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				<Option type="0" />
				<Option compiler="gcc" />
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				<Option object_output="./objj/Debug_GCC_GLQuake" />
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				<Compiler>
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					<Add option="-ggdb" />
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					<Add option="-DWIN32" />
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					<Add option="-DWIN32" />
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				<Option compiler="gcc" />
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				<Compiler>
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					<Add option="-ggdb" />
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					<Add option="-DWIN32" />
					<Add option="-D_WINDOWS" />
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				<Linker>
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				<Option object_output="./objj/Release_GCC_SDL_WinQuake_GLQuake" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Compiler>
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					<Add option="-DWIN32" />
					<Add option="-D_WINDOWS" />
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					<Add library="dxerr8" />
					<Add library="imm32" />
					<Add library="ole32" />
					<Add library="oleaut32" />
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				<Option object_output="./objj/Debug_GCC_SDL_GLQuake" />
				<Option type="0" />
				<Option compiler="gcc" />
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				<Compiler>
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					<Add option="-ggdb" />
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					<Add option="-DWIN32" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_DEBUG" />
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					<Add option="-DDEBUGGL" />
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					<Add option="-pg -lgmon" />
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					<Add library="user32" />
					<Add library="comdlg32" />
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					<Add library="libSDL2" />
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				<Option object_output="./objj/Release_GCC_SDL_GLQuake" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Compiler>
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					<Add option="-DWIN32" />
					<Add option="-D_WINDOWS" />
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					<Add option="-DGLQUAKE" />
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					<Add option="-DCORE_SDL_STATIC" />
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					<Add option="bundle_windows.o" />
					<Add option="-static" />
					<Add option="-static-libgcc" />
					<Add library="msvcrt" />
					<Add library="kernel32" />
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					<Add library="comdlg32" />
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					<Add library="dxerr8" />
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				<Option working_dir="../../Quake/" />
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				<Option type="0" />
				<Option compiler="gcc" />
				<Option parameters="-window -basedir /home/charles/Desktop/Quake -developer -width 640 -height 480 -fullscreen" />
				<Compiler>
					<Add option="-g" />
					<Add option="-D_DEBUG" />
					<Add option="-DDEBUG" />
					<Add option="-DDEBUGGL" />
					<Add option="-DCORE_GL" />
					<Add option="-DCORE_SDL" />
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				<Linker>
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					<Add option="bundle_linux.o" />
					<Add library="GL" />
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					<Add library="dl" />
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				<Option object_output="./objj/Release_GCC_SDL_WinQuake_GLQuake" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Option parameters="-window -basedir /home/charles/Desktop/Quake" />
				<Compiler>
					<Add option="-O3" />
					<Add option="-DNDEBUG" />
					<Add option="-DCORE_GL" />
					<Add option="-DCORE_SDL" />
				</Compiler>
				<Linker>
					<Add option="-s" />
					<Add option="`sdl2-config --libs`" />
					<Add option="bundle_linux.o" />
					<Add library="libSDL2main" />
					<Add library="libSDL2" />
					<Add library="GL" />
					<Add library="GLU" />
					<Add library="dl" />
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				<ExtraCommands>
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				<Option type="0" />
				<Option compiler="gcc" />
				<Option parameters="-window -basedir /home/charles/Desktop/Quake -developer" />
				<Compiler>
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					<Add option="-D_DEBUG" />
					<Add option="-DDEBUG" />
					<Add option="-DGLQUAKE" />
					<Add option="-DDEBUGGL" />
					<Add option="-DCORE_GL" />
					<Add option="-DCORE_SDL" />
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				<Linker>
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					<Add library="dl" />
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				<Option object_output="./objj/Release_GCC_SDL_GLQuake" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Option parameters="-window -basedir /home/charles/Desktop/Quake" />
				<Compiler>
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					<Add option="-DNDEBUG" />
					<Add option="-DGLQUAKE" />
					<Add option="-DCORE_GL" />
					<Add option="-DCORE_SDL" />
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				<Linker>
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					<Add option="`sdl2-config --libs`" />
					<Add option="bundle_linux.o" />
					<Add library="libSDL2main" />
					<Add library="libSDL2" />
					<Add library="GL" />
					<Add library="GLU" />
					<Add library="dl" />
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			<Add directory="../SDK/Core" />
			<Add directory="../SDK/dxsdk/sdk/inc" />
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		<Linker>
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		<Unit filename="../SDK/Core/assertions.h" />
		<Unit filename="../SDK/Core/base64.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/base64.h" />
		<Unit filename="../SDK/Core/clip.c">
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		<Unit filename="../SDK/Core/clip.h" />
