1/13/97

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Title                   : Dark Forest

Author                  : Reichert

Email Address           : spalmer@widomaker.com

Description             : Dark, ominous forest

Beta Testing            : Tsuba, Wendigo, and Dew

================================================================

* NOTE



This is the first release to cdrom.com.  Don't know why I haven't

uploaded it earlier ... just never got around to it. :)



* Play Information



Single Player           : Yes

Cooperative             : sure

Deathmatch              : Yes (CTF mainly)

Difficulty Settings     : No

New Sounds              : No

New Graphics            : Yes

Demos Replaced          : None

Source Included         : No



* Construction *



Base                    : New level from scratch

Editor(s) used          : WorldCraft (various builds), Quest for .map

			  error fixing.

Known Bugs              : may be some clipping problems on the pier

                                                    

                      

Build time              : Qbsp - 16 minutes

                          Vis (level 4) - 13 hours

                          Light (extra) - 20 minutes

Brushes			: 1403



* Notes *



This map is not easy, but it's not impossible.  Learn the item and monster

layout, and collect the items accordingly.  You will more than likely have

to restart several times (unless you have mad skillz) so stick with it.

I beat it in 6 min. 47 sec. with ammo to spare.



* Deathmatch and CTF notes *



Full Capture the Flag 3 support was added to Dark Forest.  Requires 3wave

v. 3.5 server.



REGULAR DM:

In normal deathmatch play, you'll get many warnings in the console.  These

can be safely ignored as they relate to CTF only.  Sorry about this slight

nuisance.  Please note that this map was not designed with DM in mind, so

it's not that great for that purpose. 



* Special Thanks To *



- All of #quakeed for their excellent support and technical knowledge.

- Tom Grandgent (Woofer) for qbsp256c, without which my map would never

  have compiled.

- Brian Hess (Wendigo) for all of the excellent new textures



* Running Dark Forest *



put darkfst.bsp in your quake\id1\maps dir

quake +map darkfst (in DOS)



Dark Forest requires more than 8 megs of ram ... be sure to allocate AT LEAST

10 megabytes to Quake if you use Windows 95.  "Quake -winmem 10 +map darkfst"

should do the trick.





darkfst.bsp may only be distributed 

provided all text files remain intact.





 

