

====================================================================

title                   : The Locks                       by Scope 

====================================================================

filename                : Locks.bsp (.map on request)

version			: 1.0; 10-25-96

author                  : Ed Cope

contact	                : e-mail: scope@execpc.com

homepage		: http://www.execpc.com/~scope/

description             : small/medium deathmatch only level

additional credits to   : -id- Software 

			  -The QuakeLab

			   (http://206.12.10.240:80/stevefu/QuakeLab/)

			  -Niklata and his excellent Quake Map Specs

			   document

beta testers		: only myself 

other levels by author  : Cope's First



====================================================================



* play information *



single player           : Only to look around

cooperative             : nope

deathmatch              : Yes(6 respawns available)

demos replaced          : None

new graphics		: No

new sounds		: No

new monsters/weapons	: No

new QuakeC		: No

music			: CD track 10



* construction *



base                    : new level from scratch

editor(s) used          : Worldcraft 0.92 and 1.07(beta)

build time		: 20 hours to build the level and 20 hour to fix

			  bugs. 

number of brushes	: 506

compile time		: QBSP: 1 min. 57 sec.

			  Light - extra: 1 min. 27 sec.

			  VIS normal: just over 9 hours

known Bugs              : None



====================================================================



Other information:



This is my second level. I used Worldcraft as my editor. At times I was 

about to take it out back and slap it. The first two versions had 

problems springing leaks when shearing and carving. The newest version

fixes those problems and gets my endorsement. 



I had intended this to be a much larger level. If fact, I had to delete

almost 1/2 the level due to an error VIS was giving me ("leaf with too

many portals"). The error is solved but in order to cut back in the amout

of time it would take to VIS the level, I have cut out part of the level

and will include it with another level later.



Please note that this level is a lesson in how not to work with the Quake

engine. Unlike Doom, Quake does not take kindly to large, detailed, open

areas.



I endorse the use of the BGBot and Reaper bot. Both work great on this level.

You can get the latest version of both at the Quake Head Quarters. The URL is: 

http://www.kingling.com/qhq/quakec/bots.html



* Secrets and other stuff *



1. There is an illusionary wall under water in the middle lock with a +150

   armor behind it.



2. The valve on the wall triggers a metal plate which will crush anyone

   currently in the 2nd lock.



3. You can swim through the bars on the top lock to get the +100 health.



4. There is a button on the wall near the grate on the floor of the hallway

   which will open the grate, allowing you to fall into the water below.



====================================================================

* legal stuff *



You may distribute this file as long as this txt-file is included and

I am given credit. If you plan on distributing this level on a CD-ROM,

you must contact me for approval.



* Where to get this MAP *

http://www.execpc.com/~scope/cope.zip



*Archive info*

Archive filename: cope.zip(cope.bmp/cope.txt)