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		<Unit filename="../SDK/Core/core.c">
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		<Unit filename="../SDK/Core/core_net.c">
			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/core_net.h" />
		<Unit filename="../SDK/Core/core_net_sys.h" />
		<Unit filename="../SDK/Core/core_opengl.h" />
		<Unit filename="../SDK/Core/core_osx.m" />
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		</Unit>
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		<Unit filename="../SDK/Core/download_procs.h" />
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		<Unit filename="../SDK/Core/dx8_mh_wrapper.h" />
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		</Unit>
		<Unit filename="../SDK/Core/enumbits.h" />
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		<Unit filename="../SDK/Core/gl_constants.h" />
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		<Unit filename="../SDK/Core/image.h" />
		<Unit filename="../SDK/Core/interface.c">
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		<Unit filename="../SDK/Core/interface.h" />
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		<Unit filename="../SDK/Core/jpeglib.h" />
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		<Unit filename="../SDK/Core/links.c">
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		<Unit filename="../SDK/Core/lodepng.h" />
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		<Unit filename="../SDK/Core/math_matrix.h" />
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		<Unit filename="../SDK/Core/memchain.h" />
		<Unit filename="../SDK/Core/memstick.c">
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		<Unit filename="../SDK/Core/memstick.h" />
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			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/pak.h" />
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		<Unit filename="../SDK/Core/timelib.h" />
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		<Unit filename="../SDK/Core/unzip_win.h" />
		<Unit filename="../SDK/Core/vid_osx_keys.h" />
		<Unit filename="../SDK/Core/vidco.c">
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			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/vidco_ios.m" />
		<Unit filename="../SDK/Core/vidco_osx.m" />
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			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/vidco_win.c">
			<Option compilerVar="CC" />
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			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zip.h" />
		<Unit filename="../SDK/Core/zip_win.cpp" />
		<Unit filename="../SDK/Core/zip_win.h" />
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		<Unit filename="../SDK/Core/zlib1.dll" />
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			<Option compilerVar="CC" />
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			<Option compilerVar="CC" />
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		</Unit>
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		</Unit>
		<Unit filename="../SDK/Core/zlib_gzguts.h" />
		<Unit filename="../SDK/Core/zlib_gzlib.c">
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		<Unit filename="../SDK/Core/zlib_gzread.c">
			<Option compilerVar="CC" />
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			<Option compilerVar="CC" />
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			<Option compilerVar="CC" />
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			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/zlib_inflate.c">
			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/zlib_inflate.h" />
		<Unit filename="../SDK/Core/zlib_inftrees.c">
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		<Unit filename="../SDK/Core/zlib_inftrees.h" />
		<Unit filename="../SDK/Core/zlib_trees.c">
			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/zlib_trees.h" />
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			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/zlibjpeg_jcapimin.c">
			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/zlibjpeg_jcapistd.c">
			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/zlibjpeg_jccoefct.c">
			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/zlibjpeg_jccolor.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jcdctmgr.c">
			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/zlibjpeg_jchuff.c">
			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/zlibjpeg_jchuff.h" />
		<Unit filename="../SDK/Core/zlibjpeg_jcinit.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jcmainct.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jcmarker.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jcmaster.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jcomapi.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jcparam.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jcphuff.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jcprepct.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jcsample.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jctrans.c">
			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/zlibjpeg_jdapimin.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jdapistd.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jdatadst.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jdatasrc.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jdcoefct.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jdcolor.c">
			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/zlibjpeg_jdct.h" />
		<Unit filename="../SDK/Core/zlibjpeg_jddctmgr.c">
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		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jdhuff.c">
			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/zlibjpeg_jdhuff.h" />
		<Unit filename="../SDK/Core/zlibjpeg_jdinput.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../SDK/Core/zlibjpeg_jdmainct.c">
			<Option compilerVar="CC" />
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			<Option compilerVar="CC" />
		</Unit>
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			<Option compilerVar="CC" />
		</Unit>
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			<Option compilerVar="CC" />
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			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/zlibjpeg_jdpostct.c">
			<Option compilerVar="CC" />
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		<Unit filename="../SDK/Core/zlibjpeg_jidctflt.c">
