971007

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Title                   : The Gauntlet 

Filename                : gauntlet.bsp

Author                  : Phil Chopp "ReTinaL"

Email Address           : chopp@worldchat.com

			  

Description             : The word Gauntlet, means: to carry out an action in spite

			of danger threatening on all sides. (As in running the gauntlet)

			This seemed more fitting for Quake deathmatch. I was originally 

			going to make this a DM4 sized level with one main big room and

			a brownish version of the DM4 textures. However the texture scheme

			looked like crap and the level itself just got bigger and bigger

			into its present form. The map has three main levels in most places. 

			The theme is futuristic yet anciect looking at times, (you'll see

			 what I mean). Some interesting	features in the level are: ladders

			(as close as your gonna get in Quake), floating weapons (trick 

			obtained from QuakeLab), a Quad	Damage warning light that allows 

			you to see at a glance if the Quad damage is there or not and a few 

			other things you'll notice as you play through the level. 

			

			Note: Reaper Bots do not respond well to the ladders but this 

			doesn't affect gameplay as they can still get to every area.

			



Additional Credits to   : id Software for Quake

                          Ben Morris for Worldcraft

                          The QuakeLab and all its contributors

	                         

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* Play Information *



Single Player           : Have a good time, there aren't any monsters though

Cooperative             : No

Deathmatch              : Yes (12 starts)



Difficulty Settings     : No

New Sounds              : No

New Graphics            : No

New Music               : No

Demos Replaced          : None

CD Track		: 2



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* Construction *



Base                    : New level from scratch

Editor(s) used          : WorldCraft 1.1a, 1.5 and 1.5a

Known Bugs              : None 



Build Time              : Too long



Texture Wad used        : World.wad



Compile machine         : Pentium-166 32 Meg RAM

	QBSP		: 25 mins 56 sec. (QBSP256c by Tom Grandgent "Woofer") 

	VIS		: 16 mins (-extra by John Carmack)

	LIGHT		: 6 hrs. (Vis-Ts)



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* Technical * (for those who care)



Brushes			: 1523 

Entities		: 292

Faces			: 9164

Textures		: 22



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* Legal Stuff *



You may distribute this level and include it in any deathmatch compilation

as long as you include this text file, get my written permission and of

course give me credit.



Feel free to E-mail me with you comments or questions.



DISCLAIMER: Many Reaper Bots were hurt in the production of this map.



Chopp

chopp@worldchat.com