**** This map was designed for the TeamFortress v2.6x quakeC mod ****

11/15/97

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Title                   : PCGS Dogs of War

Filename                : dow.zip

Author                  : Chris Hansen (Stinger)

Email Address           : stinger@nwi.net

Description             : TeamFortress v2.6x Quake Map



               Check out the TeamFortress homepage at:

               http://www.planetquake.com/teamfortress

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* Play Information *



This map does not work properly without the latest TeamFortress QuakeC

patch, which can be downloaded from http://www.planetquake.com/teamfortress

or from ftp.cdrom.com



Single Player           : No

Cooperative             : No

Deathmatch              : Yes

TeamFortress            : Yes

Difficulty Settings     : No

New Sounds              : Yes (Thank you 3wave and Robin Hood)

New Graphics            : Yes (Hall of Heroes textures created, a few other misc 

		 	  textures, not to mention the team mascots, Snoopy and 

			  The Cookie monster, and the texture of the beautiful 

			  Julie Strain as F.A.K.K. II--long live Heavy Metal!),

			  plus Wedge modified the Flag Skin a bit to display 

			  the PCGS acronym.

New Music               : No

Demos Replaced          : None



* Construction *



Base                    : Started from scratch, original

Editor(s) used          : Worldcraft Shareware (I'll get to it!), EntEd

Known Bugs              : The flags sometimes don't change until you respawn. 

			  The scoring entities work fine, however.

Build Time              : Ain't it relative.  The full compile time was about 2

                          hours on a P166 with 32 megs of ram.



Thanks to               : Id, Team Fortress Software, Wedge (who rescued my 

			  blasted attempt at entity editing), and the PCGS 

			  Crew who have served as my inspiration and playtesters.



Revisions		: None yet in the public issue.



Simple Game Play	: Take the flag stations by running across the touch pads.



Detailed Map Info:



There are two fortresses (Snoopy and Cookie) and the center area (F.A.K.K. II).  The 

fortresses are assigned a color:  Snoopy is red, Cookie is blue :) 



The Point system works like this:  



1 frag, 1 point (duh).

Hold your fortress for one minutes: 10 team points and 10 team health points

Hold the center flag for one minute: 10 team points

Hold the enemy fortress for one minute: 10 team points



The fortresses are supplied with a full supply of health armor and ammo all 

stored within ammo rooms which are visible by each team.  However, you can only

collect as long as you're in your own colored fortress.  At the entrance of 

each fortress, is a short supply of health and ammo for either team.



The Center Flag has only ammo (Medic!)



Game Play Notes:



Assign a team to each flag station.  That team is responsible for Offense 

and Defense when it comes to that station.



Send questions, comments and criticism to: stinger@nwi.net



If you live in the Central Washington State area and are interested in the 

PC Gamers Society, contact wedge@nwi.net or stinger@nwi.net or see our Web Site at:



http://www.nwinternet.com/~stinger



Chris Hansen (a.k.a. Stinger)