/*
This is free and unencumbered software released into the public domain.

Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.

In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.

For more information, please refer to <http://unlicense.org/>
*/


// public interface

typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;

/* ************************************************************/

/* Version */
#define GL_VERSION_1_1 1

/* AccumOp */
#define GL_ACCUM 0x0100
#define GL_LOAD 0x0101
#define GL_RETURN 0x0102
#define GL_MULT 0x0103
#define GL_ADD 0x0104

/* AlphaFunction */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207

/* AttribMask */
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0x000fffff

/* BeginMode */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009

/* BlendingFactorDest */
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305

/* BlendingFactorSrc */
/*  GL_ZERO */
/*  GL_ONE */
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
/*  GL_SRC_ALPHA */
/*  GL_ONE_MINUS_SRC_ALPHA */
/*  GL_DST_ALPHA */
/*  GL_ONE_MINUS_DST_ALPHA */

/* Boolean */
#define GL_TRUE 1
#define GL_FALSE 0

/* ClearBufferMask */
/*  GL_COLOR_BUFFER_BIT */
/*  GL_ACCUM_BUFFER_BIT */
/*  GL_STENCIL_BUFFER_BIT */
/*  GL_DEPTH_BUFFER_BIT */

/* ClientArrayType */
/*  GL_VERTEX_ARRAY */
/*  GL_NORMAL_ARRAY */
/*  GL_COLOR_ARRAY */
/*  GL_INDEX_ARRAY */
/*  GL_TEXTURE_COORD_ARRAY */
/*  GL_EDGE_FLAG_ARRAY */

/* ClipPlaneName */
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005

/* ColorMaterialFace */
/*  GL_FRONT */
/*  GL_BACK */
/*  GL_FRONT_AND_BACK */

/* ColorMaterialParameter */
/*  GL_AMBIENT */
/*  GL_DIFFUSE */
/*  GL_SPECULAR */
/*  GL_EMISSION */
/*  GL_AMBIENT_AND_DIFFUSE */

/* ColorPointerType */
/*  GL_BYTE */
/*  GL_UNSIGNED_BYTE */
/*  GL_SHORT */
/*  GL_UNSIGNED_SHORT */
/*  GL_INT */
/*  GL_UNSIGNED_INT */
/*  GL_FLOAT */
/*  GL_DOUBLE */

/* CullFaceMode */
/*  GL_FRONT */
/*  GL_BACK */
/*  GL_FRONT_AND_BACK */

/* DataType */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_DOUBLE 0x140A

/* DepthFunction */
/*  GL_NEVER */
/*  GL_LESS */
/*  GL_EQUAL */
/*  GL_LEQUAL */
/*  GL_GREATER */
/*  GL_NOTEQUAL */
/*  GL_GEQUAL */
/*  GL_ALWAYS */

/* DrawBufferMode */
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C

/* Enable */
/*  GL_FOG */
/*  GL_LIGHTING */
/*  GL_TEXTURE_1D */
/*  GL_TEXTURE_2D */
/*  GL_LINE_STIPPLE */
/*  GL_POLYGON_STIPPLE */
/*  GL_CULL_FACE */
/*  GL_ALPHA_TEST */
/*  GL_BLEND */
/*  GL_INDEX_LOGIC_OP */
/*  GL_COLOR_LOGIC_OP */
/*  GL_DITHER */
/*  GL_STENCIL_TEST */
/*  GL_DEPTH_TEST */
/*  GL_CLIP_PLANE0 */
/*  GL_CLIP_PLANE1 */
/*  GL_CLIP_PLANE2 */
/*  GL_CLIP_PLANE3 */
/*  GL_CLIP_PLANE4 */
/*  GL_CLIP_PLANE5 */
/*  GL_LIGHT0 */
/*  GL_LIGHT1 */
/*  GL_LIGHT2 */
/*  GL_LIGHT3 */
/*  GL_LIGHT4 */
/*  GL_LIGHT5 */
/*  GL_LIGHT6 */
/*  GL_LIGHT7 */
/*  GL_TEXTURE_GEN_S */
/*  GL_TEXTURE_GEN_T */
/*  GL_TEXTURE_GEN_R */
/*  GL_TEXTURE_GEN_Q */
/*  GL_MAP1_VERTEX_3 */
/*  GL_MAP1_VERTEX_4 */
/*  GL_MAP1_COLOR_4 */
/*  GL_MAP1_INDEX */
/*  GL_MAP1_NORMAL */
/*  GL_MAP1_TEXTURE_COORD_1 */
/*  GL_MAP1_TEXTURE_COORD_2 */
/*  GL_MAP1_TEXTURE_COORD_3 */
/*  GL_MAP1_TEXTURE_COORD_4 */
/*  GL_MAP2_VERTEX_3 */
/*  GL_MAP2_VERTEX_4 */
/*  GL_MAP2_COLOR_4 */
/*  GL_MAP2_INDEX */
/*  GL_MAP2_NORMAL */
/*  GL_MAP2_TEXTURE_COORD_1 */
/*  GL_MAP2_TEXTURE_COORD_2 */
/*  GL_MAP2_TEXTURE_COORD_3 */
/*  GL_MAP2_TEXTURE_COORD_4 */
/*  GL_POINT_SMOOTH */
/*  GL_LINE_SMOOTH */
/*  GL_POLYGON_SMOOTH */
/*  GL_SCISSOR_TEST */
/*  GL_COLOR_MATERIAL */
/*  GL_NORMALIZE */
/*  GL_AUTO_NORMAL */
/*  GL_VERTEX_ARRAY */
/*  GL_NORMAL_ARRAY */
/*  GL_COLOR_ARRAY */
/*  GL_INDEX_ARRAY */
/*  GL_TEXTURE_COORD_ARRAY */
/*  GL_EDGE_FLAG_ARRAY */
/*  GL_POLYGON_OFFSET_POINT */
/*  GL_POLYGON_OFFSET_LINE */
/*  GL_POLYGON_OFFSET_FILL */

/* ErrorCode */
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505

/* FeedBackMode */
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604

/* FeedBackToken */
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_LINE_RESET_TOKEN 0x0707

/* FogMode */
/*  GL_LINEAR */
#define GL_EXP 0x0800
#define GL_EXP2 0x0801


/* FogParameter */
/*  GL_FOG_COLOR */
/*  GL_FOG_DENSITY */
/*  GL_FOG_END */
/*  GL_FOG_INDEX */
/*  GL_FOG_MODE */
/*  GL_FOG_START */

/* FrontFaceDirection */
#define GL_CW 0x0900
#define GL_CCW 0x0901

/* GetMapTarget */
#define GL_COEFF 0x0A00
#define GL_ORDER 0x0A01
#define GL_DOMAIN 0x0A02

/* GetPixelMap */
/*  GL_PIXEL_MAP_I_TO_I */
/*  GL_PIXEL_MAP_S_TO_S */
/*  GL_PIXEL_MAP_I_TO_R */
/*  GL_PIXEL_MAP_I_TO_G */
/*  GL_PIXEL_MAP_I_TO_B */
/*  GL_PIXEL_MAP_I_TO_A */
/*  GL_PIXEL_MAP_R_TO_R */
/*  GL_PIXEL_MAP_G_TO_G */
/*  GL_PIXEL_MAP_B_TO_B */
/*  GL_PIXEL_MAP_A_TO_A */

/* GetPointerTarget */
/*  GL_VERTEX_ARRAY_POINTER */
/*  GL_NORMAL_ARRAY_POINTER */
/*  GL_COLOR_ARRAY_POINTER */
/*  GL_INDEX_ARRAY_POINTER */
/*  GL_TEXTURE_COORD_ARRAY_POINTER */
/*  GL_EDGE_FLAG_ARRAY_POINTER */

/* GetTarget */
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LIST_MODE 0x0B30
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_LIST_BASE 0x0B32
#define GL_LIST_INDEX 0x0B33
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_LIGHTING 0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_SHADE_MODEL 0x0B54
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_MATERIAL 0x0B57
#define GL_FOG 0x0B60
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_MATRIX_MODE 0x0BA0
#define GL_NORMALIZE 0x0BA1
#define GL_VIEWPORT 0x0BA2
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_AUX_BUFFERS 0x0C00
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_INDEX_MODE 0x0C30
#define GL_RGBA_MODE 0x0C31
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_RENDER_MODE 0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_FOG_HINT 0x0C54
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_INDEX_BITS 0x0D51
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
/*  GL_TEXTURE_BINDING_1D */
/*  GL_TEXTURE_BINDING_2D */
/*  GL_VERTEX_ARRAY */
/*  GL_NORMAL_ARRAY */
/*  GL_COLOR_ARRAY */
/*  GL_INDEX_ARRAY */
/*  GL_TEXTURE_COORD_ARRAY */
/*  GL_EDGE_FLAG_ARRAY */
/*  GL_VERTEX_ARRAY_SIZE */
/*  GL_VERTEX_ARRAY_TYPE */
/*  GL_VERTEX_ARRAY_STRIDE */
/*  GL_NORMAL_ARRAY_TYPE */
/*  GL_NORMAL_ARRAY_STRIDE */
/*  GL_COLOR_ARRAY_SIZE */
/*  GL_COLOR_ARRAY_TYPE */
/*  GL_COLOR_ARRAY_STRIDE */
/*  GL_INDEX_ARRAY_TYPE */
/*  GL_INDEX_ARRAY_STRIDE */
/*  GL_TEXTURE_COORD_ARRAY_SIZE */
/*  GL_TEXTURE_COORD_ARRAY_TYPE */
/*  GL_TEXTURE_COORD_ARRAY_STRIDE */
/*  GL_EDGE_FLAG_ARRAY_STRIDE */
/*  GL_POLYGON_OFFSET_FACTOR */
/*  GL_POLYGON_OFFSET_UNITS */

/* GetTextureParameter */
/*  GL_TEXTURE_MAG_FILTER */
/*  GL_TEXTURE_MIN_FILTER */
/*  GL_TEXTURE_WRAP_S */
/*  GL_TEXTURE_WRAP_T */
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_BORDER 0x1005
/*  GL_TEXTURE_RED_SIZE */
/*  GL_TEXTURE_GREEN_SIZE */
/*  GL_TEXTURE_BLUE_SIZE */
/*  GL_TEXTURE_ALPHA_SIZE */
/*  GL_TEXTURE_LUMINANCE_SIZE */
/*  GL_TEXTURE_INTENSITY_SIZE */
/*  GL_TEXTURE_PRIORITY */
/*  GL_TEXTURE_RESIDENT */

/* HintMode */
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102

/* HintTarget */
/*  GL_PERSPECTIVE_CORRECTION_HINT */
/*  GL_POINT_SMOOTH_HINT */
/*  GL_LINE_SMOOTH_HINT */
/*  GL_POLYGON_SMOOTH_HINT */
/*  GL_FOG_HINT */
/*  GL_PHONG_HINT */

/* IndexPointerType */
/*  GL_SHORT */
/*  GL_INT */
/*  GL_FLOAT */
/*  GL_DOUBLE */

/* LightModelParameter */
/*  GL_LIGHT_MODEL_AMBIENT */
/*  GL_LIGHT_MODEL_LOCAL_VIEWER */
/*  GL_LIGHT_MODEL_TWO_SIDE */

/* LightName */
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007

/* LightParameter */
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209

/* InterleavedArrays */
/*  GL_V2F */
/*  GL_V3F */
/*  GL_C4UB_V2F */
/*  GL_C4UB_V3F */
/*  GL_C3F_V3F */
/*  GL_N3F_V3F */
/*  GL_C4F_N3F_V3F */
/*  GL_T2F_V3F */
/*  GL_T4F_V4F */
/*  GL_T2F_C4UB_V3F */
/*  GL_T2F_C3F_V3F */
/*  GL_T2F_N3F_V3F */
/*  GL_T2F_C4F_N3F_V3F */
/*  GL_T4F_C4F_N3F_V4F */

