**** This map designed for the TeamFortress or MegaTF QuakeC mod ****

8/01/98

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Title                   : Stooge1 (The Three Stooges go fragging)

Filename                : stooge1.zip

Author                  : J. Watson (MOB-RULES)

Email Address           : mob-rules@geocities.com

Description             : TeamFortress or MegaTF Quake Map



                     Check out the TeamFortress homepage at:

                     http://www.planetquake.com/teamfortress/

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* Play Information *



This map does not work properly without the TeamFortress or MegaTF QuakeC patch, which can be downloaded

from http://www.planetquake.com/teamfortress/ or for MegaTF from http://www.antrononline.com/mega-tf



Single Player            : No

Cooperative              : No

Deathmatch               : Yes

TeamFortress             : Yes

MegaTF			 : Yes

Difficulty Settings      : No

New Sounds               : Yes

New Graphics             : No

New Music                : No

Demos Replaced           : None

Any additions for MegaTF : Yes



* Construction *



Editor(s) used          : Worldcraft, Quark, Qoole

Known Bugs              : None yet, but really shouldn't be any (famous last words)

Build Time              : One helluva lot of hours (about 1 week (130 hours) mostly trying to fix leaks

			  and learn the limitations of WC).

Compile Time		: 104 secs for Wqbsp, 871 secs for Arghlight -extra, 320 secs for Rvis -level 4

                          working on a 233MMX with 128megs of ram.

Special Thanks          : Clan TsB for thier help in debuging my map and putting up with me.  NCNJ's server

                          admin Morgan for putting my map up (one hell of a guy).

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*Game play*

#1 - I put in a loft for a sentry near the flag (engineers have fun).

#2 - A camouflage loft is in the basement for snipers.

#3 - I left one hell of an expanse in the basement (with a sort of a maze thrown in) for fraging to your

     hearts content.

#4 - The two bridges are a little narrower on purpose because if a member from each team tries to cross it

     someone is bound to die (exception to the rule might be a MegaTF Airscout who can jump over you).

#5 - I used the same texture in the basement to make camouflage easier and I picked that color so

     sentries can be seen easier.

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#6 - There are killer fish in the water if this map is used on a MegaTF server.

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#7 - All respawn rooms have TEAM SENSITIVE DEATH FIELDS in them (respawn camping will not work on this map).



* Other Info *

If you like this level mail the server operators and let them know.



How to use this map:

Copy the stooge1.bsp file into your quake\fortress\maps and stooge.wav into your quake\fortress\sounds\misc

directory.

