**** This map designed for the TeamFortress v2.5+ quakeC mod ****

Release Date:March 9, 1998

==============================================================

Title                   : hcamp_a : ie. Hank's Campground Revised!

Filename                : hcamp_a.bsp

Author                  : James I. Battles  aka: Hank or MaTr1X Hank

Email Address           : battles@cybertron.com

web page                : http://sierra-tech.net/okaloosa/pages/bailbonds

Description             : TeamFortress v2.5+ Capture the Flag style map

Revision list: Well I tried and tried and almost all the grey is gone,

               but the map originally was to tall and is still !

                This was the last tf1 map I think, and I will be taking

               what I have learned to a fresh ground with far more

               experience and in my opinion a somewhat superior system

               being quake2. I have already released a q2 ctf map while

               waiting on tf2 which as you know some of the code has

               been released.This map is a good map, but I have been 

               anxious to put it behind me .I would only consider pulling

               it out of mothballs for further improvement if someone 

               showed an interest. On the lighter side if you play ctf2

               there should be a map called ctfsmee.bsp released soon.

               Check it out. I will admit if you don't mind a little

               grey in a map this revised version on hcamp_a is full

               of fun eg. multiple paths to choose from.  Enjoy!



Additional Credits to   : -id for making Quake

                          

			  -Ben Morris for WorldCraft

                          -Jeremy Morton<raistlan@aithiest.com> carrier

                           of the Ented torch! If you need an editor,

                           Ented is an valuable tool unless you are an

                           einstein in the entity editing world! Even so

                           it will still save you time in correcting

                           errors that even einstein might make eg. TYPE-O

                          -The Jones's/ Your Map is a step up!

                          -All the map makers of TF Maps 

                          -The one single person I ran into on Gamespy

                           chat who gave me some advice about Rvis so

                           I could finish this thing: Here it is Rap!

                           It is still to big and I am sure the next one

                           will be smaller. There is to much gray even

                           at full vis:)

                           Thanks also goes out to GOOSE. I don't know you

                           personally, but your prefabs were a vitale learning

                           tool.

************************************





================================================================



* Play Information *



This map does not work properly without the TeamFortress v2.5 or 

higher QuakeC patch, which can be downloaded from 

http://www.planetquake.com/teamfortress or from ftp.cdrom.com



TeamFortress		: Yes

Single Player           : Only if you like dancing by yourself:)

Cooperative             : No

Deathmatch (2-16)       : No

Difficulty Settings     : No

New Sounds              : no

 Models                 : Nope!

 Textures               : All from quake and wads supply from Worldcraft

                          plus extras from TFconsole.Thanx Console !

Demos Replaced          : None

AutoTeam		: yes

Hook			: i didn't use hook out!

* Construction *

                        : I have revised and revised !

                         I lowered the roof 3 times 

                         added ground in height exposed areas

                         removed cluttery health and armor

                         everything you need is in the packs!

                         To much work to be ignored, but its in 

                         your hands now I will be working strictly 

                         in q2 tf2 from now on!



Editor(s) used          : WorldCraft1.5b-----1.6

                          Ented 

                          WQBSP                          

                         vis with 1.6

 Bugs                   :no

Build Time              : About 1 week till hell freezes over!

                   QBSP : <685 seconds  new time:478 sec.

           xtra-light   : 5598 secs  new time normal-:1219 sec. 

          rVIS -full    : 36,095 secs  Slightly longer than the last version.

                          Once I aborted on the larger ver. after 30 hours

                          This was not going to be a big deal.

                          Whoa didn't that suck! new time 1.6 14,808 sec.

* Other Info *

Description: 

                         2Fort style map/find a way in and steal the flag

                         take it back to the upper tears of your fort and

                         On the blue side it's second from the top access

                         the stairs. On the red side it's on top access the

                         wind shoot just inside the front door up one flight 

                         of stairs. However as in the same way that some doors

                         are team assigned, the bottom wind shoot leading into

                         the red fort is also assigned only to red. the bottom

                         door leading from the water into the blue fort is assigned

                         only to blue so that makes it fair!There are wind tunnels 

                         leading from the blue water side to the red water side and 

                         visa versa. On the blue side there is a shootable hidden

                         door. in the water on the far left facing toward the red 

                         side.On the red side in the same geometric type of position

                         ,the same kinda of tunnel with no secret door.

                            On the blue side in the water you will notice a disk.It is 

                         a teleporter to the shadow ring room[use for blue only].

                            On the red side it is a lava looking square at the end of 

                         a ramp of Q's exclusive to red to the same room!In the room

                         are assigned return teleporters to opposite roofs of the bridges.

                          That should give you a basic functionality of this thing.

                    note: If you see a box with different signs shoot it . If it is assigned

                         to your team , it will open.The only one that isn't that way is the

                         one against the wall leading to that quad power and is not exclusive

                         to either team.  

                                 

                       I will continue to learn and try to produce a 

                         better map each time. My p/200 with 96megs of ram

                         stb lightspeed card with MONSTER 3d accelerator

                         is almost extinct.My motherboard came out before

                         the dimm offering. Yes I only have EDO simm, but

                         there is 2 16s and 2 32s and that is ok for now.

                         Next a couple more of these and then Q2--TF YEAH!









How to use this map:



Unpack hcamp.bsp to your quake\fortress\maps directory. If you want to run

it on a LAN server or just take a peek at it, load quake with -game fortress

and type MAP hcamp in the console to load it. 



If you want to play on a QW server running this map, copy the hcamp.bsp

file into your quake\fortress\maps directory.



It's freeware! Play it and have fun. If it sparks a little creative light

in your mind, then use it. Sparks are hard to come by now days. I am just

thankful that my nephew , Jimmy Murphy aka: Jumpin came in one night,and

said why don't you make a TF map. Special thanks to my nephew. If you run

into Jumpin in a game remember he may be only 13 out here, but in there

he is jumpin and pretty damn good at it. He understands teamplay quite well

and as an opponent he is Ruthless. I helped {:o)  

  NOTICE: This is a re-release of this map. The first one just plain wasn't

 ready. However this one is ! Get in there and take no prisoners:)





       Thanks from : James I Battles aka: MaTr1X-Hank in QW!

              E-mail- battles@cybertron.com



You may NOT put this level on any commercial CD or diskette set without my 

EXPRESS WRITTEN PERMISSION. Remember I am a bailbonds agent. : )

Enough said. Tanx from Hanx!