/* ListMode */
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301

/* ListNameType */
/*  GL_BYTE */
/*  GL_UNSIGNED_BYTE */
/*  GL_SHORT */
/*  GL_UNSIGNED_SHORT */
/*  GL_INT */
/*  GL_UNSIGNED_INT */
/*  GL_FLOAT */
/*  GL_2_BYTES */
/*  GL_3_BYTES */
/*  GL_4_BYTES */

/* LogicOp */
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F

/* MapTarget */
/*  GL_MAP1_COLOR_4 */
/*  GL_MAP1_INDEX */
/*  GL_MAP1_NORMAL */
/*  GL_MAP1_TEXTURE_COORD_1 */
/*  GL_MAP1_TEXTURE_COORD_2 */
/*  GL_MAP1_TEXTURE_COORD_3 */
/*  GL_MAP1_TEXTURE_COORD_4 */
/*  GL_MAP1_VERTEX_3 */
/*  GL_MAP1_VERTEX_4 */
/*  GL_MAP2_COLOR_4 */
/*  GL_MAP2_INDEX */
/*  GL_MAP2_NORMAL */
/*  GL_MAP2_TEXTURE_COORD_1 */
/*  GL_MAP2_TEXTURE_COORD_2 */
/*  GL_MAP2_TEXTURE_COORD_3 */
/*  GL_MAP2_TEXTURE_COORD_4 */
/*  GL_MAP2_VERTEX_3 */
/*  GL_MAP2_VERTEX_4 */

/* MaterialFace */
/*  GL_FRONT */
/*  GL_BACK */
/*  GL_FRONT_AND_BACK */

/* MaterialParameter */
#define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
/*  GL_AMBIENT */
/*  GL_DIFFUSE */
/*  GL_SPECULAR */

/* MatrixMode */
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702

/* MeshMode1 */
/*  GL_POINT */
/*  GL_LINE */

/* MeshMode2 */
/*  GL_POINT */
/*  GL_LINE */
/*  GL_FILL */

/* NormalPointerType */
/*  GL_BYTE */
/*  GL_SHORT */
/*  GL_INT */
/*  GL_FLOAT */
/*  GL_DOUBLE */

/* PixelCopyType */
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802

/* PixelFormat */
#define GL_COLOR_INDEX 0x1900
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A

/* PixelMap */
/*  GL_PIXEL_MAP_I_TO_I */
/*  GL_PIXEL_MAP_S_TO_S */
/*  GL_PIXEL_MAP_I_TO_R */
/*  GL_PIXEL_MAP_I_TO_G */
/*  GL_PIXEL_MAP_I_TO_B */
/*  GL_PIXEL_MAP_I_TO_A */
/*  GL_PIXEL_MAP_R_TO_R */
/*  GL_PIXEL_MAP_G_TO_G */
/*  GL_PIXEL_MAP_B_TO_B */
/*  GL_PIXEL_MAP_A_TO_A */

/* PixelStore */
/*  GL_UNPACK_SWAP_BYTES */
/*  GL_UNPACK_LSB_FIRST */
/*  GL_UNPACK_ROW_LENGTH */
/*  GL_UNPACK_SKIP_ROWS */
/*  GL_UNPACK_SKIP_PIXELS */
/*  GL_UNPACK_ALIGNMENT */
/*  GL_PACK_SWAP_BYTES */
/*  GL_PACK_LSB_FIRST */
/*  GL_PACK_ROW_LENGTH */
/*  GL_PACK_SKIP_ROWS */
/*  GL_PACK_SKIP_PIXELS */
/*  GL_PACK_ALIGNMENT */

/* PixelTransfer */
/*  GL_MAP_COLOR */
/*  GL_MAP_STENCIL */
/*  GL_INDEX_SHIFT */
/*  GL_INDEX_OFFSET */
/*  GL_RED_SCALE */
/*  GL_RED_BIAS */
/*  GL_GREEN_SCALE */
/*  GL_GREEN_BIAS */
/*  GL_BLUE_SCALE */
/*  GL_BLUE_BIAS */
/*  GL_ALPHA_SCALE */
/*  GL_ALPHA_BIAS */
/*  GL_DEPTH_SCALE */
/*  GL_DEPTH_BIAS */

/* PixelType */
#define GL_BITMAP 0x1A00
/*  GL_BYTE */
/*  GL_UNSIGNED_BYTE */
/*  GL_SHORT */
/*  GL_UNSIGNED_SHORT */
/*  GL_INT */
/*  GL_UNSIGNED_INT */
/*  GL_FLOAT */

/* PolygonMode */
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02

/* ReadBufferMode */
/*  GL_FRONT_LEFT */
/*  GL_FRONT_RIGHT */
/*  GL_BACK_LEFT */
/*  GL_BACK_RIGHT */
/*  GL_FRONT */
/*  GL_BACK */
/*  GL_LEFT */
/*  GL_RIGHT */
/*  GL_AUX0 */
/*  GL_AUX1 */
/*  GL_AUX2 */
/*  GL_AUX3 */

/* RenderingMode */
#define GL_RENDER 0x1C00
#define GL_FEEDBACK 0x1C01
#define GL_SELECT 0x1C02

/* ShadingModel */
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01


/* StencilFunction */
/*  GL_NEVER */
/*  GL_LESS */
/*  GL_EQUAL */
/*  GL_LEQUAL */
/*  GL_GREATER */
/*  GL_NOTEQUAL */
/*  GL_GEQUAL */
/*  GL_ALWAYS */

/* StencilOp */
/*  GL_ZERO */
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
/*  GL_INVERT */

/* StringName */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03

/* TextureCoordName */
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003

/* TexCoordPointerType */
/*  GL_SHORT */
/*  GL_INT */
/*  GL_FLOAT */
/*  GL_DOUBLE */

/* TextureEnvMode */
#define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
/*  GL_BLEND */
/*  GL_REPLACE */

/* TextureEnvParameter */
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201

/* TextureEnvTarget */
#define GL_TEXTURE_ENV 0x2300

/* TextureGenMode */
#define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402

/* TextureGenParameter */
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502

/* TextureMagFilter */
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601

/* TextureMinFilter */
/*  GL_NEAREST */
/*  GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703

/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
/*  GL_TEXTURE_BORDER_COLOR */
/*  GL_TEXTURE_PRIORITY */

/* TextureTarget */
/*  GL_TEXTURE_1D */
/*  GL_TEXTURE_2D */
/*  GL_PROXY_TEXTURE_1D */
/*  GL_PROXY_TEXTURE_2D */

/* TextureWrapMode */
#define GL_CLAMP 0x2900
#define GL_REPEAT 0x2901

/* VertexPointerType */
/*  GL_SHORT */
/*  GL_INT */
/*  GL_FLOAT */
/*  GL_DOUBLE */

/* ClientAttribMask */
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff

/* polygon_offset */
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037

/* texture */
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064

/* texture_object */
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069

/* vertex_array */
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D

/* Extensions */
#define GL_EXT_vertex_array 1
#define GL_EXT_bgra 1
#define GL_EXT_paletted_texture 1
#define GL_WIN_swap_hint 1
#define GL_WIN_draw_range_elements 1
// #define GL_WIN_phong_shading 1
// #define GL_WIN_specular_fog 1

/* EXT_vertex_array */
#define GL_VERTEX_ARRAY_EXT 0x8074
#define GL_NORMAL_ARRAY_EXT 0x8075
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
#define GL_DOUBLE_EXT GL_DOUBLE

/* EXT_bgra */
#define GL_BGR_EXT 0x80E0
#define GL_BGRA_EXT 0x80E1

/* EXT_paletted_texture */

/* These must match the GL_COLOR_TABLE_*_SGI enumerants */
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF

#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7

/* WIN_draw_range_elements */
#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9

/* WIN_phong_shading */
#define GL_PHONG_WIN 0x80EA 
#define GL_PHONG_HINT_WIN 0x80EB 

/* WIN_specular_fog */
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC

/* For compatibility with OpenGL v1.0 */
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT