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		<Unit filename="../SDK/Core/zlibjpeg_jidctfst.c">
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		<Unit filename="../SDK/Core/zlibjpeg_jidctred.c">
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		</Unit>
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			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
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			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
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			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
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			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
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			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
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			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
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		</Unit>
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		</Unit>
		<Unit filename="gl_mesh.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="gl_renderer.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="gl_renderer.h" />
		<Unit filename="gl_rmain.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="gl_rmisc.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="gl_sky.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="gl_sprite.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="gl_test.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="gl_texmgr.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="gl_texmgr.h" />
		<Unit filename="gl_warp.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="gl_warp_sin.h" />
		<Unit filename="gl_world.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="glquake.h" />
		<Unit filename="host.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="host_cmd.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="in_osx.m" />
		<Unit filename="in_sdl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="in_win.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="input.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="input.h" />
		<Unit filename="input_surface.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="input_touch.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="keys.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="keys.h" />
		<Unit filename="location.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="location.h" />
		<Unit filename="main_central.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mark_v_glquake.ico" />
		<Unit filename="mark_v_glquake.rc">
			<Option compilerVar="WINDRES" />
			<Option target="Win32 GL Release" />
			<Option target="Win32 GL Debug" />
			<Option target="Win32 SDL Release" />
			<Option target="Win32 SDL Debug" />
			<Option target="Win32 SDL GL Release" />
		</Unit>
		<Unit filename="mark_v_glquake2.ico" />
		<Unit filename="mark_v_glquake_vs2008.rc">
			<Option compilerVar="WINDRES" />
			<Option target="Win32 SDL GL Debug" />
		</Unit>
		<Unit filename="mark_v_lmp.h" />
		<Unit filename="mark_v_qmb.h" />
		<Unit filename="mark_v_winquake.ico" />
		<Unit filename="mark_v_winquake.rc">
			<Option compilerVar="WINDRES" />
			<Option target="Win32 WinQuake Release" />
			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
			<Option target="Win32 Debug" />
			<Option target="Win32 WinQuake Debug" />
			<Option target="Win32 WinQuake GL Debug" />
			<Option target="Win32 SDL WinQuake GL Debug" />
		</Unit>
		<Unit filename="math.S">
			<Option target="Win32 WinQuake Release" />
			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
		</Unit>
		<Unit filename="menu.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="menu.h" />
		<Unit filename="menu_definitions_sheet.h" />
		<Unit filename="menu_draw_obs.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="menu_draw_obs.h" />
		<Unit filename="menu_local.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="menu_local.h" />
		<Unit filename="menu_local_2.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="menu_parts.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_dialog.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_help.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_main.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_multiplayer.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_multiplayer_demos.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_multiplayer_hostgame.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_multiplayer_hostgame_gameoptions.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_multiplayer_joingame.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_multiplayer_joingame_serverlist.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_multiplayer_playersetup.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_multiplayer_playersetup_namemaker.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_options.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_options_customizecontrols.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_options_preferences.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_options_video.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_quit.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_singleplayer.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_singleplayer_levels.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_singleplayer_load_and_save.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="mnu_z_onscreenkeyboard.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="model.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="model.h" />
		<Unit filename="modelgen.h" />
		<Unit filename="movie.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="movie.h" />
		<Unit filename="movie_win.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="nehahra.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="nehahra.h" />
		<Unit filename="net.h" />
		<Unit filename="net_admin.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="net_bsd.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="net_defs.h" />
		<Unit filename="net_dgrm.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="net_dgrm.h" />
		<Unit filename="net_loop.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="net_loop.h" />
		<Unit filename="net_main.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="net_sys.h" />
