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<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: winquake - Win32 GL Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\Main\AppData\Local\Temp\RSPC651.tmp" with contents
[
/nologo /G5 /MTd /W3 /GX /ZI /Od /I "../sdk/" /I "../sdk/core" /I "../sdk/dxsdk/sdk8/include" /I "../SDK/pthreads-w32-2-9-1-release/include" /D "_DEBUG" /D "GLQUAKE" /D "DEBUGGL" /D "WIN32" /D "_WINDOWS" /D "QUAKE_GAME" /D "CORE_PTHREADS" /FR".\Object_Files\Debug_MSVC_GLQuake/" /Fp".\Object_Files\Debug_MSVC_GLQuake/Mark_V.pch" /YX /Fo".\Object_Files\Debug_MSVC_GLQuake/" /Fd".\Object_Files\Debug_MSVC_GLQuake/" /FD /c 
"C:\quakeme\markus\Mark_V\r_part_qmb.c"
]
Creating command line "cl.exe @C:\Users\Main\AppData\Local\Temp\RSPC651.tmp" 
Creating temporary file "C:\Users\Main\AppData\Local\Temp\RSPC652.tmp" with contents
[
kernel32.lib user32.lib /nologo /subsystem:windows /incremental:yes /pdb:".\Object_Files\Debug_MSVC_GLQuake/mark_v_debug.pdb" /debug /machine:I386 /out:"c:\quake\mark_v_debug.exe" /libpath:"../sdk/dxsdk/sdk8/lib" /libpath:"../SDK/pthreads-w32-2-9-1-release/lib/x86" /DELAYLOAD:libcurl.dll 
.\Object_Files\Debug_MSVC_GLQuake\gl_alias.obj
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.\Object_Files\Debug_MSVC_GLQuake\q_image.obj
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.\Object_Files\Debug_MSVC_GLQuake\r_common.obj
.\Object_Files\Debug_MSVC_GLQuake\r_efrag.obj
.\Object_Files\Debug_MSVC_GLQuake\r_light.obj
.\Object_Files\Debug_MSVC_GLQuake\r_part.obj
.\Object_Files\Debug_MSVC_GLQuake\r_part_qmb.obj
.\Object_Files\Debug_MSVC_GLQuake\recent_file.obj
.\Object_Files\Debug_MSVC_GLQuake\sbar.obj
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.\Object_Files\Debug_MSVC_GLQuake\snd_dma.obj
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.\Object_Files\Debug_MSVC_GLQuake\snd_mix.obj
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.\Object_Files\Debug_MSVC_GLQuake\sv_main.obj
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.\Object_Files\Debug_MSVC_GLQuake\text_key.obj
.\Object_Files\Debug_MSVC_GLQuake\text_undo.obj
.\Object_Files\Debug_MSVC_GLQuake\tool_inspector.obj
.\Object_Files\Debug_MSVC_GLQuake\tool_texturepointer.obj
.\Object_Files\Debug_MSVC_GLQuake\utilities.obj
.\Object_Files\Debug_MSVC_GLQuake\utilities_install.obj
.\Object_Files\Debug_MSVC_GLQuake\vid.obj
.\Object_Files\Debug_MSVC_GLQuake\view.obj
.\Object_Files\Debug_MSVC_GLQuake\wad.obj
.\Object_Files\Debug_MSVC_GLQuake\world.obj
.\Object_Files\Debug_MSVC_GLQuake\zone.obj
.\Object_Files\Debug_MSVC_GLQuake\mark_v_glquake.res
]
Creating command line "link.exe @C:\Users\Main\AppData\Local\Temp\RSPC652.tmp"
<h3>Output Window</h3>
Compiling...
r_part_qmb.c
Baker: This mtexenabled is used by GL_DrawAliasFrame and I don't think it should be
Quality assurance: QMB needs moved to pre-rendering like other particle calcs
Linking...
Creating temporary file "C:\Users\Main\AppData\Local\Temp\RSPC911.tmp" with contents
[
/nologo /o".\Object_Files\Debug_MSVC_GLQuake/Mark_V.bsc" 
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.\Object_Files\Debug_MSVC_GLQuake\gl_draw.sbr
.\Object_Files\Debug_MSVC_GLQuake\gl_fog.sbr
.\Object_Files\Debug_MSVC_GLQuake\gl_mesh.sbr
.\Object_Files\Debug_MSVC_GLQuake\gl_rmain.sbr
.\Object_Files\Debug_MSVC_GLQuake\gl_rmisc.sbr
.\Object_Files\Debug_MSVC_GLQuake\gl_sky.sbr
.\Object_Files\Debug_MSVC_GLQuake\gl_sprite.sbr
.\Object_Files\Debug_MSVC_GLQuake\gl_test.sbr
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.\Object_Files\Debug_MSVC_GLQuake\gl_warp.sbr
.\Object_Files\Debug_MSVC_GLQuake\gl_world.sbr
.\Object_Files\Debug_MSVC_GLQuake\vid_wgl.sbr
.\Object_Files\Debug_MSVC_GLQuake\dx8_mh_wrapper.sbr
.\Object_Files\Debug_MSVC_GLQuake\gl_renderer.sbr
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.\Object_Files\Debug_MSVC_GLQuake\download_http.sbr
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Creating command line "bscmake.exe @C:\Users\Main\AppData\Local\Temp\RSPC911.tmp"
Creating browse info file...
<h3>Output Window</h3>



<h3>Results</h3>
mark_v_debug.exe - 0 error(s), 0 warning(s)
</pre>
</body>
</html>