/* ************************************************************/

void APIENTRY d3d9mh_glAccum (GLenum op, GLfloat value);
void APIENTRY d3d9mh_glAlphaFunc (GLenum func, GLclampf ref);
GLboolean APIENTRY d3d9mh_glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
void APIENTRY d3d9mh_glArrayElement (GLint e);
void APIENTRY d3d9mh_glBegin (GLenum mode);
void APIENTRY d3d9mh_glBindTexture (GLenum target, GLuint texture);
void APIENTRY d3d9mh_glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
void APIENTRY d3d9mh_glBlendFunc (GLenum sfactor, GLenum dfactor);
void APIENTRY d3d9mh_glCallList (GLuint list);
void APIENTRY d3d9mh_glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
void APIENTRY d3d9mh_glClear (GLbitfield mask);
void APIENTRY d3d9mh_glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void APIENTRY d3d9mh_glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void APIENTRY d3d9mh_glClearDepth (GLclampd depth);
void APIENTRY d3d9mh_glClearIndex (GLfloat c);
void APIENTRY d3d9mh_glClearStencil (GLint s);
void APIENTRY d3d9mh_glClipPlane (GLenum plane, const GLdouble *equation);
void APIENTRY d3d9mh_glColor3b (GLbyte red, GLbyte green, GLbyte blue);
void APIENTRY d3d9mh_glColor3bv (const GLbyte *v);
void APIENTRY d3d9mh_glColor3d (GLdouble red, GLdouble green, GLdouble blue);
void APIENTRY d3d9mh_glColor3dv (const GLdouble *v);
void APIENTRY d3d9mh_glColor3f (GLfloat red, GLfloat green, GLfloat blue);
void APIENTRY d3d9mh_glColor3fv (const GLfloat *v);
void APIENTRY d3d9mh_glColor3i (GLint red, GLint green, GLint blue);
void APIENTRY d3d9mh_glColor3iv (const GLint *v);
void APIENTRY d3d9mh_glColor3s (GLshort red, GLshort green, GLshort blue);
void APIENTRY d3d9mh_glColor3sv (const GLshort *v);
void APIENTRY d3d9mh_glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
void APIENTRY d3d9mh_glColor3ubv (const GLubyte *v);
void APIENTRY d3d9mh_glColor3ui (GLuint red, GLuint green, GLuint blue);
void APIENTRY d3d9mh_glColor3uiv (const GLuint *v);
void APIENTRY d3d9mh_glColor3us (GLushort red, GLushort green, GLushort blue);
void APIENTRY d3d9mh_glColor3usv (const GLushort *v);
void APIENTRY d3d9mh_glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void APIENTRY d3d9mh_glColor4bv (const GLbyte *v);
void APIENTRY d3d9mh_glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void APIENTRY d3d9mh_glColor4dv (const GLdouble *v);
void APIENTRY d3d9mh_glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void APIENTRY d3d9mh_glColor4fv (const GLfloat *v);
void APIENTRY d3d9mh_glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
void APIENTRY d3d9mh_glColor4iv (const GLint *v);
void APIENTRY d3d9mh_glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
void APIENTRY d3d9mh_glColor4sv (const GLshort *v);
void APIENTRY d3d9mh_glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void APIENTRY d3d9mh_glColor4ubv (const GLubyte *v);
void APIENTRY d3d9mh_glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
void APIENTRY d3d9mh_glColor4uiv (const GLuint *v);
void APIENTRY d3d9mh_glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
void APIENTRY d3d9mh_glColor4usv (const GLushort *v);
void APIENTRY d3d9mh_glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void APIENTRY d3d9mh_glColorMaterial (GLenum face, GLenum mode);
void APIENTRY d3d9mh_glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY d3d9mh_glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void APIENTRY d3d9mh_glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
void APIENTRY d3d9mh_glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void APIENTRY d3d9mh_glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void APIENTRY d3d9mh_glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void APIENTRY d3d9mh_glCullFace (GLenum mode);
void APIENTRY d3d9mh_glDeleteLists (GLuint list, GLsizei range);
void APIENTRY d3d9mh_glDeleteTextures (GLsizei n, const GLuint *textures);
void APIENTRY d3d9mh_glDepthFunc (GLenum func);
void APIENTRY d3d9mh_glDepthMask (GLboolean flag);
void APIENTRY d3d9mh_glDepthRange (GLclampd zNear, GLclampd zFar);
void APIENTRY d3d9mh_glDisable (GLenum cap);
void APIENTRY d3d9mh_glDisableClientState (GLenum array);
void APIENTRY d3d9mh_glDrawArrays (GLenum mode, GLint first, GLsizei count);
void APIENTRY d3d9mh_glDrawBuffer (GLenum mode);
void APIENTRY d3d9mh_glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void APIENTRY d3d9mh_glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void APIENTRY d3d9mh_glEdgeFlag (GLboolean flag);
void APIENTRY d3d9mh_glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
void APIENTRY d3d9mh_glEdgeFlagv (const GLboolean *flag);
void APIENTRY d3d9mh_glEnable (GLenum cap);
void APIENTRY d3d9mh_glEnableClientState (GLenum array);
void APIENTRY d3d9mh_glEnd (void);
void APIENTRY d3d9mh_glEndList (void);
void APIENTRY d3d9mh_glEvalCoord1d (GLdouble u);
void APIENTRY d3d9mh_glEvalCoord1dv (const GLdouble *u);
void APIENTRY d3d9mh_glEvalCoord1f (GLfloat u);
void APIENTRY d3d9mh_glEvalCoord1fv (const GLfloat *u);
void APIENTRY d3d9mh_glEvalCoord2d (GLdouble u, GLdouble v);
void APIENTRY d3d9mh_glEvalCoord2dv (const GLdouble *u);
void APIENTRY d3d9mh_glEvalCoord2f (GLfloat u, GLfloat v);
void APIENTRY d3d9mh_glEvalCoord2fv (const GLfloat *u);
void APIENTRY d3d9mh_glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
void APIENTRY d3d9mh_glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void APIENTRY d3d9mh_glEvalPoint1 (GLint i);
void APIENTRY d3d9mh_glEvalPoint2 (GLint i, GLint j);
void APIENTRY d3d9mh_glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
void APIENTRY d3d9mh_glFinish (void);
void APIENTRY d3d9mh_glFlush (void);
void APIENTRY d3d9mh_glFogf (GLenum pname, GLfloat param);
void APIENTRY d3d9mh_glFogfv (GLenum pname, const GLfloat *params);
void APIENTRY d3d9mh_glFogi (GLenum pname, GLint param);
void APIENTRY d3d9mh_glFogiv (GLenum pname, const GLint *params);
void APIENTRY d3d9mh_glFrontFace (GLenum mode);
void APIENTRY d3d9mh_glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint APIENTRY d3d9mh_glGenLists (GLsizei range);
void APIENTRY d3d9mh_glGenTextures (GLsizei n, GLuint *textures);
void APIENTRY d3d9mh_glGetBooleanv (GLenum pname, GLboolean *params);
void APIENTRY d3d9mh_glGetClipPlane (GLenum plane, GLdouble *equation);
void APIENTRY d3d9mh_glGetDoublev (GLenum pname, GLdouble *params);
GLenum APIENTRY d3d9mh_glGetError (void);
void APIENTRY d3d9mh_glGetFloatv (GLenum pname, GLfloat *params);
void APIENTRY d3d9mh_glGetIntegerv (GLenum pname, GLint *params);
void APIENTRY d3d9mh_glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
void APIENTRY d3d9mh_glGetLightiv (GLenum light, GLenum pname, GLint *params);
void APIENTRY d3d9mh_glGetMapdv (GLenum target, GLenum query, GLdouble *v);
void APIENTRY d3d9mh_glGetMapfv (GLenum target, GLenum query, GLfloat *v);
void APIENTRY d3d9mh_glGetMapiv (GLenum target, GLenum query, GLint *v);
void APIENTRY d3d9mh_glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
void APIENTRY d3d9mh_glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
void APIENTRY d3d9mh_glGetPixelMapfv (GLenum map, GLfloat *values);
void APIENTRY d3d9mh_glGetPixelMapuiv (GLenum map, GLuint *values);
void APIENTRY d3d9mh_glGetPixelMapusv (GLenum map, GLushort *values);
void APIENTRY d3d9mh_glGetPointerv (GLenum pname, GLvoid **params);
void APIENTRY d3d9mh_glGetPolygonStipple (GLubyte *mask);
const GLubyte *APIENTRY d3d9mh_glGetString (GLenum name);
void APIENTRY d3d9mh_glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
void APIENTRY d3d9mh_glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
void APIENTRY d3d9mh_glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
void APIENTRY d3d9mh_glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
void APIENTRY d3d9mh_glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
void APIENTRY d3d9mh_glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
void APIENTRY d3d9mh_glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
void APIENTRY d3d9mh_glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
void APIENTRY d3d9mh_glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
void APIENTRY d3d9mh_glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
void APIENTRY d3d9mh_glHint (GLenum target, GLenum mode);
void APIENTRY d3d9mh_glIndexMask (GLuint mask);
void APIENTRY d3d9mh_glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY d3d9mh_glIndexd (GLdouble c);
void APIENTRY d3d9mh_glIndexdv (const GLdouble *c);
void APIENTRY d3d9mh_glIndexf (GLfloat c);
void APIENTRY d3d9mh_glIndexfv (const GLfloat *c);
void APIENTRY d3d9mh_glIndexi (GLint c);
void APIENTRY d3d9mh_glIndexiv (const GLint *c);
void APIENTRY d3d9mh_glIndexs (GLshort c);
void APIENTRY d3d9mh_glIndexsv (const GLshort *c);
void APIENTRY d3d9mh_glIndexub (GLubyte c);
void APIENTRY d3d9mh_glIndexubv (const GLubyte *c);
void APIENTRY d3d9mh_glInitNames (void);
void APIENTRY d3d9mh_glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
GLboolean APIENTRY d3d9mh_glIsEnabled (GLenum cap);
GLboolean APIENTRY d3d9mh_glIsList (GLuint list);
GLboolean APIENTRY d3d9mh_glIsTexture (GLuint texture);
void APIENTRY d3d9mh_glLightModelf (GLenum pname, GLfloat param);
void APIENTRY d3d9mh_glLightModelfv (GLenum pname, const GLfloat *params);
void APIENTRY d3d9mh_glLightModeli (GLenum pname, GLint param);
void APIENTRY d3d9mh_glLightModeliv (GLenum pname, const GLint *params);
void APIENTRY d3d9mh_glLightf (GLenum light, GLenum pname, GLfloat param);
void APIENTRY d3d9mh_glLightfv (GLenum light, GLenum pname, const GLfloat *params);
void APIENTRY d3d9mh_glLighti (GLenum light, GLenum pname, GLint param);
void APIENTRY d3d9mh_glLightiv (GLenum light, GLenum pname, const GLint *params);
void APIENTRY d3d9mh_glLineStipple (GLint factor, GLushort pattern);
void APIENTRY d3d9mh_glLineWidth (GLfloat width);
void APIENTRY d3d9mh_glListBase (GLuint base);
void APIENTRY d3d9mh_glLoadIdentity (void);
void APIENTRY d3d9mh_glLoadMatrixd (const GLdouble *m);
void APIENTRY d3d9mh_glLoadMatrixf (const GLfloat *m);
void APIENTRY d3d9mh_glLoadName (GLuint name);
void APIENTRY d3d9mh_glLogicOp (GLenum opcode);
void APIENTRY d3d9mh_glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
void APIENTRY d3d9mh_glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
void APIENTRY d3d9mh_glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
void APIENTRY d3d9mh_glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
void APIENTRY d3d9mh_glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
void APIENTRY d3d9mh_glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
void APIENTRY d3d9mh_glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void APIENTRY d3d9mh_glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
void APIENTRY d3d9mh_glMaterialf (GLenum face, GLenum pname, GLfloat param);
void APIENTRY d3d9mh_glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
void APIENTRY d3d9mh_glMateriali (GLenum face, GLenum pname, GLint param);
void APIENTRY d3d9mh_glMaterialiv (GLenum face, GLenum pname, const GLint *params);
void APIENTRY d3d9mh_glMatrixMode (GLenum mode);
void APIENTRY d3d9mh_glMultMatrixd (const GLdouble *m);
void APIENTRY d3d9mh_glMultMatrixf (const GLfloat *m);
void APIENTRY d3d9mh_glNewList (GLuint list, GLenum mode);
void APIENTRY d3d9mh_glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
void APIENTRY d3d9mh_glNormal3bv (const GLbyte *v);
void APIENTRY d3d9mh_glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
void APIENTRY d3d9mh_glNormal3dv (const GLdouble *v);
void APIENTRY d3d9mh_glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
void APIENTRY d3d9mh_glNormal3fv (const GLfloat *v);
void APIENTRY d3d9mh_glNormal3i (GLint nx, GLint ny, GLint nz);
void APIENTRY d3d9mh_glNormal3iv (const GLint *v);
void APIENTRY d3d9mh_glNormal3s (GLshort nx, GLshort ny, GLshort nz);
void APIENTRY d3d9mh_glNormal3sv (const GLshort *v);
void APIENTRY d3d9mh_glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY d3d9mh_glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
void APIENTRY d3d9mh_glPassThrough (GLfloat token);
void APIENTRY d3d9mh_glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
void APIENTRY d3d9mh_glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
void APIENTRY d3d9mh_glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
void APIENTRY d3d9mh_glPixelStoref (GLenum pname, GLfloat param);
void APIENTRY d3d9mh_glPixelStorei (GLenum pname, GLint param);
void APIENTRY d3d9mh_glPixelTransferf (GLenum pname, GLfloat param);
void APIENTRY d3d9mh_glPixelTransferi (GLenum pname, GLint param);
void APIENTRY d3d9mh_glPixelZoom (GLfloat xfactor, GLfloat yfactor);
void APIENTRY d3d9mh_glPointSize (GLfloat size);
void APIENTRY d3d9mh_glPolygonMode (GLenum face, GLenum mode);
void APIENTRY d3d9mh_glPolygonOffset (GLfloat factor, GLfloat units);
void APIENTRY d3d9mh_glPolygonStipple (const GLubyte *mask);
void APIENTRY d3d9mh_glPopAttrib (void);
void APIENTRY d3d9mh_glPopClientAttrib (void);
void APIENTRY d3d9mh_glPopMatrix (void);
void APIENTRY d3d9mh_glPopName (void);
void APIENTRY d3d9mh_glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
void APIENTRY d3d9mh_glPushAttrib (GLbitfield mask);
void APIENTRY d3d9mh_glPushClientAttrib (GLbitfield mask);
void APIENTRY d3d9mh_glPushMatrix (void);
void APIENTRY d3d9mh_glPushName (GLuint name);
void APIENTRY d3d9mh_glRasterPos2d (GLdouble x, GLdouble y);
void APIENTRY d3d9mh_glRasterPos2dv (const GLdouble *v);
void APIENTRY d3d9mh_glRasterPos2f (GLfloat x, GLfloat y);
void APIENTRY d3d9mh_glRasterPos2fv (const GLfloat *v);
void APIENTRY d3d9mh_glRasterPos2i (GLint x, GLint y);
void APIENTRY d3d9mh_glRasterPos2iv (const GLint *v);
void APIENTRY d3d9mh_glRasterPos2s (GLshort x, GLshort y);
void APIENTRY d3d9mh_glRasterPos2sv (const GLshort *v);
void APIENTRY d3d9mh_glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
void APIENTRY d3d9mh_glRasterPos3dv (const GLdouble *v);
void APIENTRY d3d9mh_glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
void APIENTRY d3d9mh_glRasterPos3fv (const GLfloat *v);
void APIENTRY d3d9mh_glRasterPos3i (GLint x, GLint y, GLint z);
void APIENTRY d3d9mh_glRasterPos3iv (const GLint *v);
void APIENTRY d3d9mh_glRasterPos3s (GLshort x, GLshort y, GLshort z);
void APIENTRY d3d9mh_glRasterPos3sv (const GLshort *v);
void APIENTRY d3d9mh_glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY d3d9mh_glRasterPos4dv (const GLdouble *v);
void APIENTRY d3d9mh_glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY d3d9mh_glRasterPos4fv (const GLfloat *v);
void APIENTRY d3d9mh_glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
void APIENTRY d3d9mh_glRasterPos4iv (const GLint *v);
void APIENTRY d3d9mh_glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
void APIENTRY d3d9mh_glRasterPos4sv (const GLshort *v);
void APIENTRY d3d9mh_glReadBuffer (GLenum mode);
void APIENTRY d3d9mh_glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
void APIENTRY d3d9mh_glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
void APIENTRY d3d9mh_glRectdv (const GLdouble *v1, const GLdouble *v2);
void APIENTRY d3d9mh_glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
void APIENTRY d3d9mh_glRectfv (const GLfloat *v1, const GLfloat *v2);
void APIENTRY d3d9mh_glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
void APIENTRY d3d9mh_glRectiv (const GLint *v1, const GLint *v2);
void APIENTRY d3d9mh_glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
void APIENTRY d3d9mh_glRectsv (const GLshort *v1, const GLshort *v2);
GLint APIENTRY d3d9mh_glRenderMode (GLenum mode);
void APIENTRY d3d9mh_glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void APIENTRY d3d9mh_glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void APIENTRY d3d9mh_glScaled (GLdouble x, GLdouble y, GLdouble z);
void APIENTRY d3d9mh_glScalef (GLfloat x, GLfloat y, GLfloat z);
void APIENTRY d3d9mh_glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
void APIENTRY d3d9mh_glSelectBuffer (GLsizei size, GLuint *buffer);
void APIENTRY d3d9mh_glShadeModel (GLenum mode);
void APIENTRY d3d9mh_glStencilFunc (GLenum func, GLint ref, GLuint mask);
void APIENTRY d3d9mh_glStencilMask (GLuint mask);
void APIENTRY d3d9mh_glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
void APIENTRY d3d9mh_glTexCoord1d (GLdouble s);
void APIENTRY d3d9mh_glTexCoord1dv (const GLdouble *v);
void APIENTRY d3d9mh_glTexCoord1f (GLfloat s);
void APIENTRY d3d9mh_glTexCoord1fv (const GLfloat *v);
void APIENTRY d3d9mh_glTexCoord1i (GLint s);
void APIENTRY d3d9mh_glTexCoord1iv (const GLint *v);
void APIENTRY d3d9mh_glTexCoord1s (GLshort s);
void APIENTRY d3d9mh_glTexCoord1sv (const GLshort *v);
void APIENTRY d3d9mh_glTexCoord2d (GLdouble s, GLdouble t);
void APIENTRY d3d9mh_glTexCoord2dv (const GLdouble *v);
void APIENTRY d3d9mh_glTexCoord2f (GLfloat s, GLfloat t);
void APIENTRY d3d9mh_glTexCoord2fv (const GLfloat *v);
void APIENTRY d3d9mh_glTexCoord2i (GLint s, GLint t);
void APIENTRY d3d9mh_glTexCoord2iv (const GLint *v);
void APIENTRY d3d9mh_glTexCoord2s (GLshort s, GLshort t);
void APIENTRY d3d9mh_glTexCoord2sv (const GLshort *v);
void APIENTRY d3d9mh_glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
void APIENTRY d3d9mh_glTexCoord3dv (const GLdouble *v);
void APIENTRY d3d9mh_glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
void APIENTRY d3d9mh_glTexCoord3fv (const GLfloat *v);
void APIENTRY d3d9mh_glTexCoord3i (GLint s, GLint t, GLint r);
void APIENTRY d3d9mh_glTexCoord3iv (const GLint *v);
void APIENTRY d3d9mh_glTexCoord3s (GLshort s, GLshort t, GLshort r);
void APIENTRY d3d9mh_glTexCoord3sv (const GLshort *v);
void APIENTRY d3d9mh_glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
void APIENTRY d3d9mh_glTexCoord4dv (const GLdouble *v);
void APIENTRY d3d9mh_glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void APIENTRY d3d9mh_glTexCoord4fv (const GLfloat *v);
void APIENTRY d3d9mh_glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
void APIENTRY d3d9mh_glTexCoord4iv (const GLint *v);
void APIENTRY d3d9mh_glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
void APIENTRY d3d9mh_glTexCoord4sv (const GLshort *v);
void APIENTRY d3d9mh_glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY d3d9mh_glTexEnvf (GLenum target, GLenum pname, GLfloat param);
void APIENTRY d3d9mh_glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
void APIENTRY d3d9mh_glTexEnvi (GLenum target, GLenum pname, GLint param);
void APIENTRY d3d9mh_glTexEnviv (GLenum target, GLenum pname, const GLint *params);
void APIENTRY d3d9mh_glTexGend (GLenum coord, GLenum pname, GLdouble param);
void APIENTRY d3d9mh_glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
void APIENTRY d3d9mh_glTexGenf (GLenum coord, GLenum pname, GLfloat param);
void APIENTRY d3d9mh_glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
void APIENTRY d3d9mh_glTexGeni (GLenum coord, GLenum pname, GLint param);
void APIENTRY d3d9mh_glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
void APIENTRY d3d9mh_glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void APIENTRY d3d9mh_glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void APIENTRY d3d9mh_glTexParameterf (GLenum target, GLenum pname, GLfloat param);
void APIENTRY d3d9mh_glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
void APIENTRY d3d9mh_glTexParameteri (GLenum target, GLenum pname, GLint param);
void APIENTRY d3d9mh_glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
void APIENTRY d3d9mh_glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
void APIENTRY d3d9mh_glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void APIENTRY d3d9mh_glTranslated (GLdouble x, GLdouble y, GLdouble z);
void APIENTRY d3d9mh_glTranslatef (GLfloat x, GLfloat y, GLfloat z);
void APIENTRY d3d9mh_glVertex2d (GLdouble x, GLdouble y);
void APIENTRY d3d9mh_glVertex2dv (const GLdouble *v);
void APIENTRY d3d9mh_glVertex2f (GLfloat x, GLfloat y);
void APIENTRY d3d9mh_glVertex2fv (const GLfloat *v);
void APIENTRY d3d9mh_glVertex2i (GLint x, GLint y);
void APIENTRY d3d9mh_glVertex2iv (const GLint *v);
void APIENTRY d3d9mh_glVertex2s (GLshort x, GLshort y);
void APIENTRY d3d9mh_glVertex2sv (const GLshort *v);
void APIENTRY d3d9mh_glVertex3d (GLdouble x, GLdouble y, GLdouble z);
void APIENTRY d3d9mh_glVertex3dv (const GLdouble *v);
void APIENTRY d3d9mh_glVertex3f (GLfloat x, GLfloat y, GLfloat z);
void APIENTRY d3d9mh_glVertex3fv (const GLfloat *v);
void APIENTRY d3d9mh_glVertex3i (GLint x, GLint y, GLint z);
void APIENTRY d3d9mh_glVertex3iv (const GLint *v);
void APIENTRY d3d9mh_glVertex3s (GLshort x, GLshort y, GLshort z);
void APIENTRY d3d9mh_glVertex3sv (const GLshort *v);
void APIENTRY d3d9mh_glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void APIENTRY d3d9mh_glVertex4dv (const GLdouble *v);
void APIENTRY d3d9mh_glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void APIENTRY d3d9mh_glVertex4fv (const GLfloat *v);
void APIENTRY d3d9mh_glVertex4i (GLint x, GLint y, GLint z, GLint w);
void APIENTRY d3d9mh_glVertex4iv (const GLint *v);
void APIENTRY d3d9mh_glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
void APIENTRY d3d9mh_glVertex4sv (const GLshort *v);
void APIENTRY d3d9mh_glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void APIENTRY d3d9mh_glViewport (GLint x, GLint y, GLsizei width, GLsizei height);

