copyrighted, patented, and trademarked product of the author

   (Phil R. Hall) for all purposes public and private (exception: the

   textures used herein shall at all times remain the sole property of id

   Software, and thus are not protected under the name of the author.)



5) At NO time may this MAP/BSP (either whole or in part) be stored on, used, 

   played, or in ANY manner be utilized by a commercial Internet server

   without my expressed prior written permission and/or I have recieved

   monetary compensation in the event that I have signed, and accepted,

   id Software's COMMERCIAL EXPLOITATION AGREEMENT.



6) At ALL times this MAP/BSP remains the Intellectual Property of the

   author (Phil R. Hall), and at NO time or through ANY means will a

   transfer of ownership or rights take place. (exception: in the event,

   however unlikely, that id Software should wish to utilize this MAP/BSP

   in any future projects that they should undertake. At the time of this

   MAP/BSP being included in an authorized id Software title, patch, release,

   or product ALL ownership, titles, responsibility, and property rights 

   regarding this MAP/BSP shall convert to and become bestowed upon

   id Software, provided that I am granted acknowledgment and credit for

   this MAP/BSP in the credits of any appropriate textfile or document that

   accompanies id Software's release that should contain (whole or in part)

   this MAP/BSP); and I receive a monetary compensation amount in the event

   that I have signed, and accepted, id Software's COMMERCIAL EXPLOITATION

   AGREEMENT.



7) All the Logos, Graphics, Executables, Programs, Textures, and any and/or

   all other material originated by id Software remain the SOLE PROPERTY of

   id Software.  By virtue of this being a user designed level (MAP/BSP)

   the textures contained in this MAP/BSP are used with explicit permission

   of id Software and may NOT be utilized for ANY profit or charge whatsoever

   without the DIRECT EXPRESSED PRIOR WRITTEN PERMISSION of id Software and

   payment of Royalties or Fees of such nature determined to be correct by

   id Software (see 'Licinfo.txt' and 'Comexp.txt' on the Quake shareware

   or retail distribution CD; alternatively, contact Jay Wilbur

   (jayw@idsoftware.com) directly at id Software if further clarification is

   required.)



8) Should a newer Build Version Number, or more recent release, of this

   MAP/BSP become available, or a necessity, through error correction or

   otherwise, the newest and most recent version of this MAP/BSP shall become

   protected by all the same provisions as its predecessor MAP(s)/BSP(s) and

   ownership, license, and the transfer of such ownership and licenses, shall

   similarly follow those as described in this accompanying textfile. In the

   event as described in provision six (6), above, should come to fruition

   (regarding the appropriation by id Software), the newest version of this

   MAP/BSP will be the sole responsibility of id Software to release, update,

   and/or correct; and NO further versions will be forthcoming from the

   original author (Phil R. Hall).



9) This MAP/BSP, and any MAP/BSP designed with this MAP/BSP (either whole or

   in part) may ONLY be utilized for, and played with, the video game "Quake"

   from id Software. At NO time may this MAP/BSP, or a similarly designed

   MAP/BSP, or any MAP/BSP made from this MAP/BSP (either whole or in part)

   be utilized or played with or upon ANY other product, game, system, or

   device, beit of a similar nature or otherwise, without the direct prior

   expressed written permission of the current license and ownership

   holder(s).



                     ** END OF THE RAMBLING SECTION **



* MISCULANEOUS USER INFORMATION *



This map was made with WORLDCRAFT. It is acceptable to distribute this

map ONLY over the Internet and BBS systems for free and ONLY if this ENTIRE

accompanying textfile accompanies it. By installing, decompressing, playing,

and/or using this MAP/BSP, you acknowledge and accept ALL restrictions and

requirements as listed in this accompanying textfile in addition to other

legal regulations under federal and state law. If you don't like, or are

unwilling to accept, any part of the provisions of use contained in this

textfile do NOT use this level. None of these provisions are negotiable.

Failure to follow the provisions of this textfile in reference to ownership

rights, use, and distribution of this MAP/BSP level may result in litigation

and/or other penalties. Comments as to the design and construction of this

MAP/BSP are welcome, although I make no claims as to when, or if, you will

receive a reply. Future re-releases and/or fixed versions, or updates, to this

MAP/BSP may be released (provided I deem them necessary); they will become

available on Walnut Creek's FTP site ('ftp.cdrom.com') and will follow this

"naming convention": HALLOW??.ZIP, whereas "??" represents a Build Version

Number--in all cases a higher Build Version Number is a more recent release.

Get the biggest number available. Should the Build Version Number exceed two

digits (i.e.: greater than 99), the incremental ordinance shall follow a

hexadecimal incrementation pattern (i.e.: the decimal "255" would be replaced

with "FF"). When on the Net, I stay at the Quake Command's high-tech,

ultra-plush, space-needle-like repository of luxurious add-ons and patches.

You should too! (visit them at http://www.nuc.net/quake)

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