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			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="cl_parse.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="cl_tent.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="client.h" />
		<Unit filename="cmd.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="cmd.h" />
		<Unit filename="cmd_list_sheet.h" />
		<Unit filename="cmdline_list_sheet.h" />
		<Unit filename="common.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="common.h" />
		<Unit filename="console.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="console.h" />
		<Unit filename="crc.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="crc.h" />
		<Unit filename="cvar.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="cvar.h" />
		<Unit filename="cvar_list_sheet.h" />
		<Unit filename="d_draw.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="d_draw16.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="d_edge.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="d_fill.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="d_iface.h">
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="d_init.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="d_local.h">
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="d_modech.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="d_part.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="d_parta.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="d_polysa.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="d_polyse.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="d_scan.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="d_scana.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="d_sky.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="d_spr8.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="d_sprite.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="d_surf.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="d_vars.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="d_varsa.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="d_zpoint.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="dedicated.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="dedicated_win.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Debug" />
			<Option target="Win32 Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 GL Release" />
		</Unit>
		<Unit filename="dedicated_win.h" />
		<Unit filename="documentation.txt" />
		<Unit filename="downloads.h" />
		<Unit filename="downloads_osx.m" />
		<Unit filename="draw.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="draw.h">
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="dshow_mp3.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="dx8_mh_constants.h" />
		<Unit filename="dx8_mh_wrapper.h" />
		<Unit filename="gl_alias.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_brush.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_common.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_draw.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_fog.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_mesh.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_renderer.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_renderer.h" />
		<Unit filename="gl_rmain.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_rmisc.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_sky.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_sprite.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_test.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_texmgr.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_texmgr.h">
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_warp.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_warp_sin.h">
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="gl_world.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="glquake.h">
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="host.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="host_cmd.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="in_osx.m" />
		<Unit filename="in_sdl.c">
			<Option compilerVar="CC" />
			<Option target="Win32 SDL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="in_win.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
		</Unit>
		<Unit filename="input.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="input.h" />
		<Unit filename="keys.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="keys.h" />
		<Unit filename="location.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="location.h" />
		<Unit filename="main_central.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mark_v_glquake.ico" />
		<Unit filename="mark_v_glquake.rc">
			<Option compilerVar="WINDRES" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
		</Unit>
		<Unit filename="mark_v_glquake2.ico" />
		<Unit filename="mark_v_lmp.h" />
		<Unit filename="mark_v_winquake.ico" />
		<Unit filename="mark_v_winquake.rc">
			<Option compilerVar="WINDRES" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="math.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="menu.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="menu.h" />
		<Unit filename="model.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="model.h" />
		<Unit filename="modelgen.h" />
		<Unit filename="movie.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="movie.h" />
		<Unit filename="movie_win.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="nehahra.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="nehahra.h" />
		<Unit filename="net.h" />
		<Unit filename="net_admin.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="net_bsd.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="net_defs.h" />
		<Unit filename="net_dgrm.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="net_dgrm.h" />
		<Unit filename="net_loop.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="net_loop.h" />
		<Unit filename="net_main.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="net_sys.h" />
		<Unit filename="net_udp.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="pr_cmds.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="pr_comp.h" />
		<Unit filename="pr_edict.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="pr_exec.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="progdefs.h" />
		<Unit filename="progdefs.q1" />
		<Unit filename="progdefs.q2" />
		<Unit filename="progs.h" />
		<Unit filename="protocol.h" />
		<Unit filename="q_image.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="q_image.h" />
		<Unit filename="q_lists.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="q_lists.h" />
		<Unit filename="q_mathlib.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="q_mathlib.h" />
		<Unit filename="q_music.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="q_music.h" />
		<Unit filename="q_sound.h" />
		<Unit filename="q_stdinc.h" />
		<Unit filename="quakeasm.h">
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="quakedef.h" />
		<Unit filename="r_aclip.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="r_aclipa.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="r_alias.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="r_aliasa.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="r_bsp.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="r_common.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_draw.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="r_drawa.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="r_edge.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="r_edgea.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="r_efrag.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_light.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_local.h">
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="r_main.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="r_misc.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="r_part.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_shared.h">
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="r_sky.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="r_sprite.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="r_surf.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="r_varsa.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="recent_file.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="recent_file.h" />
		<Unit filename="render.h" />
		<Unit filename="resource.h" />
		<Unit filename="sbar.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="sbar.h" />
		<Unit filename="screen.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="screen.h" />
		<Unit filename="sdl_main.c">
			<Option compilerVar="CC" />
			<Option target="Win32 SDL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="sdlquake.h">
			<Option target="Win32 SDL Debug" />
			<Option target="Win32 SDL Release" />
		</Unit>
		<Unit filename="server.h" />
		<Unit filename="snd_dma.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="snd_mem.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="snd_mix.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="snd_osx.m" />
		<Unit filename="snd_sdl.c">
			<Option compilerVar="CC" />
			<Option target="Win32 SDL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="snd_win.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
		</Unit>
		<Unit filename="sound.h" />
		<Unit filename="spritegn.h" />
		<Unit filename="surf16.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="surf8.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="sv_main.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="sv_move.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="sv_phys.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="sv_user.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="sys.h" />
		<Unit filename="sys_osx.m" />
		<Unit filename="sys_sdl.c">
			<Option compilerVar="CC" />
			<Option target="Win32 SDL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="sys_win.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
		</Unit>
		<Unit filename="sys_wina.S">
			<Option target="Win32 Release" />
		</Unit>
		<Unit filename="talk_macro.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="talk_macro.h" />
		<Unit filename="text_autocomplete.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="text_autocomplete.h" />
		<Unit filename="text_edit.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="text_edit.h" />
		<Unit filename="text_history.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="text_history.h" />
		<Unit filename="text_key.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="text_key.h" />
		<Unit filename="text_undo.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="text_undo.h" />
		<Unit filename="todo.txt" />
		<Unit filename="todo_done.txt" />
		<Unit filename="tool_inspector.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="tool_inspector.h">
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
		</Unit>
		<Unit filename="tool_texturepointer.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="tool_texturepointer.h">
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
		</Unit>
		<Unit filename="utilities.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="utilities.h" />
		<Unit filename="utilities_install.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="vid.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="vid.h" />
		<Unit filename="vid_osx.m" />
		<Unit filename="vid_sdlgl.c">
			<Option compilerVar="CC" />
			<Option target="Win32 SDL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Linux SDL Debug" />
			<Option target="Linux SDL Release" />
		</Unit>
		<Unit filename="vid_wgl.c">
			<Option compilerVar="CC" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
		</Unit>
		<Unit filename="vid_wglext.h" />
		<Unit filename="vid_wsoft.c">
			<Option compilerVar="CC" />
			<Option target="Win32 Release" />
			<Option target="Win32 Debug" />
		</Unit>
		<Unit filename="view.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="view.h" />
		<Unit filename="wad.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="wad.h" />
		<Unit filename="winquake.h" />
		<Unit filename="world.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="world.h" />
		<Unit filename="wsaerror.h" />
		<Unit filename="zone.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zone.h" />
		<Extensions>
			<code_completion />
			<debugger />
			<envvars />
		</Extensions>
	</Project>
</CodeBlocks_project_file>