// wgl interface
HGLRC WINAPI Direct3D9_wglCreateContext (HDC hdc);
BOOL WINAPI Direct3D9_wglDeleteContext (HGLRC hglrc);
HGLRC WINAPI Direct3D9_wglGetCurrentContext (VOID);
HDC WINAPI Direct3D9_wglGetCurrentDC (VOID);
BOOL WINAPI Direct3D9_wglMakeCurrent (HDC hdc, HGLRC hglrc);
PROC WINAPI Direct3D9_wglGetProcAddress (LPCSTR s);

// override SPF
BOOL WINAPI Direct3D9_SetPixelFormat (HDC hdc, int format, CONST PIXELFORMATDESCRIPTOR * ppfd);

// our fake CDS replacement
LONG WINAPI Direct3D9_ChangeDisplaySettings (LPDEVMODE lpDevMode, DWORD dwflags);

// remove cds
//#ifdef ChangeDisplaySettings
//#undef ChangeDisplaySettings
//#define ChangeDisplaySettings Direct3D9_ChangeDisplaySettings
//#endif

// replacement for GDI SwapBuffers
void Direct3D9_SwapBuffers (void);

// replacement for mode resets
void Direct3D9_ResetMode (int width, int height, int bpp, BOOL windowed);
void Direct3D9_ResetDevice (void);

// extra stencil op modes
#define GL_INCR_WRAP                      0x8507
#define GL_DECR_WRAP                      0x8508

// extension defines
// these are renamed so as to not clash with defines in the program
#define GLD3D_UNSIGNED_BYTE_3_3_2            0x8032
#define GLD3D_UNSIGNED_SHORT_4_4_4_4         0x8033
#define GLD3D_UNSIGNED_SHORT_5_5_5_1         0x8034
#define GLD3D_UNSIGNED_INT_8_8_8_8           0x8035
#define GLD3D_UNSIGNED_INT_10_10_10_2        0x8036
#define GLD3D_RESCALE_NORMAL                 0x803A
#define GLD3D_TEXTURE_BINDING_3D             0x806A
#define GLD3D_PACK_SKIP_IMAGES               0x806B
#define GLD3D_PACK_IMAGE_HEIGHT              0x806C
#define GLD3D_UNPACK_SKIP_IMAGES             0x806D
#define GLD3D_UNPACK_IMAGE_HEIGHT            0x806E
#define GLD3D_TEXTURE_3D                     0x806F
#define GLD3D_PROXY_TEXTURE_3D               0x8070
#define GLD3D_TEXTURE_DEPTH                  0x8071
#define GLD3D_TEXTURE_WRAP_R                 0x8072
#define GLD3D_MAX_3D_TEXTURE_SIZE            0x8073
#define GLD3D_UNSIGNED_BYTE_2_3_3_REV        0x8362
#define GLD3D_UNSIGNED_SHORT_5_6_5           0x8363
#define GLD3D_UNSIGNED_SHORT_5_6_5_REV       0x8364
#define GLD3D_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
#define GLD3D_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
#define GLD3D_UNSIGNED_INT_8_8_8_8_REV       0x8367
#define GLD3D_UNSIGNED_INT_2_10_10_10_REV    0x8368
#define GLD3D_BGR                            0x80E0
#define GLD3D_BGRA                           0x80E1
#define GLD3D_MAX_ELEMENTS_VERTICES          0x80E8
#define GLD3D_MAX_ELEMENTS_INDICES           0x80E9
#define GLD3D_CLAMP_TO_EDGE                  0x812F
#define GLD3D_TEXTURE_MIN_LOD                0x813A
#define GLD3D_TEXTURE_MAX_LOD                0x813B
#define GLD3D_TEXTURE_BASE_LEVEL             0x813C
#define GLD3D_TEXTURE_MAX_LEVEL              0x813D
#define GLD3D_LIGHT_MODEL_COLOR_CONTROL      0x81F8
#define GLD3D_SINGLE_COLOR                   0x81F9
#define GLD3D_SEPARATE_SPECULAR_COLOR        0x81FA
#define GLD3D_SMOOTH_POINT_SIZE_RANGE        0x0B12
#define GLD3D_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
#define GLD3D_SMOOTH_LINE_WIDTH_RANGE        0x0B22
#define GLD3D_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
#define GLD3D_ALIASED_POINT_SIZE_RANGE       0x846D
#define GLD3D_ALIASED_LINE_WIDTH_RANGE       0x846E