		<Unit filename="net_udp.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="pr_cmds.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="pr_comp.h" />
		<Unit filename="pr_edict.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="pr_exec.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="progdefs.h" />
		<Unit filename="progdefs.q1" />
		<Unit filename="progdefs.q2" />
		<Unit filename="progs.h" />
		<Unit filename="protocol.h" />
		<Unit filename="q_image.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="q_image.h" />
		<Unit filename="q_lists.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="q_lists.h" />
		<Unit filename="q_mathlib.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="q_mathlib.h" />
		<Unit filename="q_music.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="q_music.h" />
		<Unit filename="q_sound.h" />
		<Unit filename="q_stdinc.h" />
		<Unit filename="quakeasm.h" />
		<Unit filename="quakedef.h" />
		<Unit filename="r_aclip.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_aclipa.S">
			<Option target="Win32 WinQuake Release" />
			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
		</Unit>
		<Unit filename="r_alias.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_aliasa.S">
			<Option target="Win32 WinQuake Release" />
			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
		</Unit>
		<Unit filename="r_bsp.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_common.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_draw.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_drawa.S">
			<Option target="Win32 WinQuake Release" />
			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
		</Unit>
		<Unit filename="r_edge.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_edgea.S">
			<Option target="Win32 WinQuake Release" />
			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
		</Unit>
		<Unit filename="r_efrag.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_light.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_local.h" />
		<Unit filename="r_main.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_misc.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_part.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_part_qmb.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_shared.h" />
		<Unit filename="r_sky.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_sprite.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_surf.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="r_varsa.S">
			<Option target="Win32 WinQuake Release" />
			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
		</Unit>
		<Unit filename="recent_file.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="recent_file.h" />
		<Unit filename="render.h" />
		<Unit filename="resource.h" />
		<Unit filename="sbar.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="sbar.h" />
		<Unit filename="screen.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="screen.h" />
		<Unit filename="sdl_main.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="sdlquake.h" />
		<Unit filename="server.h" />
		<Unit filename="snd_dma.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="snd_mem.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="snd_mix.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="snd_osx.m" />
		<Unit filename="snd_sdl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="snd_win.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="sound.h" />
		<Unit filename="spritegn.h" />
		<Unit filename="surf16.S">
			<Option target="Win32 WinQuake Release" />
			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
		</Unit>
		<Unit filename="surf8.S">
			<Option target="Win32 WinQuake Release" />
			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
		</Unit>
		<Unit filename="sv_main.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="sv_move.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="sv_phys.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="sv_user.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="sys.h" />
		<Unit filename="sys_osx.m" />
		<Unit filename="sys_sdl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="sys_win.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="sys_wina.S">
			<Option target="Win32 WinQuake Release" />
			<Option target="Win32 WinQuake GL Release" />
			<Option target="Win32 SDL WinQuake GL Release" />
		</Unit>
		<Unit filename="talk_macro.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="talk_macro.h" />
		<Unit filename="text_autocomplete.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="text_autocomplete.h" />
		<Unit filename="text_edit.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="text_edit.h" />
		<Unit filename="text_history.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="text_history.h" />
		<Unit filename="text_key.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="text_key.h" />
		<Unit filename="text_undo.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="text_undo.h" />
		<Unit filename="todo.txt" />
		<Unit filename="todo_done.txt" />
		<Unit filename="tool_inspector.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="tool_inspector.h" />
		<Unit filename="tool_texturepointer.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="tool_texturepointer.h" />
		<Unit filename="utilities.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="utilities.h" />
		<Unit filename="utilities_install.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="vid.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="vid.h" />
		<Unit filename="vid_osx.m" />
		<Unit filename="vid_sdlgl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="vid_sdlwin.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="vid_wgl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="vid_wglext.h" />
		<Unit filename="vid_wsoft.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="vid_wsoftgl.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="view.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="view.h" />
		<Unit filename="wad.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="wad.h" />
		<Unit filename="winquake.h" />
		<Unit filename="world.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="world.h" />
		<Unit filename="wsaerror.h" />
		<Unit filename="zone.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="zone.h" />
		<Extensions>
			<code_completion />
			<debugger />
			<envvars />
		</Extensions>
	</Project>
</CodeBlocks_project_file>
