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8/30/98        This Level is Designed for Mega-TF Only

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Title                   : FrontLine

Filename                : frontlin.bsp

BSPFileSize             : 1,332,596 uncompressed

Author                  : DyerMaker (created for Ambush, MD.)

Email Address           : dyermaker@antrononline.com

Description (more below): detpack other team's essential area

Additional Map Info     : http://www.telefragged.com/blueprints/frontline.html

TeamFortress Info       : http://www.planetquake.com/teamfortress

Mega_TF Info            : http://www.antrononline.com/mega-tf

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Play info:



Single Player           : To look around

Coop                    : No

Deathmatch              : No

Mega-TF                 : Yes (classic TF will miss essential parts)

Difficulty Settings     : No

New sound/music/graphics: 3 sprites, handful of textures, 1 model

Base                    : New level from scratch

Tools used              : WorldCraft 1.5b (Reg), DOS edit, CustEnt's QBSP,

                          RVIS, IKLITE, AdQuedit, QMe, QuakeMap, PSPro

HandBuild Time          : appx 60 hours spread out over 30 days (this version)

Compile Time            : 113 seconds with CustEnt's QBSP

Vis Info (non-GL)       : machine: Pentium 233 64 MB RAM

                          testlevel = 3

                          1509 Numportals

                          129 seconds elapsed

Light Time (extra)      : 170 entities read: 2min 6sec, IKLITE

Known Bugs              : This is v1.3. It's not really a "bug" but I get

                          this all the time: you can "step out" of the

                          transport Chinook. That's because the visual and

                          physical helicopters are 2 seperate entities. The

                          "visual" one turns and the physical one doesn't.

                          Also, starting QWCL.EXE with a heapsize of 65,536

                          has been reported to smooth gameplay.

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Other:

Playinfo                : This is not straight-CTF. The object is to get your

                          team's demoman behind enemy lines and have him det-

                          pack the enemy's critical possession. Reds need to

                          blow up the invading (Blue) team's supplies, while

                          the Blues need to assassinate the Red's commander.



                          Red and Blue Basecamps are *not* duplicates

                          of each other. Players will find their favorite

                          squad to join at map load: 1:Offense, 2:Defense.



                          BLUE TEAM INFORMATION:

                          The Blue team is the "invading" (offense) team.

                          Conquer Red's territory primarily by destroying

                          their chain of command. Assassinating he Red's

                          General (via detpack) gives Blue Team 10 points.

                          Blues respawn in a hovering Chinook helicopter.

                          AMMUNITION:

                            Ammunition can be retrieved from the back of the

                            Hummer or near the Supply boxes. Grenades and

                            Detpacks are resupplied inside the Blue's Cave.

                            BLUE SCOUT: Calls in Aerial support by turning on

                             the radio in the Blue's Tent. A Transport Chinook

                             arrives outside the jungle to transport Blues to

                             the Red's FrontLine. Red's may ride the Chinook

                             back to the Blue's FrontLine, as well.

                            BLUE DEMO: Scores points for the team by det

                             packing the Red's General (in the Reds tent).



                          RED TEAM INFORMATION:

                          The Red team is the "home" (defense) team. They are

                          trying to blow up Blue's supplies to keep them from

                          invading their territory. Destroying (via detpack)

                          the Supply boxes gives Red Team 10 points.

                          Reds respawn in the Hospital Tent (big red + ).

                          AMMUNITION:

                            Ammunition can be retrieved from inside the Red's

                            tent (where the General is). Grenades and Detpacks

                            are resupplied inside the Red's Cave.

                            RED SCOUT: Activates minefield by touching the

                             activation lever inside Reds Tent.

                            RED DEMO: Score points for the team by det

                             packing the Blue's Supply boxes.

                            RED ENGINEER: Digs out "trenches" for Red team

                             with your spanner wrench. This will

                             expose long passageways that lead to the

                             Battlefield.

                            ANY RED CLASS: Activate the Tank by standing be-

                             hind the turret. Tank shoots twice every 10 sec.



Secrets                 : Wraith of clan Nebula found a killer spot to

                          grenade jump to, so I added a slow, lean goal to

                          restore his health, armor & ammo. You can't see the

                          goal, but if you find it it says "Wraith's Rock!"



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Version Info:

                        : new in beta 1.1 (Public Beta)

                              Fixed goal messages. (doh!)

                              Added marching dogs.

                              Armors are now kevlar + wooden. (both)

                          new in beta 1.2 (Public Beta)

                              Added (2) Wraith's Rock goals.

                              Added maphelp line.

                          new in v1.3 (Public Release)

                              Lots of fixes: reds can't destroy

                              blues supplies until they're back. (doh!)

                              All (hopefully) messages are correct now.

                              Resupplies give 100% of stuff the first time.

                              I'd like to think I'm done now :}



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Install Info:



TeamFortress Files:     : fortress\progs     moon_md.spr

                        : fortress\progs     vinez_md.spr

                        : fortress\progs     mine_md.spr

                        : fortress\progs     heliprop.mdl



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Legal:                  : (c) 1998 DyerMaker 

                          All rights reserved.

                          Distribution via Internet for TF Game play

                          on TF servers is granted without charge

                          and at own risk.

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Thanks:                 : id, for Quake

                          The TFS crew, for Team Fortress

                          Carl Glave, for CustEnts

                          Ambush, MD., for getting CustEnts working with Mega,

                          for heliprop.mdl & mine_md.spr, and for ur patience!

                          JamsBonBon, MD., for letting me squash ur ideaz :P

                          Big Thank You to the Private Playtesters:

                          Enon`, Pineapple, MD.,  Zombie, MD.,

                          JamsBonBon, MD., Ambush, MD.

                          Wraith, for the cool spot (Wraith's Rock!)

                          Everyone who wrote in support of FrontLine

                          You, for reading this :}

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Page Pimp:

                Need help with your TeamFortress Map?

              ***  Get Your Answers At Blueprints  ***

                http://www.telefragged.com/blueprints

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