#define GLD3D_TEXTURE0                       0x84C0
#define GLD3D_TEXTURE1                       0x84C1
#define GLD3D_TEXTURE2                       0x84C2
#define GLD3D_TEXTURE3                       0x84C3
#define GLD3D_TEXTURE4                       0x84C4
#define GLD3D_TEXTURE5                       0x84C5
#define GLD3D_TEXTURE6                       0x84C6
#define GLD3D_TEXTURE7                       0x84C7
#define GLD3D_TEXTURE8                       0x84C8
#define GLD3D_TEXTURE9                       0x84C9
#define GLD3D_TEXTURE10                      0x84CA
#define GLD3D_TEXTURE11                      0x84CB
#define GLD3D_TEXTURE12                      0x84CC
#define GLD3D_TEXTURE13                      0x84CD
#define GLD3D_TEXTURE14                      0x84CE
#define GLD3D_TEXTURE15                      0x84CF
#define GLD3D_TEXTURE16                      0x84D0
#define GLD3D_TEXTURE17                      0x84D1
#define GLD3D_TEXTURE18                      0x84D2
#define GLD3D_TEXTURE19                      0x84D3
#define GLD3D_TEXTURE20                      0x84D4
#define GLD3D_TEXTURE21                      0x84D5
#define GLD3D_TEXTURE22                      0x84D6
#define GLD3D_TEXTURE23                      0x84D7
#define GLD3D_TEXTURE24                      0x84D8
#define GLD3D_TEXTURE25                      0x84D9
#define GLD3D_TEXTURE26                      0x84DA
#define GLD3D_TEXTURE27                      0x84DB
#define GLD3D_TEXTURE28                      0x84DC
#define GLD3D_TEXTURE29                      0x84DD
#define GLD3D_TEXTURE30                      0x84DE
#define GLD3D_TEXTURE31                      0x84DF
#define GLD3D_ACTIVE_TEXTURE                 0x84E0
#define GLD3D_CLIENT_ACTIVE_TEXTURE          0x84E1
#define GLD3D_MAX_TEXTURE_UNITS              0x84E2
#define GLD3D_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
#define GLD3D_TRANSPOSE_PROJECTION_MATRIX    0x84E4
#define GLD3D_TRANSPOSE_TEXTURE_MATRIX       0x84E5
#define GLD3D_TRANSPOSE_COLOR_MATRIX         0x84E6
#define GLD3D_MULTISAMPLE                    0x809D
#define GLD3D_SAMPLE_ALPHA_TO_COVERAGE       0x809E
#define GLD3D_SAMPLE_ALPHA_TO_ONE            0x809F
#define GLD3D_SAMPLE_COVERAGE                0x80A0
#define GLD3D_SAMPLE_BUFFERS                 0x80A8
#define GLD3D_SAMPLES                        0x80A9
#define GLD3D_SAMPLE_COVERAGE_VALUE          0x80AA
#define GLD3D_SAMPLE_COVERAGE_INVERT         0x80AB
#define GLD3D_MULTISAMPLE_BIT                0x20000000
#define GLD3D_NORMAL_MAP                     0x8511
#define GLD3D_REFLECTION_MAP                 0x8512
#define GLD3D_TEXTURE_CUBE_MAP               0x8513
#define GLD3D_TEXTURE_BINDING_CUBE_MAP       0x8514
#define GLD3D_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
#define GLD3D_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
#define GLD3D_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
#define GLD3D_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
#define GLD3D_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
#define GLD3D_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
#define GLD3D_PROXY_TEXTURE_CUBE_MAP         0x851B
#define GLD3D_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
#define GLD3D_COMPRESSED_ALPHA               0x84E9
#define GLD3D_COMPRESSED_LUMINANCE           0x84EA
#define GLD3D_COMPRESSED_LUMINANCE_ALPHA     0x84EB
#define GLD3D_COMPRESSED_INTENSITY           0x84EC
#define GLD3D_COMPRESSED_RGB                 0x84ED
#define GLD3D_COMPRESSED_RGBA                0x84EE
#define GLD3D_TEXTURE_COMPRESSION_HINT       0x84EF
#define GLD3D_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
#define GLD3D_TEXTURE_COMPRESSED             0x86A1
#define GLD3D_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GLD3D_COMPRESSED_TEXTURE_FORMATS     0x86A3
#define GLD3D_CLAMP_TO_BORDER                0x812D
#define GLD3D_COMBINE                        0x8570
#define GLD3D_COMBINE_RGB                    0x8571
#define GLD3D_COMBINE_ALPHA                  0x8572
#define GLD3D_SOURCE0_RGB                    0x8580
#define GLD3D_SOURCE1_RGB                    0x8581
#define GLD3D_SOURCE2_RGB                    0x8582
#define GLD3D_SOURCE0_ALPHA                  0x8588
#define GLD3D_SOURCE1_ALPHA                  0x8589
#define GLD3D_SOURCE2_ALPHA                  0x858A
#define GLD3D_OPERAND0_RGB                   0x8590
#define GLD3D_OPERAND1_RGB                   0x8591
#define GLD3D_OPERAND2_RGB                   0x8592
#define GLD3D_OPERAND0_ALPHA                 0x8598
#define GLD3D_OPERAND1_ALPHA                 0x8599
#define GLD3D_OPERAND2_ALPHA                 0x859A
#define GLD3D_RGB_SCALE                      0x8573
#define GLD3D_ADD_SIGNED                     0x8574
#define GLD3D_INTERPOLATE                    0x8575
#define GLD3D_SUBTRACT                       0x84E7
#define GLD3D_CONSTANT                       0x8576
#define GLD3D_PRIMARY_COLOR                  0x8577
#define GLD3D_PREVIOUS                       0x8578
#define GLD3D_DOT3_RGB                       0x86AE
#define GLD3D_DOT3_RGBA                      0x86AF

#define GLD3D_BLEND_DST_RGB                  0x80C8
#define GLD3D_BLEND_SRC_RGB                  0x80C9
#define GLD3D_BLEND_DST_ALPHA                0x80CA
#define GLD3D_BLEND_SRC_ALPHA                0x80CB
#define GLD3D_POINT_SIZE_MIN                 0x8126
#define GLD3D_POINT_SIZE_MAX                 0x8127
#define GLD3D_POINT_FADE_THRESHOLD_SIZE      0x8128
#define GLD3D_POINT_DISTANCE_ATTENUATION     0x8129
#define GLD3D_GENERATE_MIPMAP                0x8191
#define GLD3D_GENERATE_MIPMAP_HINT           0x8192
#define GLD3D_DEPTH_COMPONENT16              0x81A5
#define GLD3D_DEPTH_COMPONENT24              0x81A6
#define GLD3D_DEPTH_COMPONENT32              0x81A7
#define GLD3D_MIRRORED_REPEAT                0x8370
#define GLD3D_FOG_COORDINATE_SOURCE          0x8450
#define GLD3D_FOG_COORDINATE                 0x8451
#define GLD3D_FRAGMENT_DEPTH                 0x8452
#define GLD3D_CURRENT_FOG_COORDINATE         0x8453
#define GLD3D_FOG_COORDINATE_ARRAY_TYPE      0x8454
#define GLD3D_FOG_COORDINATE_ARRAY_STRIDE    0x8455
#define GLD3D_FOG_COORDINATE_ARRAY_POINTER   0x8456
#define GLD3D_FOG_COORDINATE_ARRAY           0x8457
#define GLD3D_COLOR_SUM                      0x8458
#define GLD3D_CURRENT_SECONDARY_COLOR        0x8459
#define GLD3D_SECONDARY_COLOR_ARRAY_SIZE     0x845A
#define GLD3D_SECONDARY_COLOR_ARRAY_TYPE     0x845B
#define GLD3D_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
#define GLD3D_SECONDARY_COLOR_ARRAY_POINTER  0x845D
#define GLD3D_SECONDARY_COLOR_ARRAY          0x845E
#define GLD3D_MAX_TEXTURE_LOD_BIAS           0x84FD
#define GLD3D_TEXTURE_FILTER_CONTROL         0x8500
#define GLD3D_TEXTURE_LOD_BIAS               0x8501
#define GLD3D_INCR_WRAP                      0x8507
#define GLD3D_DECR_WRAP                      0x8508
#define GLD3D_TEXTURE_DEPTH_SIZE             0x884A
#define GLD3D_DEPTH_TEXTURE_MODE             0x884B
#define GLD3D_TEXTURE_COMPARE_MODE           0x884C
#define GLD3D_TEXTURE_COMPARE_FUNC           0x884D
#define GLD3D_COMPARE_R_TO_TEXTURE           0x884E

#define GLD3D_BUFFER_SIZE                    0x8764
#define GLD3D_BUFFER_USAGE                   0x8765
#define GLD3D_QUERY_COUNTER_BITS             0x8864
#define GLD3D_CURRENT_QUERY                  0x8865
#define GLD3D_QUERY_RESULT                   0x8866
#define GLD3D_QUERY_RESULT_AVAILABLE         0x8867
#define GLD3D_ARRAY_BUFFER                   0x8892
#define GLD3D_ELEMENT_ARRAY_BUFFER           0x8893
#define GLD3D_ARRAY_BUFFER_BINDING           0x8894
#define GLD3D_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
#define GLD3D_VERTEX_ARRAY_BUFFER_BINDING    0x8896
#define GLD3D_NORMAL_ARRAY_BUFFER_BINDING    0x8897
#define GLD3D_COLOR_ARRAY_BUFFER_BINDING     0x8898
#define GLD3D_INDEX_ARRAY_BUFFER_BINDING     0x8899
#define GLD3D_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GLD3D_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GLD3D_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define GLD3D_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GLD3D_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
#define GLD3D_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GLD3D_READ_ONLY                      0x88B8
#define GLD3D_WRITE_ONLY                     0x88B9
#define GLD3D_READ_WRITE                     0x88BA
#define GLD3D_BUFFER_ACCESS                  0x88BB
#define GLD3D_BUFFER_MAPPED                  0x88BC
#define GLD3D_BUFFER_MAP_POINTER             0x88BD
#define GLD3D_STREAM_DRAW                    0x88E0
#define GLD3D_STREAM_READ                    0x88E1
#define GLD3D_STREAM_COPY                    0x88E2
#define GLD3D_STATIC_DRAW                    0x88E4
#define GLD3D_STATIC_READ                    0x88E5
#define GLD3D_STATIC_COPY                    0x88E6
#define GLD3D_DYNAMIC_DRAW                   0x88E8
#define GLD3D_DYNAMIC_READ                   0x88E9
#define GLD3D_DYNAMIC_COPY                   0x88EA
#define GLD3D_SAMPLES_PASSED                 0x8914
#define GLD3D_FOG_COORD_SRC                  GLD3D_FOG_COORDINATE_SOURCE
#define GLD3D_FOG_COORD                      GLD3D_FOG_COORDINATE
#define GLD3D_CURRENT_FOG_COORD              GLD3D_CURRENT_FOG_COORDINATE
#define GLD3D_FOG_COORD_ARRAY_TYPE           GLD3D_FOG_COORDINATE_ARRAY_TYPE
#define GLD3D_FOG_COORD_ARRAY_STRIDE         GLD3D_FOG_COORDINATE_ARRAY_STRIDE
#define GLD3D_FOG_COORD_ARRAY_POINTER        GLD3D_FOG_COORDINATE_ARRAY_POINTER
#define GLD3D_FOG_COORD_ARRAY                GLD3D_FOG_COORDINATE_ARRAY
#define GLD3D_FOG_COORD_ARRAY_BUFFER_BINDING GLD3D_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define GLD3D_SRC0_RGB                       GLD3D_SOURCE0_RGB
#define GLD3D_SRC1_RGB                       GLD3D_SOURCE1_RGB
#define GLD3D_SRC2_RGB                       GLD3D_SOURCE2_RGB
#define GLD3D_SRC0_ALPHA                     GLD3D_SOURCE0_ALPHA
#define GLD3D_SRC1_ALPHA                     GLD3D_SOURCE1_ALPHA
#define GLD3D_SRC2_ALPHA                     GLD3D_SOURCE2_ALPHA

#define GLD3D_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
#define GLD3D_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
#define GLD3D_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
#define GLD3D_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
#define GLD3D_CURRENT_VERTEX_ATTRIB          0x8626
#define GLD3D_VERTEX_PROGRAM_POINT_SIZE      0x8642
#define GLD3D_VERTEX_PROGRAM_TWO_SIDE        0x8643
#define GLD3D_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
#define GLD3D_STENCIL_BACK_FUNC              0x8800
#define GLD3D_STENCIL_BACK_FAIL              0x8801
#define GLD3D_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
#define GLD3D_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
#define GLD3D_MAX_DRAW_BUFFERS               0x8824
#define GLD3D_DRAW_BUFFER0                   0x8825
#define GLD3D_DRAW_BUFFER1                   0x8826
#define GLD3D_DRAW_BUFFER2                   0x8827
#define GLD3D_DRAW_BUFFER3                   0x8828
#define GLD3D_DRAW_BUFFER4                   0x8829
#define GLD3D_DRAW_BUFFER5                   0x882A
#define GLD3D_DRAW_BUFFER6                   0x882B
#define GLD3D_DRAW_BUFFER7                   0x882C
#define GLD3D_DRAW_BUFFER8                   0x882D
#define GLD3D_DRAW_BUFFER9                   0x882E
#define GLD3D_DRAW_BUFFER10                  0x882F
#define GLD3D_DRAW_BUFFER11                  0x8830
#define GLD3D_DRAW_BUFFER12                  0x8831
#define GLD3D_DRAW_BUFFER13                  0x8832
#define GLD3D_DRAW_BUFFER14                  0x8833
#define GLD3D_DRAW_BUFFER15                  0x8834
#define GLD3D_BLEND_EQUATION_ALPHA           0x883D
#define GLD3D_POINT_SPRITE                   0x8861
#define GLD3D_COORD_REPLACE                  0x8862
#define GLD3D_MAX_VERTEX_ATTRIBS             0x8869
#define GLD3D_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GLD3D_MAX_TEXTURE_COORDS             0x8871
#define GLD3D_MAX_TEXTURE_IMAGE_UNITS        0x8872
#define GLD3D_FRAGMENT_SHADER                0x8B30
#define GLD3D_VERTEX_SHADER                  0x8B31
#define GLD3D_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GLD3D_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
#define GLD3D_MAX_VARYING_FLOATS             0x8B4B
#define GLD3D_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GLD3D_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GLD3D_SHADER_TYPE                    0x8B4F
#define GLD3D_FLOAT_VEC2                     0x8B50
#define GLD3D_FLOAT_VEC3                     0x8B51
#define GLD3D_FLOAT_VEC4                     0x8B52
#define GLD3D_INT_VEC2                       0x8B53
#define GLD3D_INT_VEC3                       0x8B54
#define GLD3D_INT_VEC4                       0x8B55
#define GLD3D_BOOL                           0x8B56
#define GLD3D_BOOL_VEC2                      0x8B57
#define GLD3D_BOOL_VEC3                      0x8B58
#define GLD3D_BOOL_VEC4                      0x8B59
#define GLD3D_FLOAT_MAT2                     0x8B5A
#define GLD3D_FLOAT_MAT3                     0x8B5B
#define GLD3D_FLOAT_MAT4                     0x8B5C
#define GLD3D_SAMPLER_1D                     0x8B5D
#define GLD3D_SAMPLER_2D                     0x8B5E
#define GLD3D_SAMPLER_3D                     0x8B5F
#define GLD3D_SAMPLER_CUBE                   0x8B60
#define GLD3D_SAMPLER_1D_SHADOW              0x8B61
#define GLD3D_SAMPLER_2D_SHADOW              0x8B62
#define GLD3D_DELETE_STATUS                  0x8B80
#define GLD3D_COMPILE_STATUS                 0x8B81
#define GLD3D_LINK_STATUS                    0x8B82
#define GLD3D_VALIDATE_STATUS                0x8B83
#define GLD3D_INFO_LOG_LENGTH                0x8B84
#define GLD3D_ATTACHED_SHADERS               0x8B85
#define GLD3D_ACTIVE_UNIFORMS                0x8B86
#define GLD3D_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
#define GLD3D_SHADER_SOURCE_LENGTH           0x8B88
#define GLD3D_ACTIVE_ATTRIBUTES              0x8B89
#define GLD3D_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
#define GLD3D_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GLD3D_SHADING_LANGUAGE_VERSION       0x8B8C
#define GLD3D_CURRENT_PROGRAM                0x8B8D
#define GLD3D_POINT_SPRITE_COORD_ORIGIN      0x8CA0
#define GLD3D_LOWER_LEFT                     0x8CA1
#define GLD3D_UPPER_LEFT                     0x8CA2
#define GLD3D_STENCIL_BACK_REF               0x8CA3
#define GLD3D_STENCIL_BACK_VALUE_MASK        0x8CA4
#define GLD3D_STENCIL_BACK_WRITEMASK         0x8CA5

#define GLD3D_TEXTURE0_ARB                   0x84C0
#define GLD3D_TEXTURE1_ARB                   0x84C1
#define GLD3D_TEXTURE2_ARB                   0x84C2
#define GLD3D_TEXTURE3_ARB                   0x84C3
#define GLD3D_TEXTURE4_ARB                   0x84C4
#define GLD3D_TEXTURE5_ARB                   0x84C5
#define GLD3D_TEXTURE6_ARB                   0x84C6
#define GLD3D_TEXTURE7_ARB                   0x84C7
#define GLD3D_TEXTURE8_ARB                   0x84C8
#define GLD3D_TEXTURE9_ARB                   0x84C9
#define GLD3D_TEXTURE10_ARB                  0x84CA
#define GLD3D_TEXTURE11_ARB                  0x84CB
#define GLD3D_TEXTURE12_ARB                  0x84CC
#define GLD3D_TEXTURE13_ARB                  0x84CD
#define GLD3D_TEXTURE14_ARB                  0x84CE
#define GLD3D_TEXTURE15_ARB                  0x84CF
#define GLD3D_TEXTURE16_ARB                  0x84D0
#define GLD3D_TEXTURE17_ARB                  0x84D1
#define GLD3D_TEXTURE18_ARB                  0x84D2
#define GLD3D_TEXTURE19_ARB                  0x84D3
#define GLD3D_TEXTURE20_ARB                  0x84D4
#define GLD3D_TEXTURE21_ARB                  0x84D5
#define GLD3D_TEXTURE22_ARB                  0x84D6
#define GLD3D_TEXTURE23_ARB                  0x84D7
#define GLD3D_TEXTURE24_ARB                  0x84D8
#define GLD3D_TEXTURE25_ARB                  0x84D9
#define GLD3D_TEXTURE26_ARB                  0x84DA
#define GLD3D_TEXTURE27_ARB                  0x84DB
#define GLD3D_TEXTURE28_ARB                  0x84DC
#define GLD3D_TEXTURE29_ARB                  0x84DD
#define GLD3D_TEXTURE30_ARB                  0x84DE
#define GLD3D_TEXTURE31_ARB                  0x84DF
#define GLD3D_ACTIVE_TEXTURE_ARB             0x84E0
#define GLD3D_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
#define GLD3D_MAX_TEXTURE_UNITS_ARB          0x84E2

#define GLD3D_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
#define GLD3D_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
#define GLD3D_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
#define GLD3D_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6

#define GLD3D_MULTISAMPLE_ARB                0x809D
#define GLD3D_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
#define GLD3D_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
#define GLD3D_SAMPLE_COVERAGE_ARB            0x80A0
#define GLD3D_SAMPLE_BUFFERS_ARB             0x80A8
#define GLD3D_SAMPLES_ARB                    0x80A9
#define GLD3D_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
#define GLD3D_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
#define GLD3D_MULTISAMPLE_BIT_ARB            0x20000000

#define GLD3D_NORMAL_MAP_ARB                 0x8511
#define GLD3D_REFLECTION_MAP_ARB             0x8512
#define GLD3D_TEXTURE_CUBE_MAP_ARB           0x8513
#define GLD3D_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
#define GLD3D_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define GLD3D_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define GLD3D_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define GLD3D_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define GLD3D_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define GLD3D_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#define GLD3D_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
#define GLD3D_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C

#define GLD3D_COMPRESSED_ALPHA_ARB           0x84E9
#define GLD3D_COMPRESSED_LUMINANCE_ARB       0x84EA
#define GLD3D_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GLD3D_COMPRESSED_INTENSITY_ARB       0x84EC
#define GLD3D_COMPRESSED_RGB_ARB             0x84ED
#define GLD3D_COMPRESSED_RGBA_ARB            0x84EE
#define GLD3D_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
#define GLD3D_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#define GLD3D_TEXTURE_COMPRESSED_ARB         0x86A1
#define GLD3D_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GLD3D_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3

#define GLD3D_CLAMP_TO_BORDER_ARB            0x812D

#define GLD3D_POINT_SIZE_MIN_ARB             0x8126
#define GLD3D_POINT_SIZE_MAX_ARB             0x8127
#define GLD3D_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
#define GLD3D_POINT_DISTANCE_ATTENUATION_ARB 0x8129

#define GLD3D_MAX_VERTEX_UNITS_ARB           0x86A4
#define GLD3D_ACTIVE_VERTEX_UNITS_ARB        0x86A5
#define GLD3D_WEIGHT_SUM_UNITY_ARB           0x86A6
#define GLD3D_VERTEX_BLEND_ARB               0x86A7
#define GLD3D_CURRENT_WEIGHT_ARB             0x86A8
#define GLD3D_WEIGHT_ARRAY_TYPE_ARB          0x86A9
#define GLD3D_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
#define GLD3D_WEIGHT_ARRAY_SIZE_ARB          0x86AB
#define GLD3D_WEIGHT_ARRAY_POINTER_ARB       0x86AC
#define GLD3D_WEIGHT_ARRAY_ARB               0x86AD
#define GLD3D_MODELVIEW0_ARB                 0x1700
#define GLD3D_MODELVIEW1_ARB                 0x850A
#define GLD3D_MODELVIEW2_ARB                 0x8722
#define GLD3D_MODELVIEW3_ARB                 0x8723
#define GLD3D_MODELVIEW4_ARB                 0x8724
#define GLD3D_MODELVIEW5_ARB                 0x8725
#define GLD3D_MODELVIEW6_ARB                 0x8726
#define GLD3D_MODELVIEW7_ARB                 0x8727
#define GLD3D_MODELVIEW8_ARB                 0x8728
#define GLD3D_MODELVIEW9_ARB                 0x8729
#define GLD3D_MODELVIEW10_ARB                0x872A
#define GLD3D_MODELVIEW11_ARB                0x872B
#define GLD3D_MODELVIEW12_ARB                0x872C
#define GLD3D_MODELVIEW13_ARB                0x872D
#define GLD3D_MODELVIEW14_ARB                0x872E
#define GLD3D_MODELVIEW15_ARB                0x872F
#define GLD3D_MODELVIEW16_ARB                0x8730
#define GLD3D_MODELVIEW17_ARB                0x8731
#define GLD3D_MODELVIEW18_ARB                0x8732
#define GLD3D_MODELVIEW19_ARB                0x8733
#define GLD3D_MODELVIEW20_ARB                0x8734
#define GLD3D_MODELVIEW21_ARB                0x8735
#define GLD3D_MODELVIEW22_ARB                0x8736
#define GLD3D_MODELVIEW23_ARB                0x8737
#define GLD3D_MODELVIEW24_ARB                0x8738
#define GLD3D_MODELVIEW25_ARB                0x8739
#define GLD3D_MODELVIEW26_ARB                0x873A
#define GLD3D_MODELVIEW27_ARB                0x873B
#define GLD3D_MODELVIEW28_ARB                0x873C
#define GLD3D_MODELVIEW29_ARB                0x873D
#define GLD3D_MODELVIEW30_ARB                0x873E
#define GLD3D_MODELVIEW31_ARB                0x873F

#define GLD3D_MATRIX_PALETTE_ARB             0x8840
#define GLD3D_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
#define GLD3D_MAX_PALETTE_MATRICES_ARB       0x8842
#define GLD3D_CURRENT_PALETTE_MATRIX_ARB     0x8843
#define GLD3D_MATRIX_INDEX_ARRAY_ARB         0x8844
#define GLD3D_CURRENT_MATRIX_INDEX_ARB       0x8845
#define GLD3D_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
#define GLD3D_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
#define GLD3D_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
#define GLD3D_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849

#define GLD3D_COMBINE_ARB                    0x8570
#define GLD3D_COMBINE_RGB_ARB                0x8571
#define GLD3D_COMBINE_ALPHA_ARB              0x8572
#define GLD3D_SOURCE0_RGB_ARB                0x8580
#define GLD3D_SOURCE1_RGB_ARB                0x8581
#define GLD3D_SOURCE2_RGB_ARB                0x8582
#define GLD3D_SOURCE0_ALPHA_ARB              0x8588
#define GLD3D_SOURCE1_ALPHA_ARB              0x8589
#define GLD3D_SOURCE2_ALPHA_ARB              0x858A
#define GLD3D_OPERAND0_RGB_ARB               0x8590
#define GLD3D_OPERAND1_RGB_ARB               0x8591
#define GLD3D_OPERAND2_RGB_ARB               0x8592
#define GLD3D_OPERAND0_ALPHA_ARB             0x8598
#define GLD3D_OPERAND1_ALPHA_ARB             0x8599
#define GLD3D_OPERAND2_ALPHA_ARB             0x859A
#define GLD3D_RGB_SCALE_ARB                  0x8573
#define GLD3D_ADD_SIGNED_ARB                 0x8574
#define GLD3D_INTERPOLATE_ARB                0x8575
#define GLD3D_SUBTRACT_ARB                   0x84E7
#define GLD3D_CONSTANT_ARB                   0x8576
#define GLD3D_PRIMARY_COLOR_ARB              0x8577
#define GLD3D_PREVIOUS_ARB                   0x8578

#define GLD3D_DOT3_RGB_ARB                   0x86AE
#define GLD3D_DOT3_RGBA_ARB                  0x86AF

#define GLD3D_MIRRORED_REPEAT_ARB            0x8370

#define GLD3D_DEPTH_COMPONENT16_ARB          0x81A5
#define GLD3D_DEPTH_COMPONENT24_ARB          0x81A6
#define GLD3D_DEPTH_COMPONENT32_ARB          0x81A7
#define GLD3D_TEXTURE_DEPTH_SIZE_ARB         0x884A
#define GLD3D_DEPTH_TEXTURE_MODE_ARB         0x884B

#define GLD3D_TEXTURE_COMPARE_MODE_ARB       0x884C
#define GLD3D_TEXTURE_COMPARE_FUNC_ARB       0x884D
#define GLD3D_COMPARE_R_TO_TEXTURE_ARB       0x884E

#define GLD3D_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF

#define GLD3D_COLOR_SUM_ARB                  0x8458
#define GLD3D_VERTEX_PROGRAM_ARB             0x8620
#define GLD3D_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GLD3D_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
#define GLD3D_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GLD3D_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
#define GLD3D_CURRENT_VERTEX_ATTRIB_ARB      0x8626
#define GLD3D_PROGRAM_LENGTH_ARB             0x8627
#define GLD3D_PROGRAM_STRING_ARB             0x8628
#define GLD3D_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GLD3D_MAX_PROGRAM_MATRICES_ARB       0x862F
#define GLD3D_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GLD3D_CURRENT_MATRIX_ARB             0x8641
#define GLD3D_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
#define GLD3D_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
#define GLD3D_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GLD3D_PROGRAM_ERROR_POSITION_ARB     0x864B
#define GLD3D_PROGRAM_BINDING_ARB            0x8677
#define GLD3D_MAX_VERTEX_ATTRIBS_ARB         0x8869
#define GLD3D_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GLD3D_PROGRAM_ERROR_STRING_ARB       0x8874
#define GLD3D_PROGRAM_FORMAT_ASCII_ARB       0x8875
#define GLD3D_PROGRAM_FORMAT_ARB             0x8876
#define GLD3D_PROGRAM_INSTRUCTIONS_ARB       0x88A0
#define GLD3D_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
#define GLD3D_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define GLD3D_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GLD3D_PROGRAM_TEMPORARIES_ARB        0x88A4
#define GLD3D_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
#define GLD3D_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GLD3D_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define GLD3D_PROGRAM_PARAMETERS_ARB         0x88A8
#define GLD3D_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
#define GLD3D_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
#define GLD3D_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define GLD3D_PROGRAM_ATTRIBS_ARB            0x88AC
#define GLD3D_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
#define GLD3D_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
#define GLD3D_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GLD3D_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
#define GLD3D_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define GLD3D_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define GLD3D_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GLD3D_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GLD3D_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GLD3D_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define GLD3D_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
#define GLD3D_MATRIX0_ARB                    0x88C0
#define GLD3D_MATRIX1_ARB                    0x88C1
#define GLD3D_MATRIX2_ARB                    0x88C2
#define GLD3D_MATRIX3_ARB                    0x88C3
#define GLD3D_MATRIX4_ARB                    0x88C4
#define GLD3D_MATRIX5_ARB                    0x88C5
#define GLD3D_MATRIX6_ARB                    0x88C6
#define GLD3D_MATRIX7_ARB                    0x88C7
#define GLD3D_MATRIX8_ARB                    0x88C8
#define GLD3D_MATRIX9_ARB                    0x88C9
#define GLD3D_MATRIX10_ARB                   0x88CA
#define GLD3D_MATRIX11_ARB                   0x88CB
#define GLD3D_MATRIX12_ARB                   0x88CC
#define GLD3D_MATRIX13_ARB                   0x88CD
#define GLD3D_MATRIX14_ARB                   0x88CE
#define GLD3D_MATRIX15_ARB                   0x88CF
#define GLD3D_MATRIX16_ARB                   0x88D0
#define GLD3D_MATRIX17_ARB                   0x88D1
#define GLD3D_MATRIX18_ARB                   0x88D2
#define GLD3D_MATRIX19_ARB                   0x88D3
#define GLD3D_MATRIX20_ARB                   0x88D4
#define GLD3D_MATRIX21_ARB                   0x88D5
#define GLD3D_MATRIX22_ARB                   0x88D6
#define GLD3D_MATRIX23_ARB                   0x88D7
#define GLD3D_MATRIX24_ARB                   0x88D8
#define GLD3D_MATRIX25_ARB                   0x88D9
#define GLD3D_MATRIX26_ARB                   0x88DA
#define GLD3D_MATRIX27_ARB                   0x88DB
#define GLD3D_MATRIX28_ARB                   0x88DC
#define GLD3D_MATRIX29_ARB                   0x88DD
#define GLD3D_MATRIX30_ARB                   0x88DE
#define GLD3D_MATRIX31_ARB                   0x88DF

#define GLD3D_FRAGMENT_PROGRAM_ARB           0x8804
#define GLD3D_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
#define GLD3D_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
#define GLD3D_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
#define GLD3D_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define GLD3D_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define GLD3D_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define GLD3D_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define GLD3D_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define GLD3D_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define GLD3D_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define GLD3D_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define GLD3D_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define GLD3D_MAX_TEXTURE_COORDS_ARB         0x8871
#define GLD3D_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872

#define GLD3D_BUFFER_SIZE_ARB                0x8764
#define GLD3D_BUFFER_USAGE_ARB               0x8765
#define GLD3D_ARRAY_BUFFER_ARB               0x8892
#define GLD3D_ELEMENT_ARRAY_BUFFER_ARB       0x8893
#define GLD3D_ARRAY_BUFFER_BINDING_ARB       0x8894
#define GLD3D_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define GLD3D_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GLD3D_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GLD3D_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define GLD3D_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define GLD3D_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define GLD3D_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define GLD3D_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define GLD3D_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define GLD3D_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define GLD3D_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define GLD3D_READ_ONLY_ARB                  0x88B8
#define GLD3D_WRITE_ONLY_ARB                 0x88B9
#define GLD3D_READ_WRITE_ARB                 0x88BA
#define GLD3D_BUFFER_ACCESS_ARB              0x88BB
#define GLD3D_BUFFER_MAPPED_ARB              0x88BC
#define GLD3D_BUFFER_MAP_POINTER_ARB         0x88BD
#define GLD3D_STREAM_DRAW_ARB                0x88E0
#define GLD3D_STREAM_READ_ARB                0x88E1
#define GLD3D_STREAM_COPY_ARB                0x88E2
#define GLD3D_STATIC_DRAW_ARB                0x88E4
#define GLD3D_STATIC_READ_ARB                0x88E5
#define GLD3D_STATIC_COPY_ARB                0x88E6
#define GLD3D_DYNAMIC_DRAW_ARB               0x88E8
#define GLD3D_DYNAMIC_READ_ARB               0x88E9
#define GLD3D_DYNAMIC_COPY_ARB               0x88EA

#define GLD3D_QUERY_COUNTER_BITS_ARB         0x8864
#define GLD3D_CURRENT_QUERY_ARB              0x8865
#define GLD3D_QUERY_RESULT_ARB               0x8866
#define GLD3D_QUERY_RESULT_AVAILABLE_ARB     0x8867
#define GLD3D_SAMPLES_PASSED_ARB             0x8914

#define GLD3D_PROGRAM_OBJECT_ARB             0x8B40
#define GLD3D_SHADER_OBJECT_ARB              0x8B48
#define GLD3D_OBJECT_TYPE_ARB                0x8B4E
#define GLD3D_OBJECT_SUBTYPE_ARB             0x8B4F
#define GLD3D_FLOAT_VEC2_ARB                 0x8B50
#define GLD3D_FLOAT_VEC3_ARB                 0x8B51
#define GLD3D_FLOAT_VEC4_ARB                 0x8B52
#define GLD3D_INT_VEC2_ARB                   0x8B53
#define GLD3D_INT_VEC3_ARB                   0x8B54
#define GLD3D_INT_VEC4_ARB                   0x8B55
#define GLD3D_BOOL_ARB                       0x8B56
#define GLD3D_BOOL_VEC2_ARB                  0x8B57
#define GLD3D_BOOL_VEC3_ARB                  0x8B58
#define GLD3D_BOOL_VEC4_ARB                  0x8B59
#define GLD3D_FLOAT_MAT2_ARB                 0x8B5A
#define GLD3D_FLOAT_MAT3_ARB                 0x8B5B
#define GLD3D_FLOAT_MAT4_ARB                 0x8B5C
#define GLD3D_SAMPLER_1D_ARB                 0x8B5D
#define GLD3D_SAMPLER_2D_ARB                 0x8B5E
#define GLD3D_SAMPLER_3D_ARB                 0x8B5F
#define GLD3D_SAMPLER_CUBE_ARB               0x8B60
#define GLD3D_SAMPLER_1D_SHADOW_ARB          0x8B61
#define GLD3D_SAMPLER_2D_SHADOW_ARB          0x8B62
#define GLD3D_SAMPLER_2D_RECT_ARB            0x8B63
#define GLD3D_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
#define GLD3D_OBJECT_DELETE_STATUS_ARB       0x8B80
#define GLD3D_OBJECT_COMPILE_STATUS_ARB      0x8B81
#define GLD3D_OBJECT_LINK_STATUS_ARB         0x8B82
#define GLD3D_OBJECT_VALIDATE_STATUS_ARB     0x8B83
#define GLD3D_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
#define GLD3D_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
#define GLD3D_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
#define GLD3D_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GLD3D_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88

#define GLD3D_VERTEX_SHADER_ARB              0x8B31
#define GLD3D_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#define GLD3D_MAX_VARYING_FLOATS_ARB         0x8B4B
#define GLD3D_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#define GLD3D_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define GLD3D_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
#define GLD3D_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A

#define GLD3D_FRAGMENT_SHADER_ARB            0x8B30
#define GLD3D_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define GLD3D_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B

#define GLD3D_SHADING_LANGUAGE_VERSION_ARB   0x8B8C

#define GLD3D_POINT_SPRITE_ARB               0x8861
#define GLD3D_COORD_REPLACE_ARB              0x8862

#define GLD3D_MAX_DRAW_BUFFERS_ARB           0x8824
#define GLD3D_DRAW_BUFFER0_ARB               0x8825
#define GLD3D_DRAW_BUFFER1_ARB               0x8826
#define GLD3D_DRAW_BUFFER2_ARB               0x8827
#define GLD3D_DRAW_BUFFER3_ARB               0x8828
#define GLD3D_DRAW_BUFFER4_ARB               0x8829
#define GLD3D_DRAW_BUFFER5_ARB               0x882A
#define GLD3D_DRAW_BUFFER6_ARB               0x882B
#define GLD3D_DRAW_BUFFER7_ARB               0x882C
#define GLD3D_DRAW_BUFFER8_ARB               0x882D
#define GLD3D_DRAW_BUFFER9_ARB               0x882E
#define GLD3D_DRAW_BUFFER10_ARB              0x882F
#define GLD3D_DRAW_BUFFER11_ARB              0x8830
#define GLD3D_DRAW_BUFFER12_ARB              0x8831
#define GLD3D_DRAW_BUFFER13_ARB              0x8832
#define GLD3D_DRAW_BUFFER14_ARB              0x8833
#define GLD3D_DRAW_BUFFER15_ARB              0x8834

#define GLD3D_TEXTURE_RECTANGLE_ARB          0x84F5
#define GLD3D_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
#define GLD3D_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
#define GLD3D_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8

#define GLD3D_RGBA_FLOAT_MODE_ARB            0x8820
#define GLD3D_CLAMP_VERTEX_COLOR_ARB         0x891A
#define GLD3D_CLAMP_FRAGMENT_COLOR_ARB       0x891B
#define GLD3D_CLAMP_READ_COLOR_ARB           0x891C
#define GLD3D_FIXED_ONLY_ARB                 0x891D

#define GLD3D_HALF_FLOAT_ARB                 0x140B

#define GLD3D_TEXTURE_RED_TYPE_ARB           0x8C10
#define GLD3D_TEXTURE_GREEN_TYPE_ARB         0x8C11
#define GLD3D_TEXTURE_BLUE_TYPE_ARB          0x8C12
#define GLD3D_TEXTURE_ALPHA_TYPE_ARB         0x8C13
#define GLD3D_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14
#define GLD3D_TEXTURE_INTENSITY_TYPE_ARB     0x8C15
#define GLD3D_TEXTURE_DEPTH_TYPE_ARB         0x8C16
#define GLD3D_UNSIGNED_NORMALIZED_ARB        0x8C17
#define GLD3D_RGBA32F_ARB                    0x8814
#define GLD3D_RGB32F_ARB                     0x8815
#define GLD3D_ALPHA32F_ARB                   0x8816
#define GLD3D_INTENSITY32F_ARB               0x8817
#define GLD3D_LUMINANCE32F_ARB               0x8818
#define GLD3D_LUMINANCE_ALPHA32F_ARB         0x8819
#define GLD3D_RGBA16F_ARB                    0x881A
#define GLD3D_RGB16F_ARB                     0x881B
#define GLD3D_ALPHA16F_ARB                   0x881C
#define GLD3D_INTENSITY16F_ARB               0x881D
#define GLD3D_LUMINANCE16F_ARB               0x881E
#define GLD3D_LUMINANCE_ALPHA16F_ARB         0x881F

#define GLD3D_PIXEL_PACK_BUFFER_ARB          0x88EB
#define GLD3D_PIXEL_UNPACK_BUFFER_ARB        0x88EC
#define GLD3D_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
#define GLD3D_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF

#define GLD3D_ABGR_EXT                       0x8000

#define GLD3D_CONSTANT_COLOR_EXT             0x8001
#define GLD3D_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
#define GLD3D_CONSTANT_ALPHA_EXT             0x8003
#define GLD3D_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
#define GLD3D_BLEND_COLOR_EXT                0x8005

#define GLD3D_POLYGON_OFFSET_EXT             0x8037
#define GLD3D_POLYGON_OFFSET_FACTOR_EXT      0x8038
#define GLD3D_POLYGON_OFFSET_BIAS_EXT        0x8039

#define GLD3D_ALPHA4_EXT                     0x803B
#define GLD3D_ALPHA8_EXT                     0x803C
#define GLD3D_ALPHA12_EXT                    0x803D
#define GLD3D_ALPHA16_EXT                    0x803E
#define GLD3D_LUMINANCE4_EXT                 0x803F
#define GLD3D_LUMINANCE8_EXT                 0x8040
#define GLD3D_LUMINANCE12_EXT                0x8041
#define GLD3D_LUMINANCE16_EXT                0x8042
#define GLD3D_LUMINANCE4_ALPHA4_EXT          0x8043
#define GLD3D_LUMINANCE6_ALPHA2_EXT          0x8044
#define GLD3D_LUMINANCE8_ALPHA8_EXT          0x8045
#define GLD3D_LUMINANCE12_ALPHA4_EXT         0x8046
#define GLD3D_LUMINANCE12_ALPHA12_EXT        0x8047
#define GLD3D_LUMINANCE16_ALPHA16_EXT        0x8048
#define GLD3D_INTENSITY_EXT                  0x8049
#define GLD3D_INTENSITY4_EXT                 0x804A
#define GLD3D_INTENSITY8_EXT                 0x804B
#define GLD3D_INTENSITY12_EXT                0x804C
#define GLD3D_INTENSITY16_EXT                0x804D
#define GLD3D_RGB2_EXT                       0x804E
#define GLD3D_RGB4_EXT                       0x804F
#define GLD3D_RGB5_EXT                       0x8050
#define GLD3D_RGB8_EXT                       0x8051
#define GLD3D_RGB10_EXT                      0x8052
#define GLD3D_RGB12_EXT                      0x8053
#define GLD3D_RGB16_EXT                      0x8054
#define GLD3D_RGBA2_EXT                      0x8055
#define GLD3D_RGBA4_EXT                      0x8056
#define GLD3D_RGB5_A1_EXT                    0x8057
#define GLD3D_RGBA8_EXT                      0x8058
#define GLD3D_RGB10_A2_EXT                   0x8059
#define GLD3D_RGBA12_EXT                     0x805A
#define GLD3D_RGBA16_EXT                     0x805B
#define GLD3D_TEXTURE_RED_SIZE_EXT           0x805C
#define GLD3D_TEXTURE_GREEN_SIZE_EXT         0x805D
#define GLD3D_TEXTURE_BLUE_SIZE_EXT          0x805E
#define GLD3D_TEXTURE_ALPHA_SIZE_EXT         0x805F
#define GLD3D_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
#define GLD3D_TEXTURE_INTENSITY_SIZE_EXT     0x8061
#define GLD3D_REPLACE_EXT                    0x8062
#define GLD3D_PROXY_TEXTURE_1D_EXT           0x8063
#define GLD3D_PROXY_TEXTURE_2D_EXT           0x8064
#define GLD3D_TEXTURE_TOO_LARGE_EXT          0x8065

#define GLD3D_PACK_SKIP_IMAGES_EXT           0x806B
#define GLD3D_PACK_IMAGE_HEIGHT_EXT          0x806C
#define GLD3D_UNPACK_SKIP_IMAGES_EXT         0x806D
#define GLD3D_UNPACK_IMAGE_HEIGHT_EXT        0x806E
#define GLD3D_TEXTURE_3D_EXT                 0x806F
#define GLD3D_PROXY_TEXTURE_3D_EXT           0x8070
#define GLD3D_TEXTURE_DEPTH_EXT              0x8071
#define GLD3D_TEXTURE_WRAP_R_EXT             0x8072
#define GLD3D_MAX_3D_TEXTURE_SIZE_EXT        0x8073

#define GLD3D_FILTER4_SGIS                   0x8146
#define GLD3D_TEXTURE_FILTER4_SIZE_SGIS      0x8147

#define GLD3D_TEXTURE_PRIORITY_EXT           0x8066
#define GLD3D_TEXTURE_RESIDENT_EXT           0x8067
#define GLD3D_TEXTURE_1D_BINDING_EXT         0x8068
#define GLD3D_TEXTURE_2D_BINDING_EXT         0x8069
#define GLD3D_TEXTURE_3D_BINDING_EXT         0x806A

#define GLD3D_RESCALE_NORMAL_EXT             0x803A

#define GLD3D_VERTEX_ARRAY_EXT               0x8074
#define GLD3D_NORMAL_ARRAY_EXT               0x8075
#define GLD3D_COLOR_ARRAY_EXT                0x8076
#define GLD3D_INDEX_ARRAY_EXT                0x8077
#define GLD3D_TEXTURE_COORD_ARRAY_EXT        0x8078
#define GLD3D_EDGE_FLAG_ARRAY_EXT            0x8079
#define GLD3D_VERTEX_ARRAY_SIZE_EXT          0x807A
#define GLD3D_VERTEX_ARRAY_TYPE_EXT          0x807B
#define GLD3D_VERTEX_ARRAY_STRIDE_EXT        0x807C
#define GLD3D_VERTEX_ARRAY_COUNT_EXT         0x807D
#define GLD3D_NORMAL_ARRAY_TYPE_EXT          0x807E
#define GLD3D_NORMAL_ARRAY_STRIDE_EXT        0x807F
#define GLD3D_NORMAL_ARRAY_COUNT_EXT         0x8080
#define GLD3D_COLOR_ARRAY_SIZE_EXT           0x8081
#define GLD3D_COLOR_ARRAY_TYPE_EXT           0x8082
#define GLD3D_COLOR_ARRAY_STRIDE_EXT         0x8083
#define GLD3D_COLOR_ARRAY_COUNT_EXT          0x8084
#define GLD3D_INDEX_ARRAY_TYPE_EXT           0x8085
#define GLD3D_INDEX_ARRAY_STRIDE_EXT         0x8086
#define GLD3D_INDEX_ARRAY_COUNT_EXT          0x8087
#define GLD3D_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
#define GLD3D_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
#define GLD3D_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GLD3D_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
#define GLD3D_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
#define GLD3D_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
#define GLD3D_VERTEX_ARRAY_POINTER_EXT       0x808E
#define GLD3D_NORMAL_ARRAY_POINTER_EXT       0x808F
#define GLD3D_COLOR_ARRAY_POINTER_EXT        0x8090
#define GLD3D_INDEX_ARRAY_POINTER_EXT        0x8091
#define GLD3D_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GLD3D_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093

#define GLD3D_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
#define GLD3D_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF


// native exports
void Direct3D9_ScreenShotPNG (char *filename);
void Direct3D9_ScreenShotJPG (char *filename);
void Direct3D9_ScreenShotBMP (char *filename);


BOOL Direct3D9_SetupGammaAndContrast (float gamma, float contrast);